# -*- makefile -*- # # This file describes which puzzle binaries are made up from which # object and resource files. It is processed into the various # Makefiles by means of a Perl script. Makefile changes should # really be made by editing this file and/or the Perl script, not # by editing the actual Makefiles. !name puzzles !makefile gtk Makefile !makefile vc Makefile.vc !makefile cygwin Makefile.cyg !makefile osx Makefile.osx WINDOWS = windows user32.lib gdi32.lib comctl32.lib COMMON = midend misc malloc random NET = net tree234 NETSLIDE = netslide tree234 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern net : [X] gtk COMMON NET netslide : [X] gtk COMMON NETSLIDE cube : [X] gtk COMMON cube fifteen : [X] gtk COMMON fifteen sixteen : [X] gtk COMMON sixteen rect : [X] gtk COMMON rect pattern : [X] gtk COMMON pattern # The Windows Net shouldn't be called `net.exe' since Windows # already has a reasonably important utility program by that name! netgame : [G] WINDOWS COMMON NET netslide : [G] WINDOWS COMMON NETSLIDE cube : [G] WINDOWS COMMON cube fifteen : [G] WINDOWS COMMON fifteen sixteen : [G] WINDOWS COMMON sixteen rect : [G] WINDOWS COMMON rect pattern : [G] WINDOWS COMMON pattern # Mac OS X unified application containing all the puzzles. Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL # The `nullgame' source file is a largely blank one, which contains # all the correct function definitions to compile and link, but # which defines the null game in which nothing is ever drawn and # there are no valid moves. Its main purpose is to act as a # template for writing new game definition source files. I include # it in the Makefile because it will be worse than useless if it # ever fails to compile, so it's important that it should actually # be built on a regular basis. nullgame : [X] gtk COMMON nullgame nullgame : [G] WINDOWS COMMON nullgame