# Makefile for puzzles on PocketPC using eMbedded Visual C. # # This file was created by `mkfiles.pl' from the `Recipe' file. # DO NOT EDIT THIS FILE DIRECTLY; edit Recipe or mkfiles.pl instead. # If you rename this file to `Makefile', you should change this line, # so that the .rsp files still depend on the correct makefile. MAKEFILE = Makefile.wce # This makefile expects the environment to have been set up by one # of the PocketPC batch files wcearmv4.bat and wceemulator.bat. No # other build targets are currently supported, because they would # need a section in this if statement. !if "$(TARGETCPU)" == "emulator" PLATFORM_DEFS=/D "_i386_" /D "i_386_" /D "_X86_" /D "x86" CC=cl BASELIBS=commctrl.lib coredll.lib corelibc.lib aygshell.lib MACHINE=IX86 !else PLATFORM_DEFS=/D "ARM" /D "_ARM_" /D "ARMV4" CC=clarm BASELIBS=commctrl.lib coredll.lib aygshell.lib MACHINE=ARM !endif # C compilation flags CFLAGS = /nologo /W3 /O1 /MC /D _WIN32_WCE=420 /D "WIN32_PLATFORM_PSPC=400" /D UNDER_CE=420 \ $(PLATFORM_DEFS) \ /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "NO_HTMLHELP" LFLAGS = /nologo /incremental:no \ /base:0x00010000 /stack:0x10000,0x1000 /entry:WinMainCRTStartup \ /nodefaultlib:libc.lib /nodefaultlib:libcmt.lib /nodefaultlib:msvcrt.lib /nodefaultlib:OLDNAMES.lib \ /subsystem:windowsce,4.20 /align:4096 /MACHINE:$(MACHINE) RCFL = /d UNDER_CE=420 /d _WIN32_WCE=420 /d "WIN32_PLATFORM_PSPC=400" \ $(PLATFORM_DEFS) \ /d "NDEBUG" /d "UNICODE" /d "_UNICODE" all: blackbox.exe bridges.exe cube.exe dominosa.exe fifteen.exe filling.exe \ flip.exe flood.exe galaxies.exe guess.exe inertia.exe \ keen.exe lightup.exe loopy.exe magnets.exe map.exe mines.exe \ netgame.exe netslide.exe nullgame.exe palisade.exe \ pattern.exe pearl.exe pegs.exe puzzles.exe range.exe \ rect.exe samegame.exe signpost.exe singles.exe sixteen.exe \ slant.exe solo.exe tents.exe towers.exe tracks.exe \ twiddle.exe undead.exe unequal.exe unruly.exe untangle.exe blackbox.exe: blackbox.obj blackbox.res drawing.obj malloc.obj midend.obj \ misc.obj printing.obj random.obj version.obj windows.obj \ blackbox.rsp link $(LFLAGS) -out:blackbox.exe -map:blackbox.map @blackbox.rsp bridges.exe: bridges.obj bridges.res drawing.obj dsf.obj findloop.obj \ malloc.obj midend.obj misc.obj printing.obj random.obj \ version.obj windows.obj bridges.rsp link $(LFLAGS) -out:bridges.exe -map:bridges.map @bridges.rsp cube.exe: cube.obj cube.res drawing.obj malloc.obj midend.obj misc.obj \ printing.obj random.obj version.obj windows.obj cube.rsp link $(LFLAGS) -out:cube.exe -map:cube.map @cube.rsp dominosa.exe: dominosa.obj dominosa.res drawing.obj laydomino.obj malloc.obj \ midend.obj misc.obj printing.obj random.obj version.obj \ windows.obj dominosa.rsp link $(LFLAGS) -out:dominosa.exe -map:dominosa.map @dominosa.rsp fifteen.exe: drawing.obj fifteen.obj fifteen.res malloc.obj midend.obj \ misc.obj printing.obj random.obj version.obj windows.obj \ fifteen.rsp link $(LFLAGS) -out:fifteen.exe -map:fifteen.map @fifteen.rsp filling.exe: drawing.obj dsf.obj filling.obj filling.res malloc.obj \ midend.obj misc.obj printing.obj random.obj version.obj \ windows.obj filling.rsp link $(LFLAGS) -out:filling.exe -map:filling.map @filling.rsp flip.exe: drawing.obj flip.obj flip.res malloc.obj midend.obj misc.obj \ printing.obj random.obj tree234.obj version.obj windows.obj \ flip.rsp link $(LFLAGS) -out:flip.exe -map:flip.map @flip.rsp flood.exe: drawing.obj flood.obj flood.res malloc.obj midend.obj misc.obj \ printing.obj random.obj version.obj windows.obj flood.rsp link $(LFLAGS) -out:flood.exe -map:flood.map @flood.rsp galaxies.exe: drawing.obj dsf.obj galaxies.obj galaxies.res