From 2206a1aa25f783759cdf2336310357c33823dc21 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sat, 1 May 2004 07:32:09 +0000 Subject: [PATCH] The cube was being drawn slightly differently on the top and left rows, because the coordinates were crossing one or other axis at that point and so the lower coordinate was being rounded up while the upper one was rounded down. Judicious use of floor() fixes it. [originally from svn r4179] --- cube.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cube.c b/cube.c index 9cb359e..e779068 100644 --- a/cube.c +++ b/cube.c @@ -1294,8 +1294,8 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } for (j = 0; j < poly->order; j++) { - coords[j*2] = (int)(points[j*2] * GRID_SCALE) + ds->ox; - coords[j*2+1] = (int)(points[j*2+1] * GRID_SCALE) + ds->oy; + coords[j*2] = (int)floor(points[j*2] * GRID_SCALE) + ds->ox; + coords[j*2+1] = (int)floor(points[j*2+1] * GRID_SCALE) + ds->oy; } /* -- 2.30.2