X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=puzzles.h;h=0d5aeee14fe0b3b00bf88bea74c95243f87e9606;hb=3234912f921916a1b8da164fd61dc75579358577;hp=bb9bc6d2d20c209d50b23e9dad6c4585813f2331;hpb=2b06c127282a7e4b10308e641977091ee9c20628;p=sgt-puzzles.git diff --git a/puzzles.h b/puzzles.h index bb9bc6d..0d5aeee 100644 --- a/puzzles.h +++ b/puzzles.h @@ -184,11 +184,14 @@ void draw_polygon(drawing *dr, int *coords, int npoints, int fillcolour, int outlinecolour); void draw_circle(drawing *dr, int cx, int cy, int radius, int fillcolour, int outlinecolour); +void draw_thick_line(drawing *dr, float thickness, + float x1, float y1, float x2, float y2, int colour); void clip(drawing *dr, int x, int y, int w, int h); void unclip(drawing *dr); void start_draw(drawing *dr); void draw_update(drawing *dr, int x, int y, int w, int h); void end_draw(drawing *dr); +char *text_fallback(drawing *dr, const char *const *strings, int nstrings); void status_bar(drawing *dr, char *text); blitter *blitter_new(drawing *dr, int w, int h); void blitter_free(drawing *dr, blitter *bl); @@ -225,9 +228,11 @@ void print_line_dotted(drawing *dr, int dotted); midend *midend_new(frontend *fe, const game *ourgame, const drawing_api *drapi, void *drhandle); void midend_free(midend *me); +const game *midend_which_game(midend *me); void midend_set_params(midend *me, game_params *params); game_params *midend_get_params(midend *me); void midend_size(midend *me, int *x, int *y, int user_size); +void midend_reset_tilesize(midend *me); void midend_new_game(midend *me); void midend_restart_game(midend *me); void midend_stop_anim(midend *me); @@ -247,9 +252,13 @@ config_item *midend_get_config(midend *me, int which, char **wintitle); char *midend_set_config(midend *me, int which, config_item *cfg); char *midend_game_id(midend *me, char *id); char *midend_get_game_id(midend *me); +char *midend_get_random_seed(midend *me); int midend_can_format_as_text_now(midend *me); char *midend_text_format(midend *me); char *midend_solve(midend *me); +int midend_status(midend *me); +int midend_can_undo(midend *me); +int midend_can_redo(midend *me); void midend_supersede_game_desc(midend *me, char *desc, char *privdesc); char *midend_rewrite_statusbar(midend *me, char *text); void midend_serialise(midend *me, @@ -258,6 +267,9 @@ void midend_serialise(midend *me, char *midend_deserialise(midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx); +char *identify_game(char **name, int (*read)(void *ctx, void *buf, int len), + void *rctx); +void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx); /* Printing functions supplied by the mid-end */ char *midend_print_puzzle(midend *me, document *doc, int with_soln); int midend_tilesize(midend *me); @@ -341,6 +353,43 @@ void edsf_merge(int *dsf, int v1, int v2, int inverse); void dsf_merge(int *dsf, int v1, int v2); void dsf_init(int *dsf, int len); +/* + * tdq.c + */ + +/* + * Data structure implementing a 'to-do queue', a simple + * de-duplicating to-do list mechanism. + * + * Specification: a tdq is a queue which can hold integers from 0 to + * n-1, where n was some constant specified at tdq creation time. No + * integer may appear in the queue's current contents more than once; + * an attempt to add an already-present integer again will do nothing, + * so that that integer is removed from the queue at the position + * where it was _first_ inserted. The add and remove operations take + * constant time. + * + * The idea is that you might use this in applications like solvers: + * keep a tdq listing the indices of grid squares that you currently + * need to process in some way. Whenever you modify a square in a way + * that will require you to re-scan its neighbours, add them to the + * list with tdq_add; meanwhile you're constantly taking elements off + * the list when you need another square to process. In solvers where + * deductions are mostly localised, this should prevent repeated + * O(N^2) loops over the whole grid looking for something to do. (But + * if only _most_ of the deductions are localised, then you should + * respond to an empty to-do list by re-adding everything using + * tdq_fill, so _then_ you rescan the whole grid looking for newly + * enabled non-local deductions. Only if you've done that and emptied + * the list again finding nothing new to do are you actually done.) + */ +typedef struct tdq tdq; +tdq *tdq_new(int n); +void tdq_free(tdq *tdq); +void tdq_add(tdq *tdq, int k); +int tdq_remove(tdq *tdq); /* returns -1 if nothing available */ +void tdq_fill(tdq *tdq); /* add everything to the tdq at once */ + /* * laydomino.c */ @@ -355,13 +404,13 @@ extern char ver[]; /* * random.c */ -random_state *random_new(char *seed, int len); +random_state *random_new(const char *seed, int len); random_state *random_copy(random_state *tocopy); unsigned long random_bits(random_state *state, int bits); unsigned long random_upto(random_state *state, unsigned long limit); void random_free(random_state *state); char *random_state_encode(random_state *state); -random_state *random_state_decode(char *input); +random_state *random_state_decode(const char *input); /* random.c also exports SHA, which occasionally comes in useful. */ #if __STDC_VERSION__ >= 199901L #include @@ -378,9 +427,9 @@ typedef