static double sizeadj_scale= 0.3, eyes_apart, scale_wmindim;
static double eye_z= -10, eye_x=0;
static double cut_z= -9;
+static const double eyes_apart_preferred=0.05, eyes_apart_min= -0.02;
+
static void drawtriangle(const Triangle *t) {
XPoint points[4];
}
static const unsigned long core_event_mask=
- ButtonPressMask|ButtonReleaseMask|StructureNotifyMask|ButtonMotionMask;
+ ButtonPressMask|ButtonReleaseMask|StructureNotifyMask|ButtonMotionMask|
+ KeyPressMask;
static void mkpixmaps(void) {
for (currentbuffer=0; currentbuffer<2; currentbuffer++) {
XA( XFillRectangle(display,pixmap,dmwhite.fillgc,0,0,wwidth,wheight) );
if (eyes_apart > 0) {
- const double preferred=0.05, beyond=0.07;
+ const double stationary= 0.07;
- eye_x= eyes_apart < preferred ? eyes_apart :
- eyes_apart < beyond ? preferred :
- eyes_apart - (beyond - preferred);
+ eye_x= eyes_apart < eyes_apart_preferred
+ ? eyes_apart :
+ eyes_apart < (eyes_apart_preferred + stationary)
+ ? eyes_apart_preferred
+ : eyes_apart - stationary;
eye_x /= sizeadj_scale;
drawtriangles(&dmblue);
eye_x= -eye_x;
typedef struct {
const char *name;
- void (*start)(void);
+ void (*start)(const XButtonEvent *e);
void (*delta)(double dx, double dy);
void (*conclude)(void);
void (*abandon)(void);
drag_##x##_conclude, drag_##x##_abandon \
}
-#define DRAG_SAVING(x, thing) \
+#define DRAG_SAVING(x, thing, hook) \
static typeof(thing) original_##thing; \
- static void drag_##x##_start(void) { \
+ static void drag_##x##_start(const XButtonEvent *e) { \
memcpy(&original_##thing, &thing, sizeof(thing)); \
+ hook; \
} \
static void drag_##x##_conclude(void) { } \
static void drag_##x##_abandon(void) { \
} \
DRAG(x)
-static void drag_none_start(void) { }
+static void drag_none_start(const XButtonEvent *e) { }
static void drag_none_delta(double dx, double dy) { }
static void drag_none_conclude(void) { }
static void drag_none_abandon(void) { }
}
#define PMATRIX(x) pmatrix(#x,x);
+static double drag_transform_conv_x_z= 0;
+static double drag_transform_conv_y_z= 0;
+
+static void drag_transform_prep(const XButtonEvent *e) {
+ static const double factor= 2.5;
+ drag_transform_conv_x_z= MAX( MIN(e->y * factor / wheight - (factor/2),
+ 1.0), -1.0);
+ drag_transform_conv_y_z= MAX( MIN(e->x * factor / wwidth - (factor/2),
+ 1.0), -1.0);
+ printf("drag_transform_conv_{x,y}_z = %g,%g\n",
+ drag_transform_conv_x_z, drag_transform_conv_y_z);
+}
+
+static void make_z_rotation(double rotz[D3][D3], double cz, double sz) {
+ rotz[0][0]= cz; rotz[0][1]= sz; rotz[0][2]= 0;
+ rotz[1][0]= -sz; rotz[1][1]= cz; rotz[1][2]= 0;
+ rotz[2][0]= 0; rotz[2][1]= 0; rotz[2][2]= 1;
+}
+
static void drag_rotate_delta(double dx, double dy) {
/* We multiple our transformation matrix by a matrix:
*
* we make cy and sy be cos() and sin(hypot(x,y)) and use
* with cr,sr as cos() and sin(atan2(y,y)):
*
- * Ie we would do T' = R^T X R T where
- * or T' = C T where C = R^T X R and
+ * Ie we would do T' = Z R^T X R T where
+ * or T' = Z C T where C = R^T X R and
*
* adjustment R = [ cr sr 0 ]
* [ -sr cr 0 ]
- * [ 0 0 1 ]
+ * [ 0 0 1 ] or make_z_rotation(cr,sr)
+ *
+ * rotation Z = [ cz sz 0 ]
+ * [ -sz cz 0 ]
+ * [ 0 0 1 ] or make_z_rotation(cz,sz)
*/
- double rotx[D3][D3], adjr[D3][D3];
+ double rotx[D3][D3], adjr[D3][D3], rotz[D3][D3];
GSL_MATRIX(rotx);
GSL_MATRIX(adjr);
+ GSL_MATRIX(rotz);