malloc.obj \ midend.obj misc.obj printing.obj random.obj version.obj \ windows.obj galaxies.rsp link $(LFLAGS) -out:galaxies.exe -map:galaxies.map @galaxies.rsp guess.exe: drawing.obj guess.obj guess.res malloc.obj midend.obj misc.obj \ printing.obj random.obj version.obj windows.obj guess.rsp link $(LFLAGS) -out:guess.exe -map:guess.map @guess.rsp inertia.exe: drawing.obj inertia.obj inertia.res malloc.obj midend.obj \ misc.obj printing.obj random.obj version.obj windows.obj \ inertia.rsp link $(LFLAGS) -out:inertia.exe -map:inertia.map @inertia.rsp keen.exe: drawing.obj dsf.obj keen.obj keen.res latin.obj malloc.obj \ maxflow.obj midend.obj misc.obj printing.obj random.obj \ tree234.obj version.obj windows.obj keen.rsp link $(LFLAGS) -out:keen.exe -map:keen.map @keen.rsp lightup.exe: combi.obj drawing.obj lightup.obj lightup.res malloc.obj \ midend.obj misc.obj printing.obj random.obj version.obj \ windows.obj lightup.rsp link $(LFLAGS) -out:lightup.exe -map:lightup.map @lightup.rsp loopy.exe: drawing.obj dsf.obj grid.obj loopgen.obj loopy.obj loopy.res \ malloc.obj midend.obj misc.obj penrose.obj printing.obj \ random.obj tree234.obj version.obj windows.obj loopy.rsp link $(LFLAGS) -out:loopy.exe -map:loopy.map @loopy.rsp magnets.exe: drawing.obj laydomino.obj magnets.obj magnets.res malloc.obj \ midend.obj misc.obj printing.obj random.obj version.obj \ windows.obj magnets.rsp link $(LFLAGS) -out:magnets.exe -map:magnets.map @magnets.rsp map.exe: drawing.obj dsf.obj malloc.obj map.obj map.res midend.obj misc.obj \ printing.obj random.obj version.obj windows.obj map.rsp link $(LFLAGS) -out:map.exe -map:map.map @map.rsp mines.exe: drawing.obj malloc.obj midend.obj mines.obj mines.res misc.obj \ printing.obj random.obj tree234.obj version.obj windows.obj \ mines.rsp link $(LFLAGS) -out:mines.exe -map:mines.map @mines.rsp netgame.exe: drawing.obj dsf.obj findloop.obj malloc.obj midend.obj misc.obj \ net.obj net.res printing.obj random.obj tree234.obj \ version.obj windows.obj netgame.rsp link $(LFLAGS) -out:netgame.exe -map:netgame.map @netgame.rsp netslide.exe: drawing.obj malloc.obj midend.obj misc.obj netslide.obj \ netslide.res printing.obj random.obj tree234.obj version.obj \ windows.obj netslide.rsp link $(LFLAGS) -out:netslide.exe -map:netslide.map @netslide.rsp nullgame.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res \ nullgame.obj printing.obj random.obj version.obj windows.obj \ nullgame.rsp link $(LFLAGS) -out:nullgame.exe -map:nullgame.map @nullgame.rsp palisade.exe: divvy.obj drawing.obj dsf.obj malloc.obj midend.obj misc.obj \ palisade.obj palisade.res printing.obj random.obj \ version.obj windows.obj palisade.rsp link $(LFLAGS) -out:palisade.exe -map:palisade.map @palisade.rsp pattern.exe: drawing.obj malloc.obj midend.obj misc.obj pattern.obj \ pattern.res printing.obj random.obj version.obj windows.obj \ pattern.rsp link $(LFLAGS) -out:pattern.exe -map:pattern.map @pattern.rsp pearl.exe: drawing.obj dsf.obj grid.obj loopgen.obj malloc.obj midend.obj \ misc.obj pearl.obj pearl.res penrose.obj printing.obj \ random.obj tdq.obj tree234.obj version.obj windows.obj \ pearl.rsp link $(LFLAGS) -out:pearl.exe -map:pearl.map @pearl.rsp pegs.exe: drawing.obj malloc.obj midend.obj misc.obj pegs.obj pegs.res \ printing.obj random.obj tree234.obj version.obj windows.obj \ pegs.rsp link $(LFLAGS) -out:pegs.exe -map:pegs.map @pegs.rsp puzzles.exe: blackbo3.obj bridges3.obj combi.obj cube3.obj divvy.obj \ dominos3.obj drawing.obj dsf.obj fifteen5.obj filling5.obj \ findloop.obj flip3.obj flood3.obj galaxie7.obj grid.obj \ guess3.obj inertia3.obj keen5.obj latin.obj laydomino.obj \ lightup5.obj