X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=solo.c;h=c6d39ebcd94635f096c112f3ae252ff50c1a4b62;hb=af59dcf6858264103bbc621761feee3aed5aaf2a;hp=165e683745be869ed41a5095654e889bf64cc090;hpb=ca6950b0f7f7ccb3b8f86673a3626e1b4122bbb0;p=sgt-puzzles.git diff --git a/solo.c b/solo.c index 165e683..c6d39eb 100644 --- a/solo.c +++ b/solo.c @@ -1858,7 +1858,7 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); int c = params->c, r = params->r, cr = c*r, area = cr * cr; @@ -2252,8 +2252,8 @@ static void game_compute_size(game_params *params, int tilesize, *y = SIZE(params->c * params->r); } -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -2292,7 +2292,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int c = state->c, r = state->r, cr = c*r; @@ -2312,7 +2312,7 @@ static game_drawstate *game_new_drawstate(game_state *state) return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds->hl); sfree(ds->pencil); @@ -2321,7 +2321,7 @@ static void game_free_drawstate(game_drawstate *ds) sfree(ds); } -static void draw_number(frontend *fe, game_drawstate *ds, game_state *state, +static void draw_number(drawing *dr, game_drawstate *ds, game_state *state, int x, int y, int hl) { int c = state->c, r = state->r, cr = c*r; @@ -2351,10 +2351,10 @@ static void draw_number(frontend *fe, game_drawstate *ds, game_state *state, if ((y+1) % c) ch++; - clip(fe, cx, cy, cw, ch); + clip(dr, cx, cy, cw, ch); /* background needs erasing */ - draw_rect(fe, cx, cy, cw, ch, (hl & 15) == 1 ? COL_HIGHLIGHT : COL_BACKGROUND); + draw_rect(dr, cx, cy, cw, ch, (hl & 15) == 1 ? COL_HIGHLIGHT : COL_BACKGROUND); /* pencil-mode highlight */ if ((hl & 15) == 2) { @@ -2365,7 +2365,7 @@ static void draw_number(frontend *fe, game_drawstate *ds, game_state *state, coords[3] = cy; coords[4] = cx; coords[5] = cy+ch/2; - draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); } /* new number needs drawing? */ @@ -2374,7 +2374,7 @@ static void draw_number(frontend *fe, game_drawstate *ds, game_state *state, str[0] = state->grid[y*cr+x] + '0'; if (str[0] > '9') str[0] += 'a' - ('9'+1); - draw_text(fe, tx + TILE_SIZE/2, ty + TILE_SIZE/2, + draw_text(dr, tx + TILE_SIZE/2, ty + TILE_SIZE/2, FONT_VARIABLE, TILE_SIZE/2, ALIGN_VCENTRE | ALIGN_HCENTRE, state->immutable[y*cr+x] ? COL_CLUE : (hl & 16) ? COL_ERROR : COL_USER, str); } else { @@ -2409,7 +2409,7 @@ static void draw_number(frontend *fe, game_drawstate *ds, game_state *state, str[0] = i + '1'; if (str[0] > '9') str[0] += 'a' - ('9'+1); - draw_text(fe, tx + (4*dx+3) * TILE_SIZE / (4*pw+2), + draw_text(dr, tx + (4*dx+3) * TILE_SIZE / (4*pw+2), ty + (4*dy+3) * TILE_SIZE / (4*ph+2), FONT_VARIABLE, fontsize, ALIGN_VCENTRE | ALIGN_HCENTRE, COL_PENCIL, str); @@ -2417,16 +2417,16 @@ static void draw_number(frontend *fe, game_drawstate *ds, game_state *state, } } - unclip(fe); + unclip(dr); - draw_update(fe, cx, cy, cw, ch); + draw_update(dr, cx, cy, cw, ch); ds->grid[y*cr+x] = state->grid[y*cr+x]; memcpy(ds->pencil+(y*cr+x)*cr, state->pencil+(y*cr+x)*cr, cr); ds->hl[y*cr+x] = hl; } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -2440,19 +2440,19 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * all games should start by drawing a big * background-colour rectangle covering the whole window. */ - draw_rect(fe, 0, 0, SIZE(cr), SIZE(cr), COL_BACKGROUND); + draw_rect(dr, 0, 0, SIZE(cr), SIZE(cr), COL_BACKGROUND); /* * Draw the grid. */ for (x = 0; x <= cr; x++) { int thick = (x % r ? 0 : 1); - draw_rect(fe, BORDER + x*TILE_SIZE - thick, BORDER-1, + draw_rect(dr, BORDER + x*TILE_SIZE - thick, BORDER-1, 1+2*thick, cr*TILE_SIZE+3, COL_GRID); } for (y = 0; y <= cr; y++) { int thick = (y % c ? 