static double temp[D3][D3], change[D3][D3];
static GSL_MATRIX(temp);
static GSL_MATRIX(change);
+ printf("\nTRANSFORM %g, %g\n", dx,dy);
+
+ double dz= -drag_transform_conv_x_z * dx +
+ drag_transform_conv_y_z * dy;
+
+ dx *= (1 - fabs(drag_transform_conv_x_z));
+ dy *= (1 - fabs(drag_transform_conv_y_z));
+
double d= hypot(dx,dy);
- if (d < 1e-6) return;
+
+ printf(" dx,dy,dz = %g, %g, %g d = %g\n", dx,dy,dz, d);
+
+ if (hypot(d,dz) < 1e-6) return;
+
+ printf(" no xy rotation\n");
double ang= d*2.0;
double cy= cos(ang);
double sy= sin(ang);
- double cr= -dy / d;
- double sr= dx / d;
+
+ double cr, sr;
+ if (d > 1e-6) {
+ cr= -dy / d;
+ sr= dx / d;
+ } else {
+ cr= 1;
+ sr= 0;
+ }
printf("\n d=%g cy,sy=%g,%g cr,sr=%g,%g\n\n", d,cy,sy,cr,sr);
rotx[0][0]= 1; rotx[0][1]= 0; rotx[0][2]= 0;
rotx[2][0]= 0; rotx[2][1]= -sy; rotx[2][2]= cy;
PMATRIX(rotx);
- adjr[0][0]= cr; adjr[0][1]= sr; adjr[0][2]= 0;
- adjr[1][0]= -sr; adjr[1][1]= cr; adjr[1][2]= 0;
- adjr[2][0]= 0; adjr[2][1]= 0; adjr[2][2]= 1;
+ make_z_rotation(adjr,cr,sr);
PMATRIX(adjr);
GA( gsl_blas_dgemm(CblasNoTrans,CblasNoTrans, 1.0,
&rotx_gsl,&adjr_gsl,
0.0, &temp_gsl) );
- PMATRIX(temp);
+ pmatrix("X R", temp);
GA( gsl_blas_dgemm(CblasTrans,CblasNoTrans, 1.0,
&adjr_gsl,&temp_gsl,
0.0, &change_gsl) );
PMATRIX(change);
+ double angz= dz*2.0;
+ make_z_rotation(rotz,cos(angz),sin(angz));
+ PMATRIX(rotz);
+
+ GA( gsl_blas_dgemm(CblasTrans,CblasNoTrans, 1.0,
+ &rotz_gsl,&change_gsl,
+ 0.0, &temp_gsl) );
+ pmatrix("Z C", temp);
+
static double skew[D3][D3];
static GSL_MATRIX(skew);
GA( gsl_blas_dgemm(CblasNoTrans,CblasNoTrans, 1.0,
- &change_gsl,&transform_gsl,
+ &temp_gsl, &transform_gsl,
0.0, &skew_gsl) );
PMATRIX(skew);
printf("drag_rotate_delta...\n");
show();
}
-DRAG_SAVING(rotate, transform);
+DRAG_SAVING(rotate, transform, drag_transform_prep(e));
static void drag_sizeadj_delta(double dx, double dy) {
sizeadj_scale *= pow(3.0, -dy);
show();
}
-DRAG_SAVING(sizeadj, sizeadj_scale);
+DRAG_SAVING(sizeadj, sizeadj_scale, );
static void drag_3d_delta(double dx, double dy) {
- const double min_eyes_apart= -0.02;
eyes_apart += dx * 0.1;
- if (eyes_apart < min_eyes_apart) eyes_apart= min_eyes_apart;
+ if (eyes_apart < eyes_apart_min) eyes_apart= eyes_apart_min;
printf("sizeadj eyes_apart %g\n", eyes_apart);
show();
}
-DRAG_SAVING(3d, eyes_apart);
+DRAG_SAVING(3d, eyes_apart, );
static const Drag *drag= &drag_none;
drag->name, (unsigned long)e->button, e->x, e->y);
drag_last_x= e->x;
drag_last_y= e->y;
- drag->start();
+ drag->start(e);
}
if (e->type == ButtonRelease) {
printf("drag=%s release %d,%d\n", drag->name, e->x, e->y);
drag_position(x,y);
}
+static void event_key(XKeyEvent *e) {
+ KeySym ks;
+ char buf[10];
+ int r;
+
+ r= XLookupString(e,buf,sizeof(buf)-1,&ks,0);
+ if (!r) {
+ printf("XLookupString keycode=%u state=0x%x gave %d\n",
+ e->keycode, e->state, r);
+ return;
+ }
+
+ if (!strcmp(buf,"q")) exit(0);
+ if (!strcmp(buf,"d")) {
+ eyes_apart= eyes_apart>0 ? eyes_apart_min : eyes_apart_preferred;
+ show();
+ return;
+ }
+}
+
static void event_config(XConfigureEvent *e) {
if (e->width == wwidth && e->height == wheight)
return;
case ButtonPress:
case ButtonRelease: event_button(&event.xbutton); break;
+ case KeyPress: event_key(&event.xkey); break;
+
case ConfigureNotify: event_config(&event.xconfigure); break;
case MotionNotify: