#if XBITS==4
#define STOP_EPSILON 5e-3
- COST( 3e3, vertex_displacement_cost) // NB this is probably wrong now
- COST( 3e3, vertex_edgewise_displ_cost) // we have changed the power
+ COST( 3e4, vertex_displacement_cost) // NB this is probably wrong now
+ COST( 3e4, vertex_edgewise_displ_cost) // we have changed the power
COST( 0.2e3, rim_proximity_cost)
COST( 1e4, rim_twist_cost)
COST( 1e12, noncircular_rim_cost)
#endif
#if XBITS==6
-#define STOP_EPSILON 1.2e-4
- COST( 3e3, vertex_displacement_cost)
- COST( 3e3, vertex_edgewise_displ_cost)
- COST( 0.02e0, rim_proximity_cost)
+#define STOP_EPSILON 8e-4
+ COST( 3e4, vertex_displacement_cost)
+ COST( 3e4, vertex_edgewise_displ_cost)
+ COST( 3e-2, rim_proximity_cost)
COST( 1e4, rim_twist_cost)
COST( 1e12, noncircular_rim_cost)
COST( 10e1, nonequilateral_triangles_cost)