2005-08-22 |
Simon Tatham | James H points out a rogue fprintf in Net's print routine. |
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2005-08-20 |
Simon Tatham | Retire redundant print_line_width() in Net: a relic... |
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2005-08-18 |
Simon Tatham | Substantial infrastructure upheaval. I've separated... |
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2005-08-02 |
Simon Tatham | New puzzle: `Slant', picked from the Japanese-language... |
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2005-07-10 |
Simon Tatham | game_timing_state() now has access to the game_ui.... |
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2005-07-06 |
Simon Tatham | Some patches from James H: |
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2005-07-05 |
Jacob Nevins | Add a `full' parameter to validate_params(), analogous... |
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2005-07-05 |
Simon Tatham | Refactored the game_size() interface, which was getting... |
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2005-07-03 |
Simon Tatham | draw_polygon() and draw_circle() have always had a... |
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2005-06-28 |
Simon Tatham | New {en,de}code_ui functions should be static. Oops. |
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2005-06-28 |
Simon Tatham | More serialisation changes: the game_aux_info structure... |
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2005-06-28 |
Simon Tatham | Move a rogue declaration to the top of its block. |
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2005-06-28 |
Simon Tatham | Another function pair required for serialisation; these... |
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2005-06-27 |
Simon Tatham | Re-architecting of the game backend interface. make_mov... |
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2005-06-17 |
Simon Tatham | Infrastructure change which I've been thinking about... |
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2005-06-07 |
Simon Tatham | Another James Harvey patch. This one introduces a new... |
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2005-06-07 |
Simon Tatham | All the games in this collection have always defined... |
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2005-06-06 |
Simon Tatham | Introduce a new game backend function (there seem to... |
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2005-06-04 |
Simon Tatham | James Harvey requested that puzzles not use DEBUG as... |
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2005-06-02 |
Simon Tatham | Fix various departures from C found by `gcc -ansi ... |
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2005-06-01 |
Simon Tatham | Miscellaneous fixes from James Harvey's PalmOS porting... |
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2005-05-31 |
Simon Tatham | Better mouse button handling in Mines: |
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2005-05-31 |
Jacob Nevins | Move definition of PI into puzzles.h. If nothing else... |
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2005-05-31 |
Simon Tatham | Mouse-based interface for Cube: you left-click anywhere... |
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2005-05-30 |
Simon Tatham | Added an `interactive' flag to new_game_desc(), which... |
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2005-05-30 |
Simon Tatham | First cut at a game timer. Yet another backend function... |
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2005-05-30 |
Simon Tatham | Mines now follows the conventional approach of offering... |
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2005-05-30 |
Simon Tatham | Infrastructure change: game_anim_length and game_flash_... |
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2005-05-26 |
Simon Tatham | Sorted out the barriers/corners trouble left by r5844... |
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2005-05-26 |
Jacob Nevins | Add origin-shifting (Shift+cursors) and source-shifting... |
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2005-05-23 |
Simon Tatham | Net hangs if you ask it for a 2xn or nx2 wrapping puzzl... |
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2005-05-22 |
Simon Tatham | Another tweak to the solver to make it handle blank... |
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2005-05-22 |
Simon Tatham | Special case in dead-end checking which prevents the... |
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2005-05-22 |
Simon Tatham | The Net solver now makes use of barrier information... |
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2005-05-21 |
Simon Tatham | Cleanups: |
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2005-05-21 |
Simon Tatham | Solution uniqueness for Net. Can be disabled on request... |
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2005-05-17 |
Jacob Nevins | Null-terminate generated Net/Netslide descriptive game... |
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2005-05-16 |
Simon Tatham | The game IDs for Net (and Netslide) have always been... |
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2005-05-02 |
Simon Tatham | Added an automatic `Solve' feature to most games. This... |
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2005-05-02 |
Simon Tatham | Introduce the concept of a `game_aux_info' structure... |
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2005-05-01 |
Simon Tatham | Introduced a new function in every game which formats... |
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2005-05-01 |
Simon Tatham | I can never remember what that `TRUE' means in the... |
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2005-01-17 |
Simon Tatham | Rather than each game backend file exporting a whole... |
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2004-12-22 |
Jacob Nevins | Add a `jumble' key (`J') to Net, which scrambles the... |
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2004-08-16 |
Jacob Nevins | Net's redraw function now uses the `dir' argument to... |
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2004-08-16 |
Jacob Nevins | After discussion with Simon, the game redraw functions... |
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2004-08-16 |
Jacob Nevins | UI nit: make cursor visible upon use of A/S/D keyboard... |
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2004-08-16 |
Simon Tatham | Added a help file, mostly thanks to Jacob. |
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2004-05-19 |
Simon Tatham | Introduce routines in each game module to encode a... |
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2004-05-11 |
Simon Tatham | Now we have the UI abstraction, use it to implement... |
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2004-05-11 |
Simon Tatham | Framework alteration: we now support a `game_ui' struct... |
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2004-05-04 |
Simon Tatham | Net puzzles more than 32 tiles wide weren't working... |
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2004-05-03 |
Simon Tatham | GTK and Windows appear to handle timers very differently: |
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2004-05-03 |
Simon Tatham | The Windows RNG turns out to only give about 16 bits... |
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2004-05-03 |
Simon Tatham | Implement selection of game seeds, by reusing the confi... |
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2004-05-02 |
Simon Tatham | `BOOLEAN' is a term already used by Win32. Bah. Change... |
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2004-05-01 |
Simon Tatham | Configuration dialog box, on the GTK front end only... |
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2004-05-01 |
Simon Tatham | Remove arbitrary restriction on Net minimum game size... |
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2004-04-29 |
Simon Tatham | Added a status bar. |
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2004-04-28 |
Simon Tatham | Add a new game concept called a `flash'. This is a... |
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2004-04-28 |
Simon Tatham | Have each game declare a name which is used for window... |
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2004-04-28 |
Simon Tatham | Fix zillions of MSVC compiler warnings. Sigh. |
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2004-04-28 |
Simon Tatham | Add a menu bar, in both Windows and GTK. In particular... |
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2004-04-26 |
Simon Tatham | Further general development. Net is now playable, though |
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2004-04-25 |
Simon Tatham | General further development. Sketched out the mid-end... |
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2004-04-25 |
Simon Tatham | Beginnings of a GTK framework. (And I do mean _beginnin... |
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2004-04-25 |
Simon Tatham | Initial checkin of a portable framework for writing... |
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