X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=unfinished%2Fseparate.c;h=898304a0e609520c386dc2082c33f4426e8da3cb;hb=3ce69e84cad15844282d691fa03e711c5353c05e;hp=c5f25a5e948b396a795dfe9f7c0f936a723e1ab8;hpb=0b93de904a98f119b1a95d3a53029f1ed4bfb9b3;p=sgt-puzzles.git diff --git a/unfinished/separate.c b/unfinished/separate.c index c5f25a5..898304a 100644 --- a/unfinished/separate.c +++ b/unfinished/separate.c @@ -130,7 +130,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -153,24 +153,24 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char buf[256]; sprintf(buf, "%dx%dn%d", params->w, params->h, params->k); return dupstr(buf); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { return NULL; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { return NULL; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { return NULL; } @@ -646,12 +646,13 @@ static char *new_game_desc(const game_params *params, random_state *rs, return desc; } -static char *validate_desc(const game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { game_state *state = snew(game_state); @@ -660,7 +661,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -674,23 +675,23 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { return NULL; } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { return NULL; } -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { return NULL; } @@ -699,17 +700,17 @@ static void free_ui(game_ui *ui) { } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -718,13 +719,14 @@ struct game_drawstate { int FIXME; }; -static char *interpret_move(game_state *state, game_ui *ui, - const game_drawstate *ds, int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { return NULL; } -static game_state *execute_move(game_state *state, char *move) +static game_state *execute_move(const game_state *state, const char *move) { return NULL; } @@ -733,14 +735,14 @@ static game_state *execute_move(game_state *state, char *move) * Drawing routines. */ -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { *x = *y = 10 * tilesize; /* FIXME */ } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -755,7 +757,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); @@ -770,9 +772,10 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) sfree(ds); } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { /* * The initial contents of the window are not guaranteed and @@ -783,33 +786,33 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND); } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static int game_status(game_state *state) +static int game_status(const game_state *state) { return 0; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { }