X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=puzzles.but;h=523574c33d50630afe4e178207efedee01cba689;hb=3ce69e84cad15844282d691fa03e711c5353c05e;hp=def571e59f72d548ccc1db39becf560d03ae5593;hpb=ef5c017a5f6863b5f8f2085b0c26106765d73ffb;p=sgt-puzzles.git diff --git a/puzzles.but b/puzzles.but index def571e..523574c 100644 --- a/puzzles.but +++ b/puzzles.but @@ -662,6 +662,13 @@ Alternatively, use the cursor keys to move the position indicator around the edge of the grid, and use the return key to move the row/column in the direction indicated. +You can also move the tiles directly. Move the cursor onto a tile, +hold Control and press an arrow key to move the tile under the +cursor and move the cursor along with the tile. Or, hold Shift to +move only the tile. Pressing Enter simulates holding down Control +(press Enter again to release), while pressing Space simulates +holding down shift. + (All the actions described in \k{common-actions} are also available.) \H{sixteen-params} \I{parameters, for Sixteen}Sixteen parameters @@ -753,7 +760,7 @@ for, the more likely it is that solutions shorter than the target length will turn out to be possible. -\C{rectangles} \i{Rectangles} +\C{rect} \i{Rectangles} \cfg{winhelp-topic}{games.rectangles} @@ -772,9 +779,10 @@ quite as good as hand-crafted puzzles would be, but on the plus side you get an inexhaustible supply of puzzles tailored to your own specification. -\B{nikoli-rect} \W{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm} +\B{nikoli-rect} \W{http://www.nikoli.co.jp/en/puzzles/shikaku.html}\cw{http://www.nikoli.co.jp/en/puzzles/shikaku.html} +(beware of Flash) -\B{puzzle-palace-rect} \W{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en} +\B{puzzle-palace-rect} \W{https://web.archive.org/web/20041024001459/http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{https://web.archive.org/web/20041024001459/http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en} \H{rectangles-controls} \I{controls, for Rectangles}Rectangles controls @@ -963,7 +971,8 @@ of the modern form of the puzzle, and it was first published in of the history of the puzzle can be found on Wikipedia \k{wikipedia-solo}. -\B{nikoli-solo} \W{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm} +\B{nikoli-solo} \W{http://www.nikoli.co.jp/en/puzzles/sudoku.html}\cw{http://www.nikoli.co.jp/en/puzzles/sudoku.html} +(beware of Flash) \B{wikipedia-solo} \W{http://en.wikipedia.org/wiki/Sudoku}\cw{http://en.wikipedia.org/wiki/Sudoku} @@ -1506,7 +1515,7 @@ to position the points so that no line crosses another. I originally saw this in the form of a Flash game called \i{Planarity} \k{Planarity}, written by John Tantalo. -\B{Planarity} \W{http://home.cwru.edu/~jnt5/Planarity}\cw{http://home.cwru.edu/~jnt5/Planarity} +\B{Planarity} \W{http://planarity.net}\cw{http://planarity.net} \H{untangle-controls} \i{Untangle controls} @@ -1578,7 +1587,7 @@ of the beam behaviours shown above: \c |......O.| \c H........| \c |.....O..| -\c 12-RH--- +\c 12-RR--- As shown, it is possible for a beam to receive multiple reflections before re-emerging (see turn 3). Similarly, a beam may be reflected @@ -1699,7 +1708,7 @@ grid because that would immediately cause a loop.) Credit for this puzzle goes to \i{Nikoli} \k{nikoli-slant}. \B{nikoli-slant} -\W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm} +\W{http://www.nikoli.co.jp/ja/puzzles/gokigen_naname}\cw{http://www.nikoli.co.jp/ja/puzzles/gokigen_naname} (in Japanese) \H{slant-controls} \i{Slant controls} @@ -1777,7 +1786,7 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-lightup}. Light Up was contributed to this collection by James Harvey. \B{nikoli-lightup} -\W{http://www.nikoli.co.jp/puzzles/32/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/32/index-e.htm} +\W{http://www.nikoli.co.jp/en/puzzles/akari.html}\cw{http://www.nikoli.co.jp/en/puzzles/akari.html} (beware of