X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=slant.c;h=5f9f4f6fedda8030a4de84d00ad7ffa12bb8f583;hb=db313b3948d27244dd7c34c2609c66d6204d8931;hp=52f21d6b86e6db651096147649fa576d58c3d0ff;hpb=73daff393722196bf48244ca95dd4f64a351a473;p=sgt-puzzles.git diff --git a/slant.c b/slant.c index 52f21d6..5f9f4f6 100644 --- a/slant.c +++ b/slant.c @@ -137,7 +137,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -163,7 +163,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char data[256]; @@ -174,7 +174,7 @@ static char *encode_params(game_params *params, int full) return dupstr(data); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -206,7 +206,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -217,7 +217,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { /* * (At least at the time of writing this comment) The grid @@ -1063,7 +1063,7 @@ static void slant_generate(int w, int h, signed char *soln, random_state *rs) sfree(connected); } -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { int w = params->w, h = params->h, W = w+1, H = h+1; @@ -1216,7 +1216,7 @@ static char *new_game_desc(game_params *params, random_state *rs, return desc; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int w = params->w, h = params->h, W = w+1, H = h+1; int area = W*H; @@ -1241,7 +1241,8 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { int w = params->w, h = params->h, W = w+1, H = h+1; game_state *state = snew(game_state); @@ -1276,7 +1277,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { int w = state->p.w, h = state->p.h, W = w+1, H = h+1; game_state *ret = snew(game_state); @@ -1351,97 +1352,71 @@ static int vertex_degree(int w, int h, signed char *soln, int x, int y, return anti ? 4 - ret : ret; } +struct slant_neighbour_ctx { + const game_state *state; + int i, n, neighbours[4]; +}; +static int slant_neighbour(int vertex, void *vctx) +{ + struct slant_neighbour_ctx *ctx = (struct slant_neighbour_ctx *)vctx; + + if (vertex >= 0) { + int w = ctx->state->p.w, h = ctx->state->p.h, W = w+1; + int x = vertex % W, y = vertex / W; + ctx->n = ctx->i = 0; + if (x < w && y < h && ctx->state->soln[y*w+x] < 0) + ctx->neighbours[ctx->n++] = (y+1)*W+(x+1); + if (x > 0 && y > 0 && ctx->state->soln[(y-1)*w+(x-1)] < 0) + ctx->neighbours[ctx->n++] = (y-1)*W+(x-1); + if (x > 0 && y < h && ctx->state->soln[y*w+(x-1)] > 0) + ctx->neighbours[ctx->n++] = (y+1)*W+(x-1); + if (x < w && y > 0 && ctx->state->soln[(y-1)*w+x] > 0) + ctx->neighbours[ctx->n++] = (y-1)*W+(x+1); + } + + if (ctx->i < ctx->n) + return ctx->neighbours[ctx->i++]; + else + return -1; +} + static int check_completion(game_state *state) { int w = state->p.w, h = state->p.h, W = w+1, H = h+1; int x, y, err = FALSE; - int *dsf; memset(state->errors, 0, W*H); /* - * To detect loops in the grid, we iterate through each edge - * building up a dsf of connected components of the space - * around the edges; if there's more than one such component, - * we have a loop, and in particular we can then easily - * identify and highlight every edge forming part of a loop - * because it separates two nonequivalent regions. - * - * We use the `tmpdsf' scratch space in the shared clues - * structure, to avoid mallocing too often. - * - * For these purposes, the grid is considered to be divided - * into diamond-shaped regions surrounding an orthogonal edge. - * This means we have W*h vertical edges and w*H horizontal - * ones; so our vertical edges are indexed in the dsf as - * (y*W+x) (0<=yclues->tmpdsf; - dsf_init(dsf, W*h + w*H); - /* Start by identifying all the outer edges with each other. */ - for (y = 0; y < h; y++) { - dsf_merge(dsf, 0, y*W+0); - dsf_merge(dsf, 0, y*W+w); - } - for (x = 0; x < w; x++) { - dsf_merge(dsf, 0, W*h + 0*w+x); - dsf_merge(dsf, 0, W*h + h*w+x); - } - /* Now go through the actual grid. */ - for (y = 0; y < h; y++) - for (x = 0; x < w; x++) { - if (state->soln[y*w+x] >= 0) { - /* - * There isn't a \ in this square, so we can unify - * the top edge with the left, and the bottom with - * the right. - */ - dsf_merge(dsf, y*W+x, W*h + y*w+x); - dsf_merge(dsf, y*W+(x+1), W*h + (y+1)*w+x); - } - if (state->soln[y*w+x] <= 0) { - /* - * There isn't a / in this square, so we can unify - * the top edge with the right, and the bottom - * with the left. - */ - dsf_merge(dsf, y*W+x, W*h + (y+1)*w+x); - dsf_merge(dsf, y*W+(x+1), W*h + y*w+x); - } - } - /* Now go through again and mark the appropriate edges as erroneous. */ - for (y = 0; y < h; y++) - for (x = 0; x < w; x++) { - int erroneous = 0; - if (state->soln[y*w+x] > 0) { - /* - * A / separates the top and left edges (which - * must already have been identified with each - * other) from the bottom and right (likewise). - * Hence it is erroneous if and only if the top - * and right edges are nonequivalent. - */ - erroneous = (dsf_canonify(dsf, y*W+(x+1)) != - dsf_canonify(dsf, W*h + y*w+x)); - } else if (state->soln[y*w+x] < 0) { - /* - * A \ separates the top and right edges (which - * must already have been identified with each - * other) from the bottom and left (likewise). - * Hence it is erroneous if and only if the top - * and left edges are nonequivalent. - */ - erroneous = (dsf_canonify(dsf, y*W+x) != - dsf_canonify(dsf, W*h + y*w+x)); - } - if (erroneous) { - state->errors[y*W+x] |= ERR_SQUARE; - err = TRUE; + { + struct findloopstate *fls = findloop_new_state(W*H); + struct slant_neighbour_ctx ctx; + ctx.state = state; + + if (findloop_run(fls, W*H, slant_neighbour, &ctx)) + err = TRUE; + for (y = 0; y < h; y++) { + for (x = 0; x < w; x++) { + int u, v; + if (state->soln[y*w+x] == 0) { + continue; + } else if (state->soln[y*w+x] > 0) { + u = y*W+(x+1); + v = (y+1)*W+x; + } else { + u = (y+1)*W+(x+1); + v = y*W+x; + } + if (findloop_is_loop_edge(fls, u, v)) + state->errors[y*W+x] |= ERR_SQUARE; } } + findloop_free_state(fls); + } + /* * Now go through and check the degree of each clue vertex, and * mark it with ERR_VERTEX if it cannot be fulfilled. @@ -1484,8 +1459,8 @@ static int check_completion(game_state *state) return TRUE; } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { int w = state->p.w, h = state->p.h; signed char *soln; @@ -1549,12 +1524,12 @@ static char *solve_game(game_state *state, game_state *currstate, return move; } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { int w = state->p.w, h = state->p.h, W = w+1, H = h+1; int x, y, len; @@ -1600,7 +1575,7 @@ struct game_ui { int cur_x, cur_y, cur_visible; }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->cur_x = ui->cur_y = ui->cur_visible = 0; @@ -1612,17 +1587,17 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -1666,8 +1641,9 @@ struct game_drawstate { long *todraw; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { int w = state->p.w, h = state->p.h; int v; @@ -1703,6 +1679,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, y = FROMCOORD(y); if (x < 0 || y < 0 || x >= w || y >= h) return NULL; + ui->cur_visible = 0; } else if (IS_CURSOR_SELECT(button)) { if (!ui->cur_visible) { ui->cur_visible = 1; @@ -1716,6 +1693,11 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, 0); ui->cur_visible = 1; return ""; + } else if (button == '\\' || button == '\b' || button == '/') { + int x = ui->cur_x, y = ui->cur_y; + if (button == ("\\" "\b" "/")[state->soln[y*w + x] + 1]) return NULL; + sprintf(buf, "%c%d,%d", button == '\b' ? 'C' : button, x, y); + return dupstr(buf); } if (action != NONE) { @@ -1742,7 +1724,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return NULL; } -static game_state *execute_move(game_state *state, char *move) +static game_state *execute_move(const game_state *state, const char *move) { int w = state->p.w, h = state->p.h; char c; @@ -1789,8 +1771,8 @@ static game_state *execute_move(game_state *state, char *move) * Drawing routines. */ -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* fool the macros */ struct dummy { int tilesize; } dummy, *ds = &dummy; @@ -1801,7 +1783,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -1841,7 +1823,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { int w = state->p.w, h = state->p.h; int i; @@ -1974,9 +1956,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_clues *clues, draw_update(dr, COORD(x), COORD(y), TILESIZE, TILESIZE); } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { int w = state->p.w, h = state->p.h, W = w+1, H = h+1; int x, y; @@ -2063,14 +2046,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->used_solve && !newstate->used_solve) @@ -2079,17 +2062,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_status(game_state *state) +static int game_status(const game_state *state) { return state->completed ? +1 : 0; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { int pw, ph; @@ -2101,7 +2084,7 @@ static void game_print_size(game_params *params, float *x, float *y) *y = ph / 100.0F; } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { int w = state->p.w, h = state->p.h, W = w+1; int ink = print_mono_colour(dr, 0); @@ -2167,7 +2150,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) const struct game thegame = { "Slant", "games.slant", "slant", default_params, - game_fetch_preset, + game_fetch_preset, NULL, decode_params, encode_params, free_params,