0 : 1); - draw_rect(fe, BORDER-1, BORDER + y*TILE_SIZE - thick, + draw_rect(dr, BORDER-1, BORDER + y*TILE_SIZE - thick, cr*TILE_SIZE+3, 1+2*thick, COL_GRID); } } @@ -2498,7 +2498,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, (ds->entered_items[((x/r)+(y/c)*c)*cr+d-1] & 32))) highlight |= 16; - draw_number(fe, ds, state, x, y, highlight); + draw_number(dr, ds, state, x, y, highlight); } } @@ -2506,7 +2506,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * Update the _entire_ grid if necessary. */ if (!ds->started) { - draw_update(fe, 0, 0, SIZE(cr), SIZE(cr)); + draw_update(dr, 0, 0, SIZE(cr), SIZE(cr)); ds->started = TRUE; } } @@ -2536,6 +2536,68 @@ static int game_timing_state(game_state *state, game_ui *ui) return TRUE; } +static void game_print_size(game_params *params, float *x, float *y) +{ + int pw, ph; + + /* + * I'll use 9mm squares by default. They should be quite big + * for this game, because players will want to jot down no end + * of pencil marks in the squares. + */ + game_compute_size(params, 900, &pw, &ph); + *x = pw / 100.0; + *y = ph / 100.0; +} + +static void game_print(drawing *dr, game_state *state, int tilesize) +{ + int c = state->c, r = state->r, cr = c*r; + int ink = print_mono_colour(dr, 0); + int x, y; + + /* Ick: fake up `ds->tilesize' for macro expansion purposes */ + game_drawstate ads, *ds = &ads; + ads.tilesize = tilesize; + + /* + * Border. + */ + print_line_width(dr, 3 * TILE_SIZE / 40); + draw_rect_outline(dr, BORDER, BORDER, cr*TILE_SIZE, cr*TILE_SIZE, ink); + + /* + * Grid. + */ + for (x = 1; x < cr; x++) { + print_line_width(dr, (x % r ? 1 : 3) * TILE_SIZE / 40); + draw_line(dr, BORDER+x*TILE_SIZE, BORDER, + BORDER+x*TILE_SIZE, BORDER+cr*TILE_SIZE, ink); + } + for (y = 1; y < cr; y++) { + print_line_width(dr, (y % c ? 1 : 3) * TILE_SIZE / 40); + draw_line(dr, BORDER, BORDER+y*TILE_SIZE, + BORDER+cr*TILE_SIZE, BORDER+y*TILE_SIZE, ink); + } + + /* + * Numbers. + */ + for (y = 0; y < cr; y++) + for (x = 0; x < cr; x++) + if (state->grid[y*cr+x]) { + char str[2]; + str[1] = '\0'; + str[0] = state->grid[y*cr+x] + '0'; + if (str[0] > '9') + str[0] += 'a' - ('9'+1); + draw_text(dr, BORDER + x*TILE_SIZE + TILE_SIZE/2, + BORDER + y*TILE_SIZE + TILE_SIZE/2, + FONT_VARIABLE, TILE_SIZE/2, + ALIGN_VCENTRE | ALIGN_HCENTRE, ink, str); + } +} + #ifdef COMBINED #define thegame solo #endif @@ -2571,6 +2633,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + TRUE, FALSE, game_print_size, game_print, game_wants_statusbar, FALSE, game_timing_state, 0, /* mouse_priorities */ @@ -2583,17 +2646,20 @@ const struct game thegame = { */ void frontend_default_colour(frontend *fe, float *output) {} -void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, +void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, int align, int colour, char *text) {} -void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {} -void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {} -void draw_polygon(frontend *fe, int *coords, int npoints, +void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {} +void draw_rect_outline(drawing *dr, int x, int y, int w, int h, int colour) {} +void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {} +void draw_polygon(drawing *dr, int *coords, int npoints, int fillcolour, int outlinecolour) {} -void clip(frontend *fe, int x, int y, int w, int h) {} -void unclip(frontend *fe) {} -void start_draw(frontend *fe) {} -void draw_update(frontend *fe, int x, int y, int w, int h) {} -void end_draw(frontend *fe) {} +void clip(drawing *dr, int x, int y, int w, int h) {} +void unclip(drawing *dr) {} +void start_draw(drawing *dr) {} +void draw_update(drawing *dr, int x, int y, int w, int h) {} +void end_draw(drawing *dr) {} +int print_mono_colour(drawing *dr, int grey) { return 0; } +void print_line_width(drawing *dr, int width) {} unsigned long random_bits(random_state *state, int bits) { assert(!"Shouldn't get randomness"); return 0; } unsigned long random_upto(random_state *state, unsigned long limit)