Flash) \H{lightup-controls} \i{Light Up controls} @@ -1952,7 +1961,7 @@ and subsequently enhanced to handle various types of non-square grid by Lambros Lambrou. \B{nikoli-loopy} -\W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm} +\W{http://www.nikoli.co.jp/en/puzzles/slitherlink.html}\cw{http://www.nikoli.co.jp/en/puzzles/slitherlink.html} (beware of Flash) \H{loopy-controls} \i{Loopy controls} @@ -2103,7 +2112,9 @@ remainder of a row once you have placed all its tents.) You can also use the cursor keys to move around the grid. Pressing the return key over an empty square will place a tent, and pressing the space bar over an empty square will colour it green; either key will -clear an occupied square. +clear an occupied square. Holding Shift and pressing the cursor keys +will colour empty squares green. Holding Control and pressing the +cursor keys will colour green both empty squares and squares with tents. (All the actions described in \k{common-actions} are also available.) @@ -2154,7 +2165,8 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-bridges}. Bridges was contributed to this collection by James Harvey. \B{nikoli-bridges} -\W{http://www.nikoli.co.jp/puzzles/14/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/14/index-e.htm} +\W{http://www.nikoli.co.jp/en/puzzles/hashiwokakero.html}\cw{http://www.nikoli.co.jp/en/puzzles/hashiwokakero.html} +(beware of Flash) \H{bridges-controls} \i{Bridges controls} @@ -2186,12 +2198,18 @@ it and restore your ability to modify it. You can also use the cursor keys to move around the grid: if possible the cursor will always move orthogonally, otherwise it will move -towards the nearest island to the indicated direction. Pressing the -return key followed by a cursor key will lay a bridge in that direction -(if available); pressing the space bar followed by a cursor key will -lay a \q{non-bridge} marker. +towards the nearest island to the indicated direction. Holding Control +and pressing a cursor key will lay a bridge in that direction (if +available); Shift and a cursor key will lay a \q{non-bridge} marker. +Pressing the return key followed by a cursor key will also lay a +bridge in that direction. -You can mark an island as finished by pressing the return key twice. +You can mark an island as finished by pressing the space bar or by +pressing the return key twice. + +By pressing a number key, you can jump to the nearest island with that +number. Letters \q{a}, ..., \q{f} count as 10, ..., 15 and \q{0} as +16. Violations of the puzzle rules will be marked in red: @@ -2330,8 +2348,8 @@ a number, or when you left-click and press space. Right-clicking and pressing space will also erase pencil marks. As for Solo, the cursor keys can be used in conjunction with the digit -keys to set numbers or pencil marks. You can also use the 'M' key to -auto-fill every numeric hint, ready for removal as required, or the 'H' +keys to set numbers or pencil marks. You can also use the \q{M} key to +auto-fill every numeric hint, ready for removal as required, or the \q{H} key to do the same but also to remove all obvious hints. Alternatively, use the cursor keys to move the mark around the grid. @@ -2387,7 +2405,7 @@ English as \q{Spiral Galaxies}. Galaxies was contributed to this collection by James Harvey. -\B{nikoli-galaxies} \W{http://www.nikoli.co.jp/en/puzzles/astronomical_show/}\cw{http://www.nikoli.co.jp/en/puzzles/astronomical_show/} +\B{nikoli-galaxies} \W{http://www.nikoli.co.jp/en/puzzles/astronomical_show.html}\cw{http://www.nikoli.co.jp/en/puzzles/astronomical_show.html} \H{galaxies-controls} \i{Galaxies controls} @@ -2460,7 +2478,7 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-fillomino}. Filling was contributed to this collection by Jonas K\u00F6{oe}lker. \B{nikoli-fillomino} -\W{http://www.nikoli.co.jp/en/puzzles/fillomino/}\cw{http://www.nikoli.co.jp/en/puzzles/fillomino/} +\W{http://www.nikoli.co.jp/en/puzzles/fillomino.html}\cw{http://www.nikoli.co.jp/en/puzzles/fillomino.html} \H{filling-controls} \I{controls, for