From: Simon Tatham Date: Wed, 4 May 2005 12:52:51 +0000 (+0000) Subject: The Twiddle shuffling algorithm was theoretically parity-unbalanced: X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=commitdiff_plain;h=38c1f9b7028c4405e1e8145bc6639e33ffce147b;hp=1c77e0df94e40f741934c9c4852136d6c2f32ced;p=sgt-puzzles.git The Twiddle shuffling algorithm was theoretically parity-unbalanced: it performed a fixed number of shuffling moves, and on each one it had a 2/3 chance of flipping the permutation parity and a 1/3 chance of keeping it the same. Markov analysis shows that over a run of 1500-odd shuffle moves this will end up being an undetectably small actual bias in the parity of the generated grid, but it offends my sense of pedantry nonetheless so here's a small change to make the number of shuffling moves itself have randomly chosen parity. The parity of generated grids should now be _exactly_ 50:50. [originally from svn r5742] --- diff --git a/twiddle.c b/twiddle.c index d67dc40..5209606 100644 --- a/twiddle.c +++ b/twiddle.c @@ -317,7 +317,7 @@ static char *new_game_seed(game_params *params, random_state *rs, * and simply shuffle the grid by making a long sequence of * randomly chosen moves. */ - total_moves = w*h*n*n*2; + total_moves = w*h*n*n*2 + random_upto(rs, 1); for (i = 0; i < total_moves; i++) { int x, y;