return 0;
}
+static void conn_inqueue_spare(const Conn *conn,
+ int *inqueue_r, int *spare_r) {
+ int inqueue= conn->sent.count + conn->priority.count + conn->waiting.count;
+ int spare= conn->max_queue - inqueue;
+ if (inqueue_r) *inqueue_r= inqueue;
+ if (spare_r) *spare_r= spare;
+}
+
void check_assign_articles(void) {
for (;;) {
if (!dequeue(1))
break;
Conn *walk, *use=0;
- int spare=0, inqueue=0;
/* Find a connection to offer this article. We prefer a busy
* connection to an idle one, provided it's not full. We take the
*/
FOR_CONN(walk) {
if (walk->quitting) continue;
- inqueue= walk->sent.count + walk->priority.count
- + walk->waiting.count;
- spare= walk->max_queue - inqueue;
+ int inqueue, spare;
+ conn_inqueue_spare(walk, &inqueue, &spare);
assert(inqueue <= max_queue_per_conn);
assert(spare >= 0);
if (inqueue==0) /*idle*/ { if (!use) use= walk; }
else if (spare>0) /*working*/ { use= walk; break; }
}
if (use) {
+ int inqueue, spare;
+ conn_inqueue_spare(walk, &inqueue, &spare);
if (!inqueue) use->since_activity= 0; /* reset idle counter */
while (spare>0) {
Article *art= dequeue(0);