struct { uint32 lenhi, lenlo; } SHA_State; void SHA_Init(SHA_State *s); -void SHA_Bytes(SHA_State *s, void *p, int len); +void SHA_Bytes(SHA_State *s, const void *p, int len); void SHA_Final(SHA_State *s, unsigned char *output); -void SHA_Simple(void *p, int len, unsigned char *output); +void SHA_Simple(const void *p, int len, unsigned char *output); /* * printing.c @@ -431,54 +480,57 @@ struct game { game_params *(*default_params)(void); int (*fetch_preset)(int i, char **name, game_params **params); void (*decode_params)(game_params *, char const *string); - char *(*encode_params)(game_params *, int full); + char *(*encode_params)(const game_params *, int full); void (*free_params)(game_params *params); - game_params *(*dup_params)(game_params *params); + game_params *(*dup_params)(const game_params *params); int can_configure; - config_item *(*configure)(game_params *params); - game_params *(*custom_params)(config_item *cfg); - char *(*validate_params)(game_params *params, int full); - char *(*new_desc)(game_params *params, random_state *rs, + config_item *(*configure)(const game_params *params); + game_params *(*custom_params)(const config_item *cfg); + char *(*validate_params)(const game_params *params, int full); + char *(*new_desc)(const game_params *params, random_state *rs, char **aux, int interactive); - char *(*validate_desc)(game_params *params, char *desc); - game_state *(*new_game)(midend *me, game_params *params, char *desc); - game_state *(*dup_game)(game_state *state); + char *(*validate_desc)(const game_params *params, const char *desc); + game_state *(*new_game)(midend *me, const game_params *params, + const char *desc); + game_state *(*dup_game)(const game_state *state); void (*free_game)(game_state *state); int can_solve; - char *(*solve)(game_state *orig, game_state *curr, - char *aux, char **error); + char *(*solve)(const game_state *orig, const game_state *curr, + const char *aux, char **error); int can_format_as_text_ever; - int (*can_format_as_text_now)(game_params *params); - char *(*text_format)(game_state *state); - game_ui *(*new_ui)(game_state *state); + int (*can_format_as_text_now)(const game_params *params); + char *(*text_format)(const game_state *state); + game_ui *(*new_ui)(const game_state *state); void (*free_ui)(game_ui *ui); - char *(*encode_ui)(game_ui *ui); - void (*decode_ui)(game_ui *ui, char *encoding); - void (*changed_state)(game_ui *ui, game_state *oldstate, - game_state *newstate); - char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button); - game_state *(*execute_move)(game_state *state, char *move); + char *(*encode_ui)(const game_ui *ui); + void (*decode_ui)(game_ui *ui, const char *encoding); + void (*changed_state)(game_ui *ui, const game_state *oldstate, + const game_state *newstate); + char *(*interpret_move)(const game_state *state, game_ui *ui, + const game_drawstate *ds, int x, int y, int button); + game_state *(*execute_move)(const game_state *state, const char *move); int preferred_tilesize; - void (*compute_size)(game_params *params, int tilesize, int *x, int *y); + void (*compute_size)(const game_params *params, int tilesize, + int *x, int *y); void (*set_size)(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize); + const game_params *params, int tilesize); float *(*colours)(frontend *fe, int *ncolours); - game_drawstate *(*new_drawstate)(drawing *dr, game_state *state); + game_drawstate *(*new_drawstate)(drawing *dr, const game_state *state); void (*free_drawstate)(drawing *dr, game_drawstate *ds); - void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *newstate, int dir, game_ui *ui, float anim_time, - float flash_time); - float (*anim_length)(game_state *oldstate, game_state *newstate, int dir, - game_ui *ui); - float (*flash_length)(game_state *oldstate, game_state *newstate, int dir, - game_ui *ui); + void (*redraw)(drawing *dr, game_drawstate *ds, const game_state *oldstate, + const game_state *newstate, int dir, const game_ui *ui, + float anim_time, float flash_time); + float (*anim_length)(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui); + float (*flash_length)(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui); + int (*status)(const game_state *state); int can_print, can_print_in_colour; - void (*print_size)(game_params *params, float *x, float *y); - void (*print)(drawing *dr, game_state *state, int tilesize); + void (*print_size)(const game_params *params, float *x, float *y); + void (*print)(drawing *dr, const game_state *state, int tilesize); int wants_statusbar; int is_timed; - int (*timing_state)(game_state *state, game_ui *ui); + int (*timing_state)(const game_state *state, game_ui *ui); int flags; }; @@ -516,6 +568,11 @@ struct drawing_api { void (*end_doc)(void *handle); void (*line_width)(void *handle, float width); void (*line_dotted)(void *handle, int dotted); + char *(*text_fallback)(void *handle, const char *const *strings, + int nstrings); + void (*draw_thick_line)(void *handle, float thickness, + float x1, float y1, float x2, float y2, + int colour); }; /* @@ -530,4 +587,7 @@ extern const int gamecount; extern const game thegame; #endif +/* A little bit of help to lazy developers */ +#define DEFAULT_STATUSBAR_TEXT "Use status_bar() to fill this in." + #endif /* PUZZLES_PUZZLES_H */