--- /dev/null
+/*
+ * graph layout energy
+ */
+
+#include "mgraph.h"
+#include "minimise.h"
+
+static int sqdistances[N][N];
+
+static double alpha, beta, beta_prime;
+
+static void breadth_first_search(int start, int sqdistances_r[N]) {
+ int d[N], buffer[N], *buf_pop=buffer, *buf_push=buffer;
+ int v,e, current, future, dfuture;
+
+ buf_push= buf_pop= buffer;
+ FOR_VERTEX(v) d[v]= -1;
+
+ d[start]= 0;
+ *buf_push++= start;
+
+ while (buf_pop < buf_push) {
+ current= *buf_pop++;
+ dfuture= d[current] + 1;
+ FOR_VEDGE(current,e,future) {
+ if (d[future] >= 0) continue; /* already found this one */
+ d[future]= dfuture;
+ *buf_push++= future;
+ }
+ }
+ assert(buf_pop==buf_push);
+ assert(buf_push <= buffer+sizeof(buffer)/sizeof(buffer[0]));
+
+ FOR_VERTEX(v) {
+ assert(d[v] >= 0);
+ sqdistances_r[v]= d[v] * d[v];
+ }
+}
+
+void graph_layout_prepare() {
+ int v1;
+
+ FOR_VERTEX(v1)
+ breadth_first_search(v1, sqdistances[v1]);
+
+ alpha= 2;
+ beta= -log(10)/log(alpha);
+ beta_prime= (1-beta)/2;
+ printf("alpha=%g beta=%g beta'=%g\n", alpha,beta,beta_prime);
+}
+
+
+double graph_layout_cost(const Vertices v, const double vertex_areas[N]) {
+ /* For each (vi,vj) computes shortest path s_ij = |vi..vj|
+ * along edges, and actual distance d_ij = |vi-vj|.
+ *
+ * We will also use the `vertex areas': for each vertex vi the
+ * vertex area a_vi is the mean area of the incident triangles.
+ * This is computed elsewhere.
+ *
+ * Energy contribution is proportional to
+ *
+ * -4 2
+ * a a . d . [ (s/d) - 1 ]
+ * vi vj
+ *
+ * (In practice we compute d^2+epsilon and use it for the
+ * divisions, to avoid division by zero.)
+ */
+ //static const double d2_epsilon= 1e-6;
+
+ // double edge_weights[V6<<ESHIFT], vertex_distances[N],
+ double total_cost=0;
+ int v1,v2,e, nedges=0;
+ double totaledgelength=0, meanedgelength, meanedgelength2;
+
+ FOR_EDGE(v1,e,v2) {
+ totaledgelength += hypotD(v[v1], v[v2]);
+ nedges++;
+ }
+
+ meanedgelength= totaledgelength / nedges;
+ meanedgelength2= meanedgelength * meanedgelength;
+// printf("mean=%g mean^2=%g\n", meanedgelength, meanedgelength2);
+
+ FOR_VERTEX(v1) {
+ FOR_VERTEX(v2) {
+ if (v1 == v2) continue;
+
+ double d2= hypotD2(v[v1],v[v2]);
+
+ int dist2= sqdistances[v1][v2];
+ assert(dist2>0);
+
+ double s2= dist2 * meanedgelength2;
+
+ /* energy = (d/s)^(1-beta) where beta is -log\_{alpha}(10)
+ * energy = ((d/s)^2) ^ (1-beta)/2
+ * let beta' = (1-beta)/2
+ */
+
+ double cost= pow(d2/s2, beta_prime);
+
+ //double s2= s*s + d2_epsilon;
+ //double sd2= s2 / d2;
+ //double cost_contrib= a1*a2 * (sd2 - 1) / (d2*d2);
+ //double cost_contrib= sd2;
+
+ //printf("layout %03x..%03x dist^2=%d s^2=%g d^2=%g "
+ //" cost+=%g\n", v1,v2, dist2,
+ // s2,d2, cost);
+ total_cost += cost;
+ }
+ }
+ return total_cost;
+}