X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=range.c;h=4dd39b97cd499f62cbd53c0d636cb26713b92d09;hb=db313b3948d27244dd7c34c2609c66d6204d8931;hp=4e33cae201f0fd4501d4b0c9ce27ae4d5d0289fb;hpb=ac6fd11ddad3cc52adeeb16a49f71666549fa547;p=sgt-puzzles.git diff --git a/range.c b/range.c index 4e33cae..4dd39b9 100644 --- a/range.c +++ b/range.c @@ -15,7 +15,8 @@ * cell. Then n must equal h + v - 1. */ -/* example instance with its encoding: +/* example instance with its encoding and textual representation, both + * solved and unsolved (made by thegame.solve and thegame.text_format) * * +--+--+--+--+--+--+--+ * | | | | | 7| | | @@ -34,6 +35,22 @@ * +--+--+--+--+--+--+--+ * * 7x7:d7b3e8e5c7a7c13e4d8b4d + * + * +--+--+--+--+--+--+--+ + * |..|..|..|..| 7|..|..| + * +--+--+--+--+--+--+--+ + * | 3|..|##|..|##|..| 8| + * +--+--+--+--+--+--+--+ + * |##|..|..|##|..| 5|..| + * +--+--+--+--+--+--+--+ + * |..|..| 7|..| 7|##|..| + * +--+--+--+--+--+--+--+ + * |..|13|..|..|..|..|..| + * +--+--+--+--+--+--+--+ + * | 4|..|##|..|##|..| 8| + * +--+--+--+--+--+--+--+ + * |##|..| 4|..|..|##|..| + * +--+--+--+--+--+--+--+ */ #include @@ -1142,7 +1159,8 @@ static int game_can_format_as_text_now(const game_params *params) static char *game_text_format(const game_state *state) { - int cellsize, r, c, i, w_string, h_string, n_string; + int r, c, i, w_string, h_string, n_string; + char cellsize; char *ret, *buf, *gridline; int const w = state->params.w, h = state->params.h; @@ -1150,7 +1168,7 @@ static char *game_text_format(const game_state *state) cellsize = 0; /* or may be used uninitialized */ for (c = 0; c < w; ++c) { - for (r = 1; r < h; ++r) { + for (r = 0; r < h; ++r) { puzzle_size k = state->grid[idx(r, c, w)]; int d; for (d = 0; k; k /= 10, ++d); @@ -1256,6 +1274,8 @@ static char *interpret_move(const game_state *state, game_ui *ui, enum {none, forwards, backwards, hint}; int const w = state->params.w, h = state->params.h; int r = ui->r, c = ui->c, action = none, cell; + int shift = button & MOD_SHFT; + button &= ~shift; if (IS_CURSOR_SELECT(button) && !ui->cursor_show) return NULL; @@ -1313,7 +1333,36 @@ static char *interpret_move(const game_state *state, game_ui *ui, int i; for (i = 0; i < 4 && cursors[i] != button; ++i); assert (i < 4); - if (!out_of_bounds(ui->r + dr[i], ui->c + dc[i], w, h)) { + if (shift) { + int pre_r = r, pre_c = c, do_pre, do_post; + cell = state->grid[idx(r, c, state->params.w)]; + do_pre = (cell == EMPTY); + + if (out_of_bounds(ui->r + dr[i], ui->c + dc[i], w, h)) { + if (do_pre) + return nfmtstr(40, "W,%d,%d", pre_r, pre_c); + else + return NULL; + } + + ui->r += dr[i]; + ui->c += dc[i]; + + cell = state->grid[idx(ui->r, ui->c, state->params.w)]; + do_post = (cell == EMPTY); + + /* (do_pre ? "..." : "") concat (do_post ? "..." : "") */ + if (do_pre && do_post) + return nfmtstr(80, "W,%d,%dW,%d,%d", + pre_r, pre_c, ui->r, ui->c); + else if (do_pre) + return nfmtstr(40, "W,%d,%d", pre_r, pre_c); + else if (do_post) + return nfmtstr(40, "W,%d,%d", ui->r, ui->c); + else + return ""; + + } else if (!out_of_bounds(ui->r + dr[i], ui->c + dc[i], w, h)) { ui->r += dr[i]; ui->c += dc[i]; } @@ -1434,7 +1483,7 @@ static int find_errors(const game_state *state, int *report) int biggest, canonical; if (!report) { - printf("dfs fail at %d\n", any_white_cell); + sfree(dsf); goto found_error; } @@ -1646,8 +1695,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds, if (!ds->started) { ds->started = TRUE; draw_rect(dr, 0, 0, wpx, hpx, COL_BACKGROUND); - draw_rect(dr, BORDER-1, BORDER-1, - ds->tilesize*w+2, ds->tilesize*h+2, COL_GRID); draw_update(dr, 0, 0, wpx, hpx); } @@ -1679,17 +1726,15 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c, cell.flash || cell.cursor ? COL_LOWLIGHT : COL_BACKGROUND); - draw_rect (draw, x, y, ts, ts, colour); - draw_rect_outline(draw, x, y, ts, ts, COL_GRID); + draw_rect_outline(draw, x, y, ts + 1, ts + 1, COL_GRID); + draw_rect (draw, x + 1, y + 1, ts - 1, ts - 1, colour); + if (cell.error) + draw_rect_outline(draw, x + 1, y + 1, ts - 1, ts - 1, COL_ERROR); switch (cell.value) { case WHITE: draw_rect(draw, tx - dotsz / 2, ty - dotsz / 2, dotsz, dotsz, cell.error ? COL_ERROR : COL_USER); - case BLACK: break; - case EMPTY: - if (cell.error) - draw_circle(draw, tx, ty, dotsz / 2, COL_ERROR, COL_GRID); - break; + case BLACK: case EMPTY: break; default: { int const colour = (cell.error ? COL_ERROR : COL_GRID); @@ -1700,7 +1745,7 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c, } } - draw_update(draw, x, y, ts, ts); + draw_update(draw, x, y, ts + 1, ts + 1); } static int game_timing_state(const game_state *state, game_ui *ui) @@ -1753,7 +1798,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize) struct game const thegame = { "Range", "games.range", "range", default_params, - game_fetch_preset, + game_fetch_preset, NULL, decode_params, encode_params, free_params,