X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=rect.c;h=465e1436fac50b2cfc8b125224011316f3b83178;hb=db313b3948d27244dd7c34c2609c66d6204d8931;hp=82256f7d1b610634e4422abb5caa637d088b0f4e;hpb=236889f6d6fc9bfb4cf119de5596effbd2bd4781;p=sgt-puzzles.git diff --git a/rect.c b/rect.c index 82256f7..465e143 100644 --- a/rect.c +++ b/rect.c @@ -129,7 +129,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -157,7 +157,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char data[256]; @@ -170,7 +170,7 @@ static char *encode_params(game_params *params, int full) return dupstr(data); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -208,7 +208,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -220,7 +220,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; @@ -1146,9 +1146,11 @@ static void display_grid(game_params *params, int *grid, int *numbers, int all) } #endif -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params_in, random_state *rs, char **aux, int interactive) { + game_params params_copy = *params_in; /* structure copy */ + game_params *params = ¶ms_copy; int *grid, *numbers = NULL; int x, y, y2, y2last, yx, run, i, nsquares; char *desc, *p; @@ -1315,7 +1317,8 @@ static char *new_game_desc(game_params *params, random_state *rs, if (ndirs > 0) { int which, dir; struct rect r1, r2; - + memset(&r1, 0, sizeof(struct rect)); + memset(&r2, 0, sizeof(struct rect)); which = random_upto(rs, ndirs); dir = dirs[which]; @@ -1776,7 +1779,7 @@ static char *new_game_desc(game_params *params, random_state *rs, return desc; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int area = params->w * params->h; int squares = 0; @@ -1897,7 +1900,8 @@ static unsigned char *get_correct(game_state *state) return ret; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { game_state *state = snew(game_state); int x, y, i, area; @@ -1942,7 +1946,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -1975,8 +1979,8 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *ai, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *ai, char **error) { unsigned char *vedge, *hedge; int x, y, len; @@ -2044,12 +2048,12 @@ static char *solve_game(game_state *state, game_state *currstate, return ret; } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { char *ret, *p, buf[80]; int i, x, y, col, maxlen; @@ -2184,18 +2188,24 @@ struct game_ui { int cur_x, cur_y, cur_visible, cur_dragging; }; -static game_ui *new_ui(game_state *state) +static void reset_ui(game_ui *ui) { - game_ui *ui = snew(game_ui); ui->drag_start_x = -1; ui->drag_start_y = -1; ui->drag_end_x = -1; ui->drag_end_y = -1; - ui->dragged = ui->erasing = FALSE; ui->x1 = -1; ui->y1 = -1; ui->x2 = -1; ui->y2 = -1; + ui->dragged = FALSE; +} + +static game_ui *new_ui(const game_state *state) +{ + game_ui *ui = snew(game_ui); + reset_ui(ui); + ui->erasing = FALSE; ui->cur_x = ui->cur_y = ui->cur_visible = ui->cur_dragging = 0; return ui; } @@ -2205,12 +2215,12 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } @@ -2301,7 +2311,7 @@ static void coord_round(float x, float y, int *xr, int *yr) /* * Returns TRUE if it has made any change to the grid. */ -static int grid_draw_rect(game_state *state, +static int grid_draw_rect(const game_state *state, unsigned char *hedge, unsigned char *vedge, int c, int really, int outline, int x1, int y1, int x2, int y2) @@ -2346,7 +2356,7 @@ static int grid_draw_rect(game_state *state, return changed; } -static int ui_draw_rect(game_state *state, game_ui *ui, +static int ui_draw_rect(const game_state *state, const game_ui *ui, unsigned char *hedge, unsigned char *vedge, int c, int really, int outline) { @@ -2354,8 +2364,8 @@ static int ui_draw_rect(game_state *state, game_ui *ui, ui->x1, ui->y1, ui->x2, ui->y2); } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -2365,8 +2375,9 @@ struct game_drawstate { unsigned long *visible; }; -static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *from, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { int xc, yc; int startdrag = FALSE, enddrag = FALSE, active = FALSE, erasing = FALSE; @@ -2377,13 +2388,18 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, coord_round(FROMCOORD((float)x), FROMCOORD((float)y), &xc, &yc); if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { + if (ui->drag_start_x >= 0 && ui->cur_dragging) + reset_ui(ui); /* cancel keyboard dragging */ startdrag = TRUE; ui->cur_visible = ui->cur_dragging = FALSE; active = TRUE; erasing = (button == RIGHT_BUTTON); } else if (button == LEFT_RELEASE || button == RIGHT_RELEASE) { /* We assert we should have had a LEFT_BUTTON first. */ - assert(!ui->cur_visible); + if (ui->cur_visible) { + ui->cur_visible = FALSE; + active = TRUE; + } assert(!ui->cur_dragging); enddrag = TRUE; erasing = (button == RIGHT_RELEASE); @@ -2394,6 +2410,13 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, if (!ui->cur_dragging) return ""; coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc); } else if (IS_CURSOR_SELECT(button)) { + if (ui->drag_start_x >= 0 && !ui->cur_dragging) { + /* + * If a mouse drag is in progress, ignore attempts to + * start a keyboard one. + */ + return NULL; + } if (!ui->cur_visible) { assert(!ui->cur_dragging); ui->cur_visible = TRUE; @@ -2410,6 +2433,15 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, startdrag = TRUE; active = TRUE; } + } else if (button == '\b' || button == 27) { + if (!ui->cur_dragging) { + ui->cur_visible = FALSE; + } else { + assert(ui->cur_visible); + reset_ui(ui); /* cancel keyboard dragging */ + ui->cur_dragging = FALSE; + } + return ""; } else if (button != LEFT_DRAG && button != RIGHT_DRAG) { return NULL; } @@ -2486,15 +2518,7 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, } } - ui->drag_start_x = -1; - ui->drag_start_y = -1; - ui->drag_end_x = -1; - ui->drag_end_y = -1; - ui->x1 = -1; - ui->y1 = -1; - ui->x2 = -1; - ui->y2 = -1; - ui->dragged = FALSE; + reset_ui(ui); active = TRUE; } @@ -2506,13 +2530,13 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, return NULL; } -static game_state *execute_move(game_state *from, char *move) +static game_state *execute_move(const game_state *from, const char *move) { game_state *ret; int x1, y1, x2, y2, mode; if (move[0] == 'S') { - char *p = move+1; + const char *p = move+1; int x, y; ret = dup_game(from); @@ -2593,8 +2617,8 @@ static game_state *execute_move(game_state *from, char *move) #define COLOUR(k) ( (k)==1 ? COL_LINE : (k)==2 ? COL_DRAG : COL_DRAGERASE ) #define MAX4(x,y,z,w) ( max(max(x,y),max(z,w)) ) -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -2605,7 +2629,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -2648,7 +2672,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -2670,7 +2694,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) sfree(ds); } -static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, +static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state, int x, int y, unsigned char *hedge, unsigned char *vedge, unsigned char *corners, unsigned long bgflags) { @@ -2727,9 +2751,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, draw_update(dr, cx, cy, TILE_SIZE+1, TILE_SIZE+1); } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { int x, y; unsigned char *hedge, *vedge, *corners; @@ -2840,14 +2865,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, sfree(corners); } -static float game_anim_length(game_state *oldstate, - game_state *newstate, int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static float game_flash_length(game_state *oldstate, - game_state *newstate, int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->cheated && !newstate->cheated) @@ -2855,12 +2880,17 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_status(const game_state *state) +{ + return state->completed ? +1 : 0; +} + +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { int pw, ph; @@ -2872,7 +2902,7 @@ static void game_print_size(game_params *params, float *x, float *y) *y = ph / 100.0F; } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { int w = state->w, h = state->h; int ink = print_mono_colour(dr, 0); @@ -2930,9 +2960,9 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Rectangles", "games.rectangles", "rectangles", + "Rectangles", "games.rectangles", "rect", default_params, - game_fetch_preset, + game_fetch_preset, NULL, decode_params, encode_params, free_params, @@ -2960,6 +2990,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, TRUE, FALSE, game_print_size, game_print, TRUE, /* wants_statusbar */ FALSE, game_timing_state,