# -*- makefile -*- # # This file describes which puzzle binaries are made up from which # object and resource files. It is processed into the various # Makefiles by means of a Perl script. Makefile changes should # really be made by editing this file and/or the Perl script, not # by editing the actual Makefiles. !name puzzles !makefile gtk Makefile !makefile vc Makefile.vc !makefile cygwin Makefile.cyg WINDOWS = windows user32.lib gdi32.lib comctl32.lib COMMON = midend misc malloc random NET = net tree234 net : [X] gtk COMMON NET cube : [X] gtk COMMON cube fifteen : [X] gtk COMMON fifteen sixteen : [X] gtk COMMON sixteen net : [G] WINDOWS COMMON NET cube : [G] WINDOWS COMMON cube fifteen : [G] WINDOWS COMMON fifteen sixteen : [G] WINDOWS COMMON sixteen # The `nullgame' source file is a largely blank one, which contains # all the correct function definitions to compile and link, but # which defines the null game in which nothing is ever drawn and # there are no valid moves. Its main purpose is to act as a # template for writing new game definition source files. I include # it in the Makefile because it will be worse than useless if it # ever fails to compile, so it's important that it should actually # be built on a regular basis. nullgame : [X] gtk COMMON nullgame nullgame : [G] WINDOWS COMMON nullgame