X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=samegame.c;h=8e428bb47df136366924096f1f69ed5f270fa7bf;hb=3234912f921916a1b8da164fd61dc75579358577;hp=49dd64eae9dc5e9e76ae901849caca3e9e053ff9;hpb=73daff393722196bf48244ca95dd4f64a351a473;p=sgt-puzzles.git diff --git a/samegame.c b/samegame.c index 49dd64e..8e428bb 100644 --- a/samegame.c +++ b/samegame.c @@ -121,7 +121,7 @@ struct game_params { TILE(gs,x2,y2) = t; \ } while (0) -static int npoints(game_params *params, int nsel) +static int npoints(const game_params *params, int nsel) { int sdiff = nsel - params->scoresub; return (sdiff > 0) ? sdiff * sdiff : 0; @@ -181,7 +181,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -221,7 +221,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char ret[80]; @@ -231,7 +231,7 @@ static char *encode_params(game_params *params, int full) return dupstr(ret); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -274,7 +274,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -287,7 +287,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { if (params->w < 1 || params->h < 1) return "Width and height must both be positive"; @@ -917,7 +917,7 @@ static void gen_grid_random(int w, int h, int nc, int *grid, random_state *rs) } } -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { char *ret; @@ -948,13 +948,13 @@ static char *new_game_desc(game_params *params, random_state *rs, return ret; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int area = params->w * params->h, i; - char *p = desc; + const char *p = desc; for (i = 0; i < area; i++) { - char *q = p; + const char *q = p; int n; if (!isdigit((unsigned char)*p)) @@ -975,10 +975,11 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { game_state *state = snew(game_state); - char *p = desc; + const char *p = desc; int i; state->params = *params; /* struct copy */ @@ -998,7 +999,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -1016,18 +1017,18 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { return NULL; } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { char *ret, *p; int x, y, maxlen; @@ -1057,7 +1058,7 @@ struct game_ui { int xsel, ysel, displaysel; }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); @@ -1077,16 +1078,16 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void sel_clear(game_ui *ui, game_state *state) +static void sel_clear(game_ui *ui, const game_state *state) { int i; @@ -1096,8 +1097,8 @@ static void sel_clear(game_ui *ui, game_state *state) } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { sel_clear(ui, newstate); @@ -1110,7 +1111,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate, ui->displaysel = 0; } -static char *sel_movedesc(game_ui *ui, game_state *state) +static char *sel_movedesc(game_ui *ui, const game_state *state) { int i; char *ret, *sep, buf[80]; @@ -1143,7 +1144,7 @@ static char *sel_movedesc(game_ui *ui, game_state *state) return sresize(ret, retlen, char); } -static void sel_expand(game_ui *ui, game_state *state, int tx, int ty) +static void sel_expand(game_ui *ui, const game_state *state, int tx, int ty) { int ns = 1, nadded, x, y, c; @@ -1267,8 +1268,9 @@ struct game_drawstate { int *tiles; /* contains colour and SELECTED. */ }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { int tx, ty; char *ret = ""; @@ -1309,7 +1311,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return ret; } -static game_state *execute_move(game_state *from, char *move) +static game_state *execute_move(const game_state *from, const char *move) { int i, n; game_state *ret; @@ -1348,14 +1350,14 @@ static game_state *execute_move(game_state *from, char *move) */ static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilegap = 2; ds->tileinner = tilesize - ds->tilegap; } -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* Ick: fake up tile size variables for macro expansion purposes */ game_drawstate ads, *ds = &ads; @@ -1427,7 +1429,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -1497,9 +1499,10 @@ static void tile_redraw(drawing *dr, game_drawstate *ds, draw_update(dr, COORD(x), COORD(y), TILE_SIZE, TILE_SIZE); } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { int bgcolour, x, y; @@ -1595,14 +1598,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if ((!oldstate->complete && newstate->complete) || (!oldstate->impossible && newstate->impossible)) @@ -1611,7 +1614,7 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_status(game_state *state) +static int game_status(const game_state *state) { /* * Dead-end situations are assumed to be rescuable by Undo, so we @@ -1620,16 +1623,16 @@ static int game_status(game_state *state) return state->complete ? +1 : 0; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { }