From 988b16a3191282a5407f6cee88d62aaae853be3d Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jonas=20K=C3=B6lker?= Date: Thu, 8 Oct 2015 11:00:29 +0200 Subject: [PATCH] End victory flash on new game and restart game. Net provides the best demonstration of why. Complete a game of net, then press N while the victory flash is playing: then the victory flash keeps playing on the new game board. (Tip: save a game which but for a redo is completed, then you can reproduce this repeatedly without having to complete a new game each time.) The flash timer reset code is placed together with the animation timer reset code, because the two are conceptually related. Note that midend_restart_game resets animations via midend_finish_move. --- midend.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/midend.c b/midend.c index c8ab76c..190840a 100644 --- a/midend.c +++ b/midend.c @@ -454,6 +454,7 @@ void midend_new_game(midend *me) me->states[0].state); midend_size_new_drawstate(me); me->elapsed = 0.0F; + me->flash_pos = me->flash_time = 0.0F; me->anim_pos = me->anim_time = 0.0F; if (me->ui) me->ourgame->free_ui(me->ui); @@ -575,6 +576,7 @@ void midend_restart_game(midend *me) me->ourgame->changed_state(me->ui, me->states[me->statepos-2].state, me->states[me->statepos-1].state); + me->flash_pos = me->flash_time = 0.0F; midend_finish_move(me); midend_redraw(me); midend_set_timer(me); -- 2.30.2