X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=samegame.c;h=781cbcc07c0b0f69ed083b58f4d514fd189de374;hb=af59dcf6858264103bbc621761feee3aed5aaf2a;hp=2331799862695c608256a61feaeb5eb5881f6a45;hpb=ca6950b0f7f7ccb3b8f86673a3626e1b4122bbb0;p=sgt-puzzles.git diff --git a/samegame.c b/samegame.c index 2331799..781cbcc 100644 --- a/samegame.c +++ b/samegame.c @@ -975,7 +975,7 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); char *p = desc; @@ -1344,8 +1344,8 @@ static game_state *execute_move(game_state *from, char *move) * Drawing routines. */ -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { ds->tilegap = 2; ds->tileinner = tilesize - ds->tilegap; @@ -1356,7 +1356,7 @@ static void game_compute_size(game_params *params, int tilesize, { /* Ick: fake up tile size variables for macro expansion purposes */ game_drawstate ads, *ds = &ads; - game_set_size(ds, params, tilesize); + game_set_size(NULL, ds, params, tilesize); *x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP; *y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP; @@ -1424,7 +1424,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -1439,7 +1439,7 @@ static game_drawstate *game_new_drawstate(game_state *state) return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds->tiles); sfree(ds); @@ -1451,7 +1451,7 @@ static void game_free_drawstate(game_drawstate *ds) * both then we fill the teeny tiny square in the corner as well. */ -static void tile_redraw(frontend *fe, game_drawstate *ds, +static void tile_redraw(drawing *dr, game_drawstate *ds, int x, int y, int dright, int dbelow, int tile, int bgcolour) { @@ -1468,33 +1468,33 @@ static void tile_redraw(frontend *fe, game_drawstate *ds, outer = inner = col; } } - draw_rect(fe, COORD(x), COORD(y), TILE_INNER, TILE_INNER, outer); - draw_rect(fe, COORD(x)+TILE_INNER/4, COORD(y)+TILE_INNER/4, + draw_rect(dr, COORD(x), COORD(y), TILE_INNER, TILE_INNER, outer); + draw_rect(dr, COORD(x)+TILE_INNER/4, COORD(y)+TILE_INNER/4, TILE_INNER/2, TILE_INNER/2, inner); if (dright) - draw_rect(fe, COORD(x)+TILE_INNER, COORD(y), TILE_GAP, TILE_INNER, + draw_rect(dr, COORD(x)+TILE_INNER, COORD(y), TILE_GAP, TILE_INNER, (tile & TILE_JOINRIGHT) ? outer : bgcolour); if (dbelow) - draw_rect(fe, COORD(x), COORD(y)+TILE_INNER, TILE_INNER, TILE_GAP, + draw_rect(dr, COORD(x), COORD(y)+TILE_INNER, TILE_INNER, TILE_GAP, (tile & TILE_JOINDOWN) ? outer : bgcolour); if (dright && dbelow) - draw_rect(fe, COORD(x)+TILE_INNER, COORD(y)+TILE_INNER, TILE_GAP, TILE_GAP, + draw_rect(dr, COORD(x)+TILE_INNER, COORD(y)+TILE_INNER, TILE_GAP, TILE_GAP, (tile & TILE_JOINDIAG) ? outer : bgcolour); if (tile & TILE_HASSEL) { int sx = COORD(x)+2, sy = COORD(y)+2, ssz = TILE_INNER-5; int scol = (outer == COL_SEL) ? COL_LOWLIGHT : COL_HIGHLIGHT; - draw_line(fe, sx, sy, sx+ssz, sy, scol); - draw_line(fe, sx+ssz, sy, sx+ssz, sy+ssz, scol); - draw_line(fe, sx+ssz, sy+ssz, sx, sy+ssz, scol); - draw_line(fe, sx, sy+ssz, sx, sy, scol); + draw_line(dr, sx, sy, sx+ssz, sy, scol); + draw_line(dr, sx+ssz, sy, sx+ssz, sy+ssz, scol); + draw_line(dr, sx+ssz, sy+ssz, sx, sy+ssz, scol); + draw_line(dr, sx, sy+ssz, sx, sy, scol); } - draw_update(fe, COORD(x), COORD(y), TILE_SIZE, TILE_SIZE); + draw_update(dr, COORD(x), COORD(y), TILE_SIZE, TILE_SIZE); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -1505,10 +1505,10 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (!ds->started) { int coords[10]; - draw_rect(fe, 0, 0, + draw_rect(dr, 0, 0, TILE_SIZE * state->params.w + 2 * BORDER, TILE_SIZE * state->params.h + 2 * BORDER, COL_BACKGROUND); - draw_update(fe, 0, 0, + draw_update(dr, 0, 0, TILE_SIZE * state->params.w + 2 * BORDER, TILE_SIZE * state->params.h + 2 * BORDER); @@ -1525,11 +1525,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[9] = COORD(state->params.h) + HIGHLIGHT_WIDTH - 1 - TILE_GAP; coords[6] = coords[8] + TILE_SIZE; coords[7] = coords[9] - TILE_SIZE; - draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); coords[1] = COORD(0) - HIGHLIGHT_WIDTH; coords[0] = COORD(0) - HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); ds->started = 1; } @@ -1567,7 +1567,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if ((oldstate && COL(oldstate,x,y) != col) || (ds->bgcolour != bgcolour) || (tile != ds->tiles[i])) { - tile_redraw(fe, ds, x, y, dright, dbelow, tile, bgcolour); + tile_redraw(dr, ds, x, y, dright, dbelow, tile, bgcolour); ds->tiles[i] = tile; } } @@ -1588,7 +1588,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, score, ui->nselected, npoints(&state->params, ui->nselected)); else sprintf(status, "%s", score); - status_bar(fe, status); + status_bar(dr, status); } } @@ -1618,6 +1618,14 @@ static int game_timing_state(game_state *state, game_ui *ui) return TRUE; } +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) +{ +} + #ifdef COMBINED #define thegame samegame #endif @@ -1653,6 +1661,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + FALSE, FALSE, game_print_size, game_print, game_wants_statusbar, FALSE, game_timing_state, 0, /* mouse_priorities */