Filling}Filling controls @@ -2712,7 +2730,7 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-hitori} who call it Singles was contributed to this collection by James Harvey. \B{nikoli-hitori} -\W{http://www.nikoli.com/en/puzzles/hitori/index.html}\cw{http://www.nikoli.com/en/puzzles/hitori/index.html} +\W{http://www.nikoli.com/en/puzzles/hitori.html}\cw{http://www.nikoli.com/en/puzzles/hitori.html} (beware of Flash) \H{singles-controls} \i{Singles controls} @@ -2930,7 +2948,7 @@ it \q{Kurodoko}, \q{Kuromasu} or \q{Where is Black Cells}. Range was contributed to this collection by Jonas K\u00F6{oe}lker. \B{nikoli-range} -\W{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/}\cw{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/} +\W{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells.html}\cw{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells.html} \H{range-controls} \I{controls, for Range}Range controls @@ -2990,7 +3008,8 @@ Credit for this puzzle goes to \i{Nikoli}, who call it \q{Masyu}. Thanks to James Harvey for assistance with the implementation. \B{nikoli-pearl} -\W{http://www.nikoli.co.jp/en/puzzles/masyu/}\cw{http://www.nikoli.co.jp/en/puzzles/masyu/} +\W{http://www.nikoli.co.jp/en/puzzles/masyu.html}\cw{http://www.nikoli.co.jp/en/puzzles/masyu.html} +(beware of Flash) \H{pearl-controls} \I{controls, for Pearl}Pearl controls @@ -3009,7 +3028,7 @@ white clue has to be a corner, but don't yet know which way the corner turns, you might mark the one way it \e{can't} go with a cross.) Alternatively, use the cursor keys to move the cursor. Use the Enter -key to begin and end keyboard `drag' operations. Use the Space, +key to begin and end keyboard \q{drag} operations. Use the Space, Escape or Backspace keys to cancel the drag. Or, hold Control while dragging with the cursor keys to toggle segments as you move between squares. @@ -3179,7 +3198,7 @@ running its own internal solver. You win if you can make the whole grid the same colour in that many moves or fewer. I saw this game (with a fixed grid size, fixed number of colours, and -fixed move limit) at \W{http://floodit.appspot.com}\cw{floodit.appspot.com}. +fixed move limit) at http://floodit.appspot.com (no longer accessible). \H{flood-controls} \I{controls, for Flood}Flood controls @@ -3283,6 +3302,47 @@ more twiddly and interesting. If you want to restore the possibility, turn this option off. +\C{palisade} \i{Palisade} + +\cfg{winhelp-topic}{games.palisade} + +You're given a grid of squares, some of which contain numbers. Your +goal is to subdivide the grid into contiguous regions, all of the same +(given) size, such that each square containing a number is adjacent to +exactly that many edges (including those between the inside and the +outside of the grid). + +Credit for this puzzle goes to \i{Nikoli}, who call it \q{Five Cells}. +\k{nikoli-palisade}. + +Palisade was contributed to this collection by Jonas K\u00F6{oe}lker. + +\B{nikoli-palisade} +\W{http://nikoli.co.jp/en/puzzles/five_cells.html}\cw{http://nikoli.co.jp/en/puzzles/five_cells.html} + +\H{palisade-controls} \I{controls, for Palisade}Palisade controls + +Left-click to place an edge. Right-click to indicate \q{no edge}. +Alternatively, the arrow keys will move a keyboard cursor. Holding +Control while pressing an arrow key will place an edge. Press +Shift-arrowkey to switch off an edge. Repeat an action to perform +its inverse. + +(All the actions described in \k{common-actions} are also available.) + +\H{Palisade-parameters} \I{parameters, for Palisade}Palisade parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. + +\dt \e{Region size} + +\dd The size of the regions into which the grid must be subdivided. + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2014 Simon Tatham.