- COST( 3e3, vertex_displacement_cost)
- COST( 3e3, vertex_edgewise_displ_cost)
- COST( 0.02e0, rim_proximity_cost)
- COST( 1e4, rim_twist_cost)
+ COST( 3e4, vertex_displacement_cost)
+ COST( 3e4, vertex_edgewise_displ_cost)
+ COST( 2e-1, rim_proximity_cost)
+ COST( 1e3, rim_twist_cost)