game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
for (i = 0; i < 3; i++) {
- ret[COL_TRACK_CLUE * 3 + i] = 0.0F;
- ret[COL_TRACK * 3 + i] = 0.5F;
- ret[COL_CLUE * 3 + i] = 0.0F;
- ret[COL_GRID * 3 + i] = 0.75F;
- ret[COL_CURSOR * 3 + i] = 0.6F;
+ ret[COL_TRACK_CLUE * 3 + i] = 0.0F;
+ ret[COL_TRACK * 3 + i] = 0.5F;
+ ret[COL_CLUE * 3 + i] = 0.0F;
+ ret[COL_GRID * 3 + i] = 0.75F;
+ ret[COL_CURSOR * 3 + i] = 0.6F;
}
ret[COL_SLEEPER * 3 + 0] = 0.5F;