list.obj loopgen.obj loopy5.obj magnets5.obj \ malloc.obj map5.obj maxflow.obj midend.obj mines5.obj \ misc.obj net3.obj netslid3.obj noicon.res palisad3.obj \ pattern7.obj pearl5.obj pegs3.obj penrose.obj printing.obj \ random.obj range3.obj rect3.obj samegam3.obj signpos5.obj \ singles5.obj sixteen3.obj slant5.obj solo5.obj tdq.obj \ tents5.obj towers5.obj tracks3.obj tree234.obj twiddle3.obj \ undead3.obj unequal5.obj unruly5.obj untangl3.obj \ version.obj windows1.obj puzzles.rsp link $(LFLAGS) -out:puzzles.exe -map:puzzles.map @puzzles.rsp range.exe: drawing.obj dsf.obj malloc.obj midend.obj misc.obj printing.obj \ random.obj range.obj range.res version.obj windows.obj \ range.rsp link $(LFLAGS) -out:range.exe -map:range.map @range.rsp rect.exe: drawing.obj malloc.obj midend.obj misc.obj printing.obj random.obj \ rect.obj rect.res version.obj windows.obj rect.rsp link $(LFLAGS) -out:rect.exe -map:rect.map @rect.rsp samegame.exe: drawing.obj malloc.obj midend.obj misc.obj printing.obj \ random.obj samegame.obj samegame.res version.obj windows.obj \ samegame.rsp link $(LFLAGS) -out:samegame.exe -map:samegame.map @samegame.rsp signpost.exe: drawing.obj dsf.obj malloc.obj midend.obj misc.obj \ printing.obj random.obj signpost.obj signpost.res \ version.obj windows.obj signpost.rsp link $(LFLAGS) -out:signpost.exe -map:signpost.map @signpost.rsp singles.exe: drawing.obj dsf.obj latin.obj malloc.obj maxflow.obj midend.obj \ misc.obj printing.obj random.obj singles.obj singles.res \ tree234.obj version.obj windows.obj singles.rsp link $(LFLAGS) -out:singles.exe -map:singles.map @singles.rsp sixteen.exe: drawing.obj malloc.obj midend.obj misc.obj printing.obj \ random.obj sixteen.obj sixteen.res version.obj windows.obj \ sixteen.rsp link $(LFLAGS) -out:sixteen.exe -map:sixteen.map @sixteen.rsp slant.exe: drawing.obj dsf.obj findloop.obj malloc.obj midend.obj misc.obj \ printing.obj random.obj slant.obj slant.res version.obj \ windows.obj slant.rsp link $(LFLAGS) -out:slant.exe -map:slant.map @slant.rsp solo.exe: divvy.obj drawing.obj dsf.obj malloc.obj midend.obj misc.obj \ printing.obj random.obj solo.obj solo.res version.obj \ windows.obj solo.rsp link $(LFLAGS) -out:solo.exe -map:solo.map @solo.rsp tents.exe: drawing.obj dsf.obj malloc.obj maxflow.obj midend.obj misc.obj \ printing.obj random.obj tents.obj tents.res version.obj \ windows.obj tents.rsp link $(LFLAGS) -out:tents.exe -map:tents.map @tents.rsp towers.exe: drawing.obj latin.obj malloc.obj maxflow.obj midend.obj misc.obj \ printing.obj random.obj towers.obj towers.res tree234.obj \ version.obj windows.obj towers.rsp link $(LFLAGS) -out:towers.exe -map:towers.map @towers.rsp tracks.exe: drawing.obj dsf.obj findloop.obj malloc.obj midend.obj misc.obj \ printing.obj random.obj tracks.obj tracks.res version.obj \ windows.obj tracks.rsp link $(LFLAGS) -out:tracks.exe -map:tracks.map @tracks.rsp twiddle.exe: drawing.obj malloc.obj midend.obj misc.obj printing.obj \ random.obj twiddle.obj twiddle.res version.obj windows.obj \ twiddle.rsp link $(LFLAGS) -out:twiddle.exe -map:twiddle.map @twiddle.rsp undead.exe: drawing.obj malloc.obj midend.obj misc.obj printing.obj \ random.obj undead.obj undead.res version.obj windows.obj \ undead.rsp link $(LFLAGS) -out:undead.exe -map:undead.map @undead.rsp unequal.exe: drawing.obj latin.obj malloc.obj maxflow.obj midend.obj \ misc.obj printing.obj random.obj tree234.obj unequal.obj \ unequal.res version.obj windows.obj unequal.rsp link $(LFLAGS) -out:unequal.exe -map:unequal.map @unequal.rsp unruly.exe: drawing.obj malloc.obj midend.obj misc.obj printing.obj \ random.obj unruly.obj unruly.res version.obj windows.obj \ unruly.rsp link $(LFLAGS) -out:unruly.exe -map:unruly.map @unruly.rsp untangle.exe: drawing.obj malloc.obj midend.obj misc.obj printing.obj \ random.obj tree234.obj untangle.obj untangle.res version.obj \ windows.obj untangle.rsp link $(LFLAGS) -out:untangle.exe -map:untangle.map @untangle.rsp blackbox.rsp: $(MAKEFILE) echo $(BASELIBS) > blackbox.rsp echo blackbox.obj blackbox.res drawing.obj malloc.obj >> blackbox.rsp echo midend.obj misc.obj printing.obj random.obj >> blackbox.rsp echo version.obj windows.obj >> blackbox.rsp bridges.rsp: $(MAKEFILE) echo $(BASELIBS) > bridges.rsp echo bridges.obj bridges.res drawing.obj dsf.obj >> bridges.rsp echo findloop.obj malloc.obj midend.obj misc.obj >> bridges.rsp echo printing.obj random.obj version.obj windows.obj >> bridges.rsp cube.rsp: $(MAKEFILE) echo $(BASELIBS) > cube.rsp echo cube.obj cube.res drawing.obj malloc.obj >> cube.rsp echo midend.obj misc.obj printing.obj random.obj >> cube.rsp echo version.obj windows.obj >> cube.rsp dominosa.rsp: $(MAKEFILE) echo $(BASELIBS) > dominosa.rsp echo dominosa.obj dominosa.res drawing.obj >> dominosa.rsp echo laydomino.obj malloc.obj midend.obj misc.obj >> dominosa.rsp echo printing.obj random.obj version.obj windows.obj >> dominosa.rsp fifteen.rsp: $(MAKEFILE) echo $(BASELIBS) > fifteen.rsp echo drawing.obj fifteen.obj fifteen.res malloc.obj >> fifteen.rsp echo midend.obj misc.obj printing.obj random.obj >> fifteen.rsp echo version.obj windows.obj >> fifteen.rsp filling.rsp: $(MAKEFILE) echo $(BASELIBS) > filling.rsp echo drawing.obj dsf.obj filling.obj filling.res >> filling.rsp echo malloc.obj midend.obj misc.obj printing.obj >> filling.rsp echo random.obj version.obj windows.obj >> filling.rsp flip.rsp: $(MAKEFILE) echo $(BASELIBS) > flip.rsp echo drawing.obj flip.obj flip.res malloc.obj >> flip.rsp echo midend.obj misc.obj printing.obj random.obj >> flip.rsp echo tree234.obj version.obj windows.obj >> flip.rsp flood.rsp: $(MAKEFILE) echo $(BASELIBS) > flood.rsp echo drawing.obj flood.obj flood.res malloc.obj >> flood.rsp echo midend.obj misc.obj printing.obj random.obj >> flood.rsp echo version.obj windows.obj >> flood.rsp galaxies.rsp: $(MAKEFILE) echo $(BASELIBS) > galaxies.rsp echo drawing.obj dsf.obj galaxies.obj galaxies.res >> galaxies.rsp echo malloc.obj midend.obj misc.obj printing.obj >> galaxies.rsp echo random.obj version.obj windows.obj >> galaxies.rsp guess.rsp: $(MAKEFILE) echo $(BASELIBS) > guess.rsp echo drawing.obj guess.obj guess.res malloc.obj >> guess.rsp echo midend.obj misc.obj printing.obj random.obj >> guess.rsp echo version.obj windows.obj >> guess.rsp inertia.rsp: $(MAKEFILE) echo $(BASELIBS) > inertia.rsp echo drawing.obj inertia.obj inertia.res malloc.obj >> inertia.rsp echo midend.obj misc.obj printing.obj random.obj >> inertia.rsp echo version.obj windows.obj >> inertia.rsp keen.rsp: $(MAKEFILE) echo $(BASELIBS) > keen.rsp echo drawing.obj dsf.obj keen.obj keen.res latin.obj >> keen.rsp echo malloc.obj maxflow.obj midend.obj misc.obj >> keen.rsp echo printing.obj random.obj tree234.obj version.obj >> keen.rsp echo windows.obj >> keen.rsp lightup.rsp: $(MAKEFILE) echo $(BASELIBS) > lightup.rsp echo combi.obj drawing.obj lightup.obj lightup.res >> lightup.rsp echo malloc.obj midend.obj misc.obj printing.obj >> lightup.rsp echo random.obj version.obj windows.obj >> lightup.rsp loopy.rsp: $(MAKEFILE) echo $(BASELIBS) > loopy.rsp echo drawing.obj dsf.obj grid.obj loopgen.obj >> loopy.rsp echo loopy.obj loopy.res malloc.obj midend.obj >> loopy.rsp echo misc.obj penrose.obj printing.obj random.obj >> loopy.rsp echo tree234.obj version.obj windows.obj >> loopy.rsp magnets.rsp: $(MAKEFILE) echo $(BASELIBS) > magnets.rsp echo drawing.obj laydomino.obj magnets.obj magnets.res >> magnets.rsp echo malloc.obj midend.obj misc.obj printing.obj >> magnets.rsp echo random.obj version.obj windows.obj >> magnets.rsp map.rsp: $(MAKEFILE) echo $(BASELIBS) > map.rsp echo drawing.obj dsf.obj malloc.obj map.obj map.res >> map.rsp echo midend.obj misc.obj printing.obj random.obj >> map.rsp echo version.obj windows.obj >> map.rsp mines.rsp: $(MAKEFILE) echo $(BASELIBS) > mines.rsp echo drawing.obj malloc.obj midend.obj mines.obj >> mines.rsp echo mines.res misc.obj printing.obj random.obj >> mines.rsp echo tree234.obj version.obj windows.obj >> mines.rsp netgame.rsp: $(MAKEFILE) echo $(BASELIBS) > netgame.rsp echo drawing.obj dsf.obj findloop.obj malloc.obj >> netgame.rsp echo midend.obj misc.obj net.obj net.res printing.obj >> netgame.rsp echo random.obj tree234.obj version.obj windows.obj >> netgame.rsp netslide.rsp: $(MAKEFILE) echo $(BASELIBS) > netslide.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> netslide.rsp echo netslide.obj netslide.res printing.obj random.obj >> netslide.rsp echo tree234.obj version.obj windows.obj >> netslide.rsp nullgame.rsp: $(MAKEFILE) echo $(BASELIBS) > nullgame.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> nullgame.rsp echo noicon.res nullgame.obj printing.obj random.obj >> nullgame.rsp echo version.obj windows.obj >> nullgame.rsp palisade.rsp: $(MAKEFILE) echo $(BASELIBS) > palisade.rsp echo divvy.obj drawing.obj dsf.obj malloc.obj >> palisade.rsp echo midend.obj misc.obj palisade.obj palisade.res >> palisade.rsp echo printing.obj random.obj version.obj windows.obj >> palisade.rsp pattern.rsp: $(MAKEFILE) echo $(BASELIBS) > pattern.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> pattern.rsp echo pattern.obj pattern.res printing.obj random.obj >> pattern.rsp echo version.obj windows.obj >> pattern.rsp pearl.rsp: $(MAKEFILE) echo $(BASELIBS) > pearl.rsp echo drawing.obj dsf.obj grid.obj loopgen.obj >> pearl.rsp echo malloc.obj midend.obj misc.obj pearl.obj >> pearl.rsp echo pearl.res penrose.obj printing.obj random.obj >> pearl.rsp echo tdq.obj tree234.obj version.obj windows.obj >> pearl.rsp pegs.rsp: $(MAKEFILE) echo $(BASELIBS) > pegs.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> pegs.rsp echo pegs.obj pegs.res printing.obj random.obj >> pegs.rsp echo tree234.obj version.obj windows.obj >> pegs.rsp puzzles.rsp: $(MAKEFILE) echo $(BASELIBS) > puzzles.rsp echo blackbo3.obj bridges3.obj combi.obj cube3.obj >> puzzles.rsp echo divvy.obj dominos3.obj drawing.obj dsf.obj >> puzzles.rsp echo fifteen5.obj filling5.obj findloop.obj flip3.obj >> puzzles.rsp echo flood3.obj galaxie7.obj grid.obj guess3.obj >> puzzles.rsp echo inertia3.obj keen5.obj latin.obj laydomino.obj >> puzzles.rsp echo lightup5.obj list.obj loopgen.obj loopy5.obj >> puzzles.rsp echo magnets5.obj malloc.obj map5.obj maxflow.obj >> puzzles.rsp echo midend.obj mines5.obj misc.obj net3.obj >> puzzles.rsp echo netslid3.obj noicon.res palisad3.obj pattern7.obj >> puzzles.rsp echo pearl5.obj pegs3.obj penrose.obj printing.obj >> puzzles.rsp echo random.obj range3.obj rect3.obj samegam3.obj >> puzzles.rsp echo signpos5.obj singles5.obj sixteen3.obj slant5.obj >> puzzles.rsp echo solo5.obj tdq.obj tents5.obj towers5.obj >> puzzles.rsp echo tracks3.obj tree234.obj twiddle3.obj undead3.obj >> puzzles.rsp echo unequal5.obj unruly5.obj untangl3.obj version.obj >> puzzles.rsp echo windows1.obj >> puzzles.rsp range.rsp: $(MAKEFILE) echo $(BASELIBS) > range.rsp echo drawing.obj dsf.obj malloc.obj midend.obj >> range.rsp echo misc.obj printing.obj random.obj range.obj >> range.rsp echo range.res version.obj windows.obj >> range.rsp rect.rsp: $(MAKEFILE) echo $(BASELIBS) > rect.