This is again easier than faffing about doing it manually, and as an
added bonus, we get to put the largest of our icons in the box as a
logo :-)
static void menu_about_event(GtkMenuItem *menuitem, gpointer data)
{
frontend *fe = (frontend *)data;
static void menu_about_event(GtkMenuItem *menuitem, gpointer data)
{
frontend *fe = (frontend *)data;
+
+#if GTK_CHECK_VERSION(3,0,0)
+ extern char *const *const xpm_icons[];
+ extern const int n_xpm_icons;
+ GdkPixbuf *icon = gdk_pixbuf_new_from_xpm_data
+ ((const gchar **)xpm_icons[n_xpm_icons-1]);
+ gtk_show_about_dialog
+ (GTK_WINDOW(fe->window),
+ "program-name", thegame.name,
+ "version", ver,
+ "comments", "Part of Simon Tatham's Portable Puzzle Collection",
+ "logo", icon,
+ (const gchar *)NULL);
+ g_object_unref(G_OBJECT(icon));
+#else
char titlebuf[256];
char textbuf[1024];
char titlebuf[256];
char textbuf[1024];
"%.500s", thegame.name, ver);
message_box(fe->window, titlebuf, textbuf, TRUE, MB_OK);
"%.500s", thegame.name, ver);
message_box(fe->window, titlebuf, textbuf, TRUE, MB_OK);
}
static GtkWidget *add_menu_item_with_key(frontend *fe, GtkContainer *cont,
}
static GtkWidget *add_menu_item_with_key(frontend *fe, GtkContainer *cont,