X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=puzzles.h;h=0d5aeee14fe0b3b00bf88bea74c95243f87e9606;hb=3234912f921916a1b8da164fd61dc75579358577;hp=421d030cb5b01960e9cb0b8870c5743516740ee0;hpb=0b93de904a98f119b1a95d3a53029f1ed4bfb9b3;p=sgt-puzzles.git diff --git a/puzzles.h b/puzzles.h index 421d030..0d5aeee 100644 --- a/puzzles.h +++ b/puzzles.h @@ -404,13 +404,13 @@ extern char ver[]; /* * random.c */ -random_state *random_new(char *seed, int len); +random_state *random_new(const char *seed, int len); random_state *random_copy(random_state *tocopy); unsigned long random_bits(random_state *state, int bits); unsigned long random_upto(random_state *state, unsigned long limit); void random_free(random_state *state); char *random_state_encode(random_state *state); -random_state *random_state_decode(char *input); +random_state *random_state_decode(const char *input); /* random.c also exports SHA, which occasionally comes in useful. */ #if __STDC_VERSION__ >= 199901L #include @@ -427,9 +427,9 @@ typedef struct { uint32 lenhi, lenlo; } SHA_State; void SHA_Init(SHA_State *s); -void SHA_Bytes(SHA_State *s, void *p, int len); +void SHA_Bytes(SHA_State *s, const void *p, int len); void SHA_Final(SHA_State *s, unsigned char *output); -void SHA_Simple(void *p, int len, unsigned char *output); +void SHA_Simple(const void *p, int len, unsigned char *output); /* * printing.c @@ -480,55 +480,57 @@ struct game { game_params *(*default_params)(void); int (*fetch_preset)(int i, char **name, game_params **params); void (*decode_params)(game_params *, char const *string); - char *(*encode_params)(game_params *, int full); + char *(*encode_params)(const game_params *, int full); void (*free_params)(game_params *params); - game_params *(*dup_params)(game_params *params); + game_params *(*dup_params)(const game_params *params); int can_configure; - config_item *(*configure)(game_params *params); - game_params *(*custom_params)(config_item *cfg); - char *(*validate_params)(game_params *params, int full); + config_item *(*configure)(const game_params *params); + game_params *(*custom_params)(const config_item *cfg); + char *(*validate_params)(const game_params *params, int full); char *(*new_desc)(const game_params *params, random_state *rs, char **aux, int interactive); - char *(*validate_desc)(const game_params *params, char *desc); - game_state *(*new_game)(midend *me, game_params *params, char *desc); - game_state *(*dup_game)(game_state *state); + char *(*validate_desc)(const game_params *params, const char *desc); + game_state *(*new_game)(midend *me, const game_params *params, + const char *desc); + game_state *(*dup_game)(const game_state *state); void (*free_game)(game_state *state); int can_solve; - char *(*solve)(game_state *orig, game_state *curr, - char *aux, char **error); + char *(*solve)(const game_state *orig, const game_state *curr, + const char *aux, char **error); int can_format_as_text_ever; - int (*can_format_as_text_now)(game_params *params); - char *(*text_format)(game_state *state); - game_ui *(*new_ui)(game_state *state); + int (*can_format_as_text_now)(const game_params *params); + char *(*text_format)(const game_state *state); + game_ui *(*new_ui)(const game_state *state); void (*free_ui)(game_ui *ui); - char *(*encode_ui)(game_ui *ui); - void (*decode_ui)(game_ui *ui, char *encoding); - void (*changed_state)(game_ui *ui, game_state *oldstate, - game_state *newstate); - char *(*interpret_move)(game_state *state, game_ui *ui, + char *(*encode_ui)(const game_ui *ui); + void (*decode_ui)(game_ui *ui, const char *encoding); + void (*changed_state)(game_ui *ui, const game_state *oldstate, + const game_state *newstate); + char *(*interpret_move)(const game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button); - game_state *(*execute_move)(game_state *state, char *move); + game_state *(*execute_move)(const game_state *state, const char *move); int preferred_tilesize; - void (*compute_size)(game_params *params, int tilesize, int *x, int *y); + void (*compute_size)(const game_params *params, int tilesize, + int *x, int *y); void (*set_size)(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize); + const game_params *params, int tilesize); float *(*colours)(frontend *fe, int *ncolours); - game_drawstate *(*new_drawstate)(drawing *dr, game_state *state); + game_drawstate *(*new_drawstate)(drawing *dr, const game_state *state); void (*free_drawstate)(drawing *dr, game_drawstate *ds); - void (*redraw)(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *newstate, int dir, game_ui *ui, float anim_time, - float flash_time); - float (*anim_length)(game_state *oldstate, game_state *newstate, int dir, - game_ui *ui); - float (*flash_length)(game_state *oldstate, game_state *newstate, int dir, - game_ui *ui); - int (*status)(game_state *state); + void (*redraw)(drawing *dr, game_drawstate *ds, const game_state *oldstate, + const game_state *newstate, int dir, const game_ui *ui, + float anim_time, float flash_time); + float (*anim_length)(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui); + float (*flash_length)(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui); + int (*status)(const game_state *state); int can_print, can_print_in_colour; - void (*print_size)(game_params *params, float *x, float *y); - void (*print)(drawing *dr, game_state *state, int tilesize); + void (*print_size)(const game_params *params, float *x, float *y); + void (*print)(drawing *dr, const game_state *state, int tilesize); int wants_statusbar; int is_timed; - int (*timing_state)(game_state *state, game_ui *ui); + int (*timing_state)(const game_state *state, game_ui *ui); int flags; }; @@ -585,4 +587,7 @@ extern const int gamecount; extern const game thegame; #endif +/* A little bit of help to lazy developers */ +#define DEFAULT_STATUSBAR_TEXT "Use status_bar() to fill this in." + #endif /* PUZZLES_PUZZLES_H */