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> rect.rsp echo printing.obj random.obj rect.obj rect.res >> rect.rsp echo version.obj windows.obj >> rect.rsp samegame.rsp: $(MAKEFILE) echo $(BASELIBS) > samegame.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> samegame.rsp echo printing.obj random.obj samegame.obj samegame.res >> samegame.rsp echo version.obj windows.obj >> samegame.rsp signpost.rsp: $(MAKEFILE) echo $(BASELIBS) > signpost.rsp echo drawing.obj dsf.obj malloc.obj midend.obj >> signpost.rsp echo misc.obj printing.obj random.obj signpost.obj >> signpost.rsp echo signpost.res version.obj windows.obj >> signpost.rsp singles.rsp: $(MAKEFILE) echo $(BASELIBS) > singles.rsp echo drawing.obj dsf.obj latin.obj malloc.obj >> singles.rsp echo maxflow.obj midend.obj misc.obj printing.obj >> singles.rsp echo random.obj singles.obj singles.res tree234.obj >> singles.rsp echo version.obj windows.obj >> singles.rsp sixteen.rsp: $(MAKEFILE) echo $(BASELIBS) > sixteen.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> sixteen.rsp echo printing.obj random.obj sixteen.obj sixteen.res >> sixteen.rsp echo version.obj windows.obj >> sixteen.rsp slant.rsp: $(MAKEFILE) echo $(BASELIBS) > slant.rsp echo drawing.obj dsf.obj findloop.obj malloc.obj >> slant.rsp echo midend.obj misc.obj printing.obj random.obj >> slant.rsp echo slant.obj slant.res version.obj windows.obj >> slant.rsp solo.rsp: $(MAKEFILE) echo $(BASELIBS) > solo.rsp echo divvy.obj drawing.obj dsf.obj malloc.obj >> solo.rsp echo midend.obj misc.obj printing.obj random.obj >> solo.rsp echo solo.obj solo.res version.obj windows.obj >> solo.rsp tents.rsp: $(MAKEFILE) echo $(BASELIBS) > tents.rsp echo drawing.obj dsf.obj malloc.obj maxflow.obj >> tents.rsp echo midend.obj misc.obj printing.obj random.obj >> tents.rsp echo tents.obj tents.res version.obj windows.obj >> tents.rsp towers.rsp: $(MAKEFILE) echo $(BASELIBS) > towers.rsp echo drawing.obj latin.obj malloc.obj maxflow.obj >> towers.rsp echo midend.obj misc.obj printing.obj random.obj >> towers.rsp echo towers.obj towers.res tree234.obj version.obj >> towers.rsp echo windows.obj >> towers.rsp tracks.rsp: $(MAKEFILE) echo $(BASELIBS) > tracks.rsp echo drawing.obj dsf.obj findloop.obj malloc.obj >> tracks.rsp echo midend.obj misc.obj printing.obj random.obj >> tracks.rsp echo tracks.obj tracks.res version.obj windows.obj >> tracks.rsp twiddle.rsp: $(MAKEFILE) echo $(BASELIBS) > twiddle.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> twiddle.rsp echo printing.obj random.obj twiddle.obj twiddle.res >> twiddle.rsp echo version.obj windows.obj >> twiddle.rsp undead.rsp: $(MAKEFILE) echo $(BASELIBS) > undead.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> undead.rsp echo printing.obj random.obj undead.obj undead.res >> undead.rsp echo version.obj windows.obj >> undead.rsp unequal.rsp: $(MAKEFILE) echo $(BASELIBS) > unequal.rsp echo drawing.obj latin.obj malloc.obj maxflow.obj >> unequal.rsp echo midend.obj misc.obj printing.obj random.obj >> unequal.rsp echo tree234.obj unequal.obj unequal.res version.obj >> unequal.rsp echo windows.obj >> unequal.rsp unruly.rsp: $(MAKEFILE) echo $(BASELIBS) > unruly.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> unruly.rsp echo printing.obj random.obj unruly.obj unruly.res >> unruly.rsp echo version.obj windows.obj >> unruly.rsp untangle.rsp: $(MAKEFILE) echo $(BASELIBS) > untangle.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> untangle.rsp echo printing.obj random.obj tree234.obj untangle.obj >> untangle.rsp echo untangle.res version.obj windows.obj >> untangle.rsp blackbox.obj: .