chiark / gitweb /
Cosmetic: fix mismatch between game_compute_size() and game_redraw()
authorJacob Nevins <jacobn@chiark.greenend.org.uk>
Tue, 16 Sep 2008 23:51:57 +0000 (23:51 +0000)
committerJacob Nevins <jacobn@chiark.greenend.org.uk>
Tue, 16 Sep 2008 23:51:57 +0000 (23:51 +0000)
(was causing unwanted "drop-shadow" type effect).

[originally from svn r8186]

loopy.c

diff --git a/loopy.c b/loopy.c
index f5a237b986ee2e7b491d4deb5ed392c162534766..0dabaee3bceadaecde86afaba8912bc48b2a53f3 100644 (file)
--- a/loopy.c
+++ b/loopy.c
@@ -3037,7 +3037,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
         int grid_height = g->highest_y - g->lowest_y;
         int w = grid_width * ds->tilesize / g->tilesize;
         int h = grid_height * ds->tilesize / g->tilesize;
-        draw_rect(dr, 0, 0, w + 2 * border, h + 2 * border, COL_BACKGROUND);
+        draw_rect(dr, 0, 0, w + 2 * border + 1, h + 2 * border + 1,
+                  COL_BACKGROUND);
 
         /* Draw clues */
         for (i = 0; i < g->num_faces; i++) {