X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=twiddle.c;h=a1d32cd99589a9b50f85419addaee08eec6b4800;hb=3234912f921916a1b8da164fd61dc75579358577;hp=36b19e16219eaab446724db288521ddb4a2de365;hpb=64e78f644cd99f06f70c818e6689622d8652f43f;p=sgt-puzzles.git diff --git a/twiddle.c b/twiddle.c index 36b19e1..a1d32cd 100644 --- a/twiddle.c +++ b/twiddle.c @@ -70,7 +70,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -133,7 +133,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char buf[256]; sprintf(buf, "%dx%dn%d%s%s", params->w, params->h, params->n, @@ -146,7 +146,7 @@ static char *encode_params(game_params *params, int full) return dupstr(buf); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -195,7 +195,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -209,7 +209,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { if (params->n < 2) return "Rotating block size must be at least two"; @@ -306,7 +306,7 @@ static int grid_complete(int *grid, int wh, int orientable) return ok; } -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { int *grid; @@ -430,14 +430,13 @@ static char *new_game_desc(game_params *params, random_state *rs, return ret; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { - char *p, *err; + const char *p; int w = params->w, h = params->h, wh = w*h; int i; p = desc; - err = NULL; for (i = 0; i < wh; i++) { if (*p < '0' || *p > '9') @@ -460,12 +459,13 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { game_state *state = snew(game_state); int w = params->w, h = params->h, n = params->n, wh = w*h; int i; - char *p; + const char *p; state->w = w; state->h = h; @@ -500,7 +500,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -540,18 +540,18 @@ static int compare_int(const void *av, const void *bv) return 0; } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { return dupstr("S"); } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { char *ret, *p, buf[80]; int i, x, y, col, o, maxlen; @@ -603,7 +603,7 @@ struct game_ui { int cur_visible; }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); @@ -619,17 +619,17 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -641,8 +641,9 @@ struct game_drawstate { int cur_x, cur_y; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { int w = state->w, h = state->h, n = state->n /* , wh = w*h */; char buf[80]; @@ -732,7 +733,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return dupstr(buf); } -static game_state *execute_move(game_state *from, char *move) +static game_state *execute_move(const game_state *from, const char *move) { game_state *ret; int w = from->w, h = from->h, n = from->n, wh = w*h; @@ -783,8 +784,8 @@ static game_state *execute_move(game_state *from, char *move) * Drawing routines. */ -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -795,7 +796,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -823,7 +824,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -873,7 +874,7 @@ static void rotate(int *xy, struct rotation *rot) #define CUR_BOTTOM 4 #define CUR_LEFT 8 -static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, +static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state, int x, int y, int tile, int flash_colour, struct rotation *rot, unsigned cedges) { @@ -1054,14 +1055,29 @@ static int highlight_colour(float angle) return colours[(int)((angle + 2*PI) / (PI/16)) & 31]; } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length_real(const game_state *oldstate, + const game_state *newstate, int dir, + const game_ui *ui) { + /* + * Our game_anim_length doesn't need to modify its game_ui, so + * this is the real function which declares ui as const. We must + * wrap this for the backend structure with a version that has ui + * non-const, but we still need this version to call from within + * game_redraw which only has a const ui available. + */ return (float)(ANIM_PER_BLKSIZE_UNIT * sqrt(newstate->n-1)); } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) +{ + return game_anim_length_real(oldstate, newstate, dir, ui); + +} + +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->used_solve && !newstate->used_solve) @@ -1070,9 +1086,15 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static int game_status(const game_state *state) +{ + return state->completed ? +1 : 0; +} + +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { int i, bgcolour; struct rotation srot, *rot; @@ -1129,7 +1151,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, */ if (oldstate) { float angle; - float anim_max = game_anim_length(oldstate, state, dir, ui); + float anim_max = game_anim_length_real(oldstate, state, dir, ui); if (dir > 0) { lastx = state->lastx; @@ -1239,16 +1261,16 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { } @@ -1287,6 +1309,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, TRUE, /* wants_statusbar */ FALSE, game_timing_state,