\blackbox.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\blackbox.c /Foblackbox.obj blackbox-icon.obj: icons\blackbox-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\blackbox-icon.c /Foblackbox-icon.obj blackbox.res: icons\blackbox.rc .\puzzles.rc2 icons\blackbox.ico \ .\resource.h rc $(FWHACK) $(RCFL) -r -foblackbox.res icons\blackbox.rc blackbo3.obj: .\blackbox.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\blackbox.c /Foblackbo3.obj bridges.obj: .\bridges.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\bridges.c /Fobridges.obj bridges-icon.obj: icons\bridges-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\bridges-icon.c /Fobridges-icon.obj bridges.res: icons\bridges.rc .\puzzles.rc2 icons\bridges.ico .\resource.h rc $(FWHACK) $(RCFL) -r -fobridges.res icons\bridges.rc bridges3.obj: .\bridges.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\bridges.c /Fobridges3.obj combi.obj: .\combi.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\combi.c /Focombi.obj cube.obj: .\cube.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\cube.c /Focube.obj cube-icon.obj: icons\cube-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\cube-icon.c 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/DSTANDALONE_SOLVER /c .\signpost.c /Fosignpos2.obj singles.obj: .\singles.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\singles.c /Fosingles.obj singles-icon.obj: icons\singles-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\singles-icon.c /Fosingles-icon.obj singles.res: icons\singles.rc .\puzzles.rc2 icons\singles.ico .\resource.h rc $(FWHACK) $(RCFL) -r -fosingles.res icons\singles.rc singles5.obj: .\singles.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\singles.c /Fosingles5.obj singles3.obj: .\singles.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\singles.c /Fosingles3.obj sixteen.obj: .\sixteen.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\sixteen.c /Fosixteen.obj sixteen-icon.obj: icons\sixteen-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\sixteen-icon.c /Fosixteen-icon.obj sixteen.res: icons\sixteen.rc .\puzzles.rc2 icons\sixteen.ico .\resource.h rc $(FWHACK) $(RCFL) -r -fosixteen.res icons\sixteen.rc sixteen3.obj: .\sixteen.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\sixteen.c /Fosixteen3.obj slant.obj: .\slant.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\slant.c /Foslant.obj slant-icon.obj: icons\slant-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\slant-icon.c /Foslant-icon.obj slant.res: icons\slant.rc .\puzzles.rc2 icons\slant.ico .\resource.h rc $(FWHACK) $(RCFL) -r -foslant.res icons\slant.rc slant5.obj: .\slant.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\slant.c /Foslant5.obj slant2.obj: .\slant.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\slant.c /Foslant2.obj solo.obj: .\solo.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\solo.c /Fosolo.obj solo-icon.obj: icons\solo-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) 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.\puzzles.h .\maxflow.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\tents.c /Fotents3.obj towers.obj: .\towers.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\towers.c /Fotowers.obj towers-icon.obj: icons\towers-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\towers-icon.c /Fotowers-icon.obj towers.res: icons\towers.rc .\puzzles.rc2 icons\towers.ico .\resource.h rc $(FWHACK) $(RCFL) -r -fotowers.res icons\towers.rc towers5.obj: .\towers.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\towers.c /Fotowers5.obj towers2.obj: .\towers.