# -*- makefile -*- # # This file describes which puzzle binaries are made up from which # object and resource files. It is processed into the various # Makefiles by means of a Perl script. Makefile changes should # really be made by editing this file and/or the Perl script, not # by editing the actual Makefiles. !name puzzles !makefile gtk Makefile !makefile vc Makefile.vc !makefile cygwin Makefile.cyg !makefile osx Makefile.osx WINDOWS = windows user32.lib gdi32.lib comctl32.lib comdlg32.lib COMMON = midend misc malloc random version NET = net tree234 NETSLIDE = netslide tree234 MINES = mines tree234 FLIP = flip tree234 PEGS = pegs tree234 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle + MINES samegame FLIP guess PEGS dominosa net : [X] gtk COMMON NET netslide : [X] gtk COMMON NETSLIDE cube : [X] gtk COMMON cube fifteen : [X] gtk COMMON fifteen sixteen : [X] gtk COMMON sixteen rect : [X] gtk COMMON rect pattern : [X] gtk COMMON pattern solo : [X] gtk COMMON solo twiddle : [X] gtk COMMON twiddle mines : [X] gtk COMMON MINES samegame : [X] gtk COMMON samegame flip : [X] gtk COMMON FLIP guess : [X] gtk COMMON guess pegs : [X] gtk COMMON PEGS dominosa : [X] gtk COMMON dominosa # Auxiliary command-line programs. solosolver : [U] solo[STANDALONE_SOLVER] malloc patternsolver : [U] pattern[STANDALONE_SOLVER] malloc mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc solosolver : [C] solo[STANDALONE_SOLVER] malloc patternsolver : [C] pattern[STANDALONE_SOLVER] malloc mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc # The Windows Net shouldn't be called `net.exe' since Windows # already has a reasonably important utility program by that name! netgame : [G] WINDOWS COMMON NET netslide : [G] WINDOWS COMMON NETSLIDE cube : [G] WINDOWS COMMON cube fifteen : [G] WINDOWS COMMON fifteen sixteen : [G] WINDOWS COMMON sixteen rect : [G] WINDOWS COMMON rect pattern : [G] WINDOWS COMMON pattern solo : [G] WINDOWS COMMON solo twiddle : [G] WINDOWS COMMON twiddle mines : [G] WINDOWS COMMON MINES samegame : [G] WINDOWS COMMON samegame flip : [G] WINDOWS COMMON FLIP guess : [G] WINDOWS COMMON guess pegs : [G] WINDOWS COMMON PEGS dominosa : [G] WINDOWS COMMON dominosa # Mac OS X unified application containing all the puzzles. Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL # For OS X, we must create the online help and include it in the # application bundle.) Also we add -DCOMBINED to the compiler flags # so as to inform the code that we're building a single binary for # all the puzzles. Then I've also got some code in here to build a # distributable .dmg disk image. !begin osx CFLAGS += -DCOMBINED Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html Puzzles.app/Contents/Resources/Help/index.html: \ Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but cd Puzzles.app/Contents/Resources/Help; \ halibut --html ../../../../osx-help.but ../../../../puzzles.but Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources mkdir -p Puzzles.app/Contents/Resources/Help release: Puzzles.dmg Puzzles.dmg: Puzzles rm -f raw.dmg hdiutil create -megabytes 5 -layout NONE raw.dmg hdid -nomount raw.dmg > devicename newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename` hdiutil eject `cat devicename` hdid raw.dmg | cut -f1 -d' ' > devicename cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection" hdiutil eject `cat devicename` rm -f Puzzles.dmg hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg rm -f raw.dmg devicename !end # The `nullgame' source file is a largely blank one, which contains # all the correct function definitions to compile and link, but # which defines the null game in which nothing is ever drawn and # there are no valid moves. Its main purpose is to act as a # template for writing new game definition source files. I include # it in the Makefile because it will be worse than useless if it # ever fails to compile, so it's important that it should actually # be built on a regular basis. nullgame : [X] gtk COMMON nullgame nullgame : [G] WINDOWS COMMON nullgame # Version management. !begin vc version.obj: *.c *.h cl $(VER) $(CFLAGS) /c version.c !end !specialobj vc version !begin cygwin version.o: FORCE; FORCE: $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c !end !specialobj cygwin version # For Unix, we also need the gross MD5 hack that causes automatic # version number selection in release source archives. !begin gtk version.o: FORCE; FORCE: if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \ elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \ else \ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \ fi !end !specialobj gtk version # For OS X, this is made more fiddly by the fact that we don't have # md5sum readily available. We do, however, have `md5 -r' which # generates _nearly_ the same output, but it has no check function. !begin osx version.o: FORCE; FORCE: if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \ elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \ else \ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \ fi !end !specialobj osx version # make install for Unix. !begin gtk install: for i in cube net netslide fifteen sixteen twiddle \ pattern rect solo mines samegame flip guess \ pegs dominosa; do \ $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \ done !end