X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=twiddle.c;h=6e05f4ddeced8a95cd46377289da9dec7c91d62d;hb=db313b3948d27244dd7c34c2609c66d6204d8931;hp=8c97a7094a5456f8447a16017ce9e36dfe346da6;hpb=8a3f525a544fe6a05d6a8492471e04011b9dfd92;p=sgt-puzzles.git diff --git a/twiddle.c b/twiddle.c index 8c97a70..6e05f4d 100644 --- a/twiddle.c +++ b/twiddle.c @@ -21,7 +21,7 @@ #define COORD(x) ( (x) * TILE_SIZE + BORDER ) #define FROMCOORD(x) ( ((x) - BORDER + TILE_SIZE) / TILE_SIZE - 1 ) -#define ANIM_PER_RADIUS_UNIT 0.13F +#define ANIM_PER_BLKSIZE_UNIT 0.13F #define FLASH_FRAME 0.13F enum { @@ -70,7 +70,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -88,9 +88,9 @@ static int game_fetch_preset(int i, char **name, game_params **params) { "3x3 orientable", { 3, 3, 2, FALSE, TRUE } }, { "4x4 normal", { 4, 4, 2, FALSE } }, { "4x4 orientable", { 4, 4, 2, FALSE, TRUE } }, - { "4x4 radius 3", { 4, 4, 3, FALSE } }, - { "5x5 radius 3", { 5, 5, 3, FALSE } }, - { "6x6 radius 4", { 6, 6, 4, FALSE } }, + { "4x4, rotating 3x3 blocks", { 4, 4, 3, FALSE } }, + { "5x5, rotating 3x3 blocks", { 5, 5, 3, FALSE } }, + { "6x6, rotating 4x4 blocks", { 6, 6, 4, FALSE } }, }; if (i < 0 || i >= lenof(presets)) @@ -133,7 +133,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char buf[256]; sprintf(buf, "%dx%dn%d%s%s", params->w, params->h, params->n, @@ -146,7 +146,7 @@ static char *encode_params(game_params *params, int full) return dupstr(buf); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -165,7 +165,7 @@ static config_item *game_configure(game_params *params) ret[1].sval = dupstr(buf); ret[1].ival = 0; - ret[2].name = "Rotation radius"; + ret[2].name = "Rotating block size"; ret[2].type = C_STRING; sprintf(buf, "%d", params->n); ret[2].sval = dupstr(buf); @@ -195,7 +195,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -209,14 +209,14 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { if (params->n < 2) - return "Rotation radius must be at least two"; + return "Rotating block size must be at least two"; if (params->w < params->n) - return "Width must be at least the rotation radius"; + return "Width must be at least the rotating block size"; if (params->h < params->n) - return "Height must be at least the rotation radius"; + return "Height must be at least the rotating block size"; return NULL; } @@ -306,7 +306,7 @@ static int grid_complete(int *grid, int wh, int orientable) return ok; } -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { int *grid; @@ -430,14 +430,13 @@ static char *new_game_desc(game_params *params, random_state *rs, return ret; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { - char *p, *err; + const char *p; int w = params->w, h = params->h, wh = w*h; int i; p = desc; - err = NULL; for (i = 0; i < wh; i++) { if (*p < '0' || *p > '9') @@ -460,12 +459,13 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { game_state *state = snew(game_state); int w = params->w, h = params->h, n = params->n, wh = w*h; int i; - char *p; + const char *p; state->w = w; state->h = h; @@ -500,7 +500,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -540,18 +540,18 @@ static int compare_int(const void *av, const void *bv) return 0; } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { return dupstr("S"); } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { char *ret, *p, buf[80]; int i, x, y, col, o, maxlen; @@ -603,7 +603,7 @@ struct game_ui { int cur_visible; }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); @@ -619,17 +619,17 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -641,8 +641,9 @@ struct game_drawstate { int cur_x, cur_y; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { int w = state->w, h = state->h, n = state->n /* , wh = w*h */; char buf[80]; @@ -732,7 +733,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return dupstr(buf); } -static game_state *execute_move(game_state *from, char *move) +static game_state *execute_move(const game_state *from, const char *move) { game_state *ret; int w = from->w, h = from->h, n = from->n, wh = w*h; @@ -783,8 +784,8 @@ static game_state *execute_move(game_state *from, char *move) * Drawing routines. */ -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -795,7 +796,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -823,7 +824,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -873,7 +874,7 @@ static void rotate(int *xy, struct rotation *rot) #define CUR_BOTTOM 4 #define CUR_LEFT 8 -static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, +static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state, int x, int y, int tile, int flash_colour, struct rotation *rot, unsigned cedges) { @@ -1054,14 +1055,29 @@ static int highlight_colour(float angle) return colours[(int)((angle + 2*PI) / (PI/16)) & 31]; } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length_real(const game_state *oldstate, + const game_state *newstate, int dir, + const game_ui *ui) { - return (float)(ANIM_PER_RADIUS_UNIT * sqrt(newstate->n-1)); + /* + * Our game_anim_length doesn't need to modify its game_ui, so + * this is the real function which declares ui as const. We must + * wrap this for the backend structure with a version that has ui + * non-const, but we still need this version to call from within + * game_redraw which only has a const ui available. + */ + return (float)(ANIM_PER_BLKSIZE_UNIT * sqrt(newstate->n-1)); } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) +{ + return game_anim_length_real(oldstate, newstate, dir, ui); + +} + +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->used_solve && !newstate->used_solve) @@ -1070,9 +1086,15 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static int game_status(const game_state *state) +{ + return state->completed ? +1 : 0; +} + +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { int i, bgcolour; struct rotation srot, *rot; @@ -1129,7 +1151,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, */ if (oldstate) { float angle; - float anim_max = game_anim_length(oldstate, state, dir, ui); + float anim_max = game_anim_length_real(oldstate, state, dir, ui); if (dir > 0) { lastx = state->lastx; @@ -1239,16 +1261,16 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { } @@ -1259,7 +1281,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) const struct game thegame = { "Twiddle", "games.twiddle", "twiddle", default_params, - game_fetch_preset, + game_fetch_preset, NULL, decode_params, encode_params, free_params, @@ -1287,6 +1309,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, TRUE, /* wants_statusbar */ FALSE, game_timing_state,