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\towers.c /Fotowers2.obj tracks.obj: .\tracks.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\tracks.c /Fotracks.obj tracks-icon.obj: icons\tracks-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\tracks-icon.c /Fotracks-icon.obj tracks.res: icons\tracks.rc .\puzzles.rc2 icons\tracks.ico .\resource.h rc $(FWHACK) $(RCFL) -r -fotracks.res icons\tracks.rc tracks3.obj: .\tracks.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\tracks.c /Fotracks3.obj tree234.obj: .\tree234.c .\tree234.h .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\tree234.c /Fotree234.obj twiddle.obj: .\twiddle.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\twiddle.c /Fotwiddle.obj twiddle-icon.obj: icons\twiddle-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\twiddle-icon.c /Fotwiddle-icon.obj twiddle.res: icons\twiddle.rc .\puzzles.rc2 icons\twiddle.ico .\resource.h rc $(FWHACK) $(RCFL) -r -fotwiddle.res icons\twiddle.rc twiddle3.obj: .\twiddle.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\twiddle.c /Fotwiddle3.obj undead.obj: .\undead.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\undead.c /Foundead.obj undead-icon.obj: icons\undead-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\undead-icon.c /Foundead-icon.obj undead.res: icons\undead.rc .\puzzles.rc2 icons\undead.ico .\resource.h rc $(FWHACK) $(RCFL) -r -foundead.res icons\undead.rc undead3.obj: .\undead.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\undead.c /Foundead3.obj unequal.obj: .\unequal.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\unequal.c /Founequal.obj unequal-icon.obj: icons\unequal-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\unequal-icon.c /Founequal-icon.obj unequal.res: icons\unequal.rc .\puzzles.rc2 icons\unequal.ico .\resource.h rc $(FWHACK) $(RCFL) -r -founequal.res icons\unequal.rc unequal5.obj: .\unequal.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\unequal.c /Founequal5.obj unequal2.obj: .\unequal.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\unequal.c /Founequal2.obj unruly.obj: .\unruly.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\unruly.c /Founruly.obj unruly-icon.obj: icons\unruly-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\unruly-icon.c /Founruly-icon.obj unruly.res: icons\unruly.rc .\puzzles.rc2 icons\unruly.ico .\resource.h rc $(FWHACK) $(RCFL) -r -founruly.res icons\unruly.rc unruly5.obj: .\unruly.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\unruly.c /Founruly5.obj unruly2.obj: .\unruly.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\unruly.c /Founruly2.obj untangle.obj: .\untangle.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\untangle.c /Fountangle.obj untangle-icon.obj: icons\untangle-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c icons\untangle-icon.c /Fountangle-icon.obj untangle.res: icons\untangle.rc .\puzzles.rc2 icons\untangle.ico \ .\resource.h rc $(FWHACK) $(RCFL) -r -fountangle.res icons\untangle.rc untangl3.obj: .\untangle.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\untangle.c /Fountangl3.obj version.obj: .\version.c .\version.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\version.c /Foversion.obj windows.obj: .\windows.c .\puzzles.h .\resource.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\windows.c /Fowindows.obj windows1.obj: .\windows.c .\puzzles.h .\resource.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\windows.c /Fowindows1.obj clean: tidy -del *.exe tidy: -del *.obj -del *.res -del *.pch -del *.aps -del *.ilk -del *.pdb -del *.rsp -del *.dsp -del *.dsw -del *.ncb -del *.opt -del *.plg -del *.map -del *.idb -del debug.log