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Now that Map has some seriously complex deductions, it's about time
[sgt-puzzles.git]
/
mines.c
2005-08-18
Simon Tatham
Substantial infrastructure upheaval. I've separated...
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2005-08-05
Simon Tatham
Cleanups to completion flashes: all four of these games...
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2005-07-29
Simon Tatham
Patches from Ben Hutchings to fix failures of sscanf...
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2005-07-10
Simon Tatham
game_timing_state() now has access to the game_ui....
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2005-07-10
Simon Tatham
Subtle UI change to Mines. Although I mostly find the...
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2005-07-05
Jacob Nevins
Add a `full' parameter to validate_params(), analogous...
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2005-07-05
Simon Tatham
Enhancements to mkfiles.pl and Recipe to arrange for...
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2005-07-05
Simon Tatham
Refactored the game_size() interface, which was getting...
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2005-07-03
Simon Tatham
draw_polygon() and draw_circle() have always had a...
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2005-06-30
Simon Tatham
General robustness patch from James Harvey:
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2005-06-29
Simon Tatham
Validation of random-state-type game descriptions was...
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2005-06-28
Simon Tatham
New {en,de}code_ui functions should be static. Oops.
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2005-06-28
Simon Tatham
More serialisation changes: the game_aux_info structure...
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2005-06-28
Simon Tatham
Another function pair required for serialisation; these...
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2005-06-28
Simon Tatham
Annoying special cases for Mines.
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2005-06-27
Simon Tatham
Re-architecting of the game backend interface. make_mov...
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2005-06-23
Simon Tatham
`Guess', a Mastermind clone from James Harvey. This...
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2005-06-17
Simon Tatham
Infrastructure change which I've been thinking about...
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2005-06-07
Simon Tatham
All the games in this collection have always defined...
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2005-06-06
Simon Tatham
Introduce a new game backend function (there seem to...
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2005-06-04
Simon Tatham
Small UI bug: LEFT_RELEASEs were being thrown away...
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2005-06-03
Simon Tatham
Unique solubility in Mines means that you can massively...
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2005-06-02
Simon Tatham
Standalone compilation mode which turns mines.c into...
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2005-06-02
Simon Tatham
Fix various departures from C found by `gcc -ansi ...
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2005-06-01
Simon Tatham
Miscellaneous fixes from James Harvey's PalmOS porting...
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2005-06-01
Simon Tatham
Arrange that random seeds are as harmonised as they...
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2005-06-01
Simon Tatham
I've proved that a grid dimension of 2 is capable of...
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2005-06-01
Simon Tatham
Gareth points out that the recess highlights around...
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2005-06-01
Simon Tatham
Typo in click bounds checking.
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2005-05-31
Simon Tatham
Better mouse button handling in Mines:
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2005-05-31
Simon Tatham
Bah, and remove the TODO item. As usual.
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2005-05-31
Simon Tatham
Now _this_ is what Undo ought to be doing in a Mineswee...
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2005-05-31
Simon Tatham
Aha! It turns out, after a bit of failure-mode profilin...
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2005-05-31
Simon Tatham
valgrind spotted this array underrun. I wonder if this...
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2005-05-31
Simon Tatham
Oops! A trivial typo in obfuscate_bitmap() made the...
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2005-05-31
Simon Tatham
`Solve' operation is relatively simple in Mines.
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2005-05-31
Simon Tatham
Mouse-based interface for Cube: you left-click anywhere...
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2005-05-31
Simon Tatham
Emma Garside suggested that it would be nice to have...
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2005-05-31
Simon Tatham
Fix a couple of robustness issues.
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2005-05-30
Simon Tatham
Chris's patch to stop Mines depending on char being...
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2005-05-30
Simon Tatham
Added an `interactive' flag to new_game_desc(), which...
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2005-05-30
Simon Tatham
`Copy' operation for Mines.
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2005-05-30
Simon Tatham
Constrain mine count to be at most the largest number...
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2005-05-30
Simon Tatham
First cut at a game timer. Yet another backend function...
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2005-05-30
Simon Tatham
D'oh, there's always one. Remove first-click stuff...
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2005-05-30
Simon Tatham
Mines now follows the conventional approach of offering...
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2005-05-30
Simon Tatham
Neat idea from Gareth: if you put a % on the end of...
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2005-05-30
Jacob Nevins
Nit: "warning: extra tokens at end of #endif directive"
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2005-05-30
Simon Tatham
Initial checkin of my Minesweeper clone, which uses...
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