From: Simon Tatham Date: Sun, 16 Nov 2008 15:42:32 +0000 (+0000) Subject: Take out some lurking "nullgame" holdovers from unfinished puzzle X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=commitdiff_plain;h=33be388d4117860cb842ac13aa1dfa1a2761db0a;p=sgt-puzzles.git Take out some lurking "nullgame" holdovers from unfinished puzzle source files, in case they cause trouble. Spotted by Lee Dowling. [originally from svn r8300] --- diff --git a/unfinished/separate.c b/unfinished/separate.c index 2df4a5b..75f0f43 100644 --- a/unfinished/separate.c +++ b/unfinished/separate.c @@ -809,11 +809,11 @@ static void game_print(drawing *dr, game_state *state, int tilesize) } #ifdef COMBINED -#define thegame nullgame +#define thegame separate #endif const struct game thegame = { - "Null Game", NULL, NULL, + "Separate", NULL, NULL, default_params, game_fetch_preset, decode_params, diff --git a/unfinished/slide.c b/unfinished/slide.c index cc341b8..d32473c 100644 --- a/unfinished/slide.c +++ b/unfinished/slide.c @@ -2304,7 +2304,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) } #ifdef COMBINED -#define thegame nullgame +#define thegame slide #endif const struct game thegame = {