X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=puzzles.but;h=2c448b8030a947d04da986df5ccf0839501c23c0;hb=db313b3948d27244dd7c34c2609c66d6204d8931;hp=7e8eeacb92ec8a703854af8156aff5ec53b6b256;hpb=3448fe1b477bf9ed79b83cd788918c6bdc8b33a4;p=sgt-puzzles.git diff --git a/puzzles.but b/puzzles.but index 7e8eeac..2c448b8 100644 --- a/puzzles.but +++ b/puzzles.but @@ -13,6 +13,12 @@ \cfg{html-contents-depth-1}{2} \cfg{html-leaf-contains-contents}{true} +\cfg{chm-filename}{puzzles.chm} +\cfg{chm-contents-filename}{index.html} +\cfg{chm-template-filename}{%k.html} +\cfg{chm-head-end}{} +\cfg{chm-extra-file}{chm.css} + \cfg{info-filename}{puzzles.info} \cfg{ps-filename}{puzzles.ps} @@ -65,13 +71,13 @@ with the game binaries or the code, except pretending you wrote them yourself, or suing me if anything goes wrong. The most recent versions, and \i{source code}, can be found at -\I{website}\W{http://www.chiark.greenend.org.uk/~sgtatham/puzzles/}\cw{http://www.chiark.greenend.org.uk/~sgtatham/puzzles/}. +\I{website}\W{https://www.chiark.greenend.org.uk/~sgtatham/puzzles/}\cw{https://www.chiark.greenend.org.uk/~sgtatham/puzzles/}. Please report \I{feedback}\i{bugs} to \W{mailto:anakin@pobox.com}\cw{anakin@pobox.com}. You might find it helpful to read this article before reporting a bug: -\W{http://www.chiark.greenend.org.uk/~sgtatham/bugs.html}\cw{http://www.chiark.greenend.org.uk/~sgtatham/bugs.html} +\W{https://www.chiark.greenend.org.uk/~sgtatham/bugs.html}\cw{https://www.chiark.greenend.org.uk/~sgtatham/bugs.html} \ii{Patches} are welcome. Especially if they provide a new front end (to make all these games run on another platform), or a new game. @@ -760,7 +766,7 @@ for, the more likely it is that solutions shorter than the target length will turn out to be possible. -\C{rectangles} \i{Rectangles} +\C{rect} \i{Rectangles} \cfg{winhelp-topic}{games.rectangles} @@ -779,9 +785,10 @@ quite as good as hand-crafted puzzles would be, but on the plus side you get an inexhaustible supply of puzzles tailored to your own specification. -\B{nikoli-rect} \W{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm} +\B{nikoli-rect} \W{http://www.nikoli.co.jp/en/puzzles/shikaku.html}\cw{http://www.nikoli.co.jp/en/puzzles/shikaku.html} +(beware of Flash) -\B{puzzle-palace-rect} \W{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en} +\B{puzzle-palace-rect} \W{https://web.archive.org/web/20041024001459/http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{https://web.archive.org/web/20041024001459/http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en} \H{rectangles-controls} \I{controls, for Rectangles}Rectangles controls @@ -970,7 +977,8 @@ of the modern form of the puzzle, and it was first published in of the history of the puzzle can be found on Wikipedia \k{wikipedia-solo}. -\B{nikoli-solo} \W{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm} +\B{nikoli-solo} \W{http://www.nikoli.co.jp/en/puzzles/sudoku.html}\cw{http://www.nikoli.co.jp/en/puzzles/sudoku.html} +(beware of Flash) \B{wikipedia-solo} \W{http://en.wikipedia.org/wiki/Sudoku}\cw{http://en.wikipedia.org/wiki/Sudoku} @@ -1513,7 +1521,7 @@ to position the points so that no line crosses another. I originally saw this in the form of a Flash game called \i{Planarity} \k{Planarity}, written by John Tantalo. -\B{Planarity} \W{http://home.cwru.edu/~jnt5/Planarity}\cw{http://home.cwru.edu/~jnt5/Planarity} +\B{Planarity} \W{http://planarity.net}\cw{http://planarity.net} \H{untangle-controls} \i{Untangle controls} @@ -1551,11 +1559,11 @@ affected by balls in one of the following ways: re-emerge. This includes beams that meet a ball on the first rank of the arena. -\b A beam with a ball to its front-left square gets deflected 90 degrees - to the right. +\b A beam with a ball in its front-left square and no ball ahead of it + gets deflected 90 degrees to the right. -\b A beam with a ball to its front-right square gets similarly deflected - to the left. +\b A beam with a ball in its front-right square and no ball ahead of + it gets similarly deflected to the left. \b A beam that would re-emerge from its entry location is considered to be \q{reflected}. @@ -1585,7 +1593,7 @@ of the beam behaviours shown above: \c |......O.| \c H........| \c |.....O..| -\c 12-RH--- +\c 12-RR--- As shown, it is possible for a beam to receive multiple reflections before re-emerging (see turn 3). Similarly, a beam may be reflected @@ -1706,7 +1714,7 @@ grid because that would immediately cause a loop.) Credit for this puzzle goes to \i{Nikoli} \k{nikoli-slant}. \B{nikoli-slant} -\W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm} +\W{http://www.nikoli.co.jp/ja/puzzles/gokigen_naname}\cw{http://www.nikoli.co.jp/ja/puzzles/gokigen_naname} (in Japanese) \H{slant-controls} \i{Slant controls} @@ -1784,7 +1792,7 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-lightup}. Light Up was contributed to this collection by James Harvey. \B{nikoli-lightup} -\W{http://www.nikoli.co.jp/puzzles/32/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/32/index-e.htm} +\W{http://www.nikoli.co.jp/en/puzzles/akari.html}\cw{http://www.nikoli.co.jp/en/puzzles/akari.html} (beware of Flash) \H{lightup-controls} \i{Light Up controls} @@ -1959,7 +1967,7 @@ and subsequently enhanced to handle various types of non-square grid by Lambros Lambrou. \B{nikoli-loopy} -\W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm} +\W{http://www.nikoli.co.jp/en/puzzles/slitherlink.html}\cw{http://www.nikoli.co.jp/en/puzzles/slitherlink.html} (beware of Flash) \H{loopy-controls} \i{Loopy controls} @@ -2110,7 +2118,9 @@ remainder of a row once you have placed all its tents.) You can also use the cursor keys to move around the grid. Pressing the return key over an empty square will place a tent, and pressing the space bar over an empty square will colour it green; either key will -clear an occupied square. +clear an occupied square. Holding Shift and pressing the cursor keys +will colour empty squares green. Holding Control and pressing the +cursor keys will colour green both empty squares and squares with tents. (All the actions described in \k{common-actions} are also available.) @@ -2161,7 +2171,8 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-bridges}. Bridges was contributed to this collection by James Harvey. \B{nikoli-bridges} -\W{http://www.nikoli.co.jp/puzzles/14/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/14/index-e.htm} +\W{http://www.nikoli.co.jp/en/puzzles/hashiwokakero.html}\cw{http://www.nikoli.co.jp/en/puzzles/hashiwokakero.html} +(beware of Flash) \H{bridges-controls} \i{Bridges controls} @@ -2400,7 +2411,7 @@ English as \q{Spiral Galaxies}. Galaxies was contributed to this collection by James Harvey. -\B{nikoli-galaxies} \W{http://www.nikoli.co.jp/en/puzzles/astronomical_show/}\cw{http://www.nikoli.co.jp/en/puzzles/astronomical_show/} +\B{nikoli-galaxies} \W{http://www.nikoli.co.jp/en/puzzles/astronomical_show.html}\cw{http://www.nikoli.co.jp/en/puzzles/astronomical_show.html} \H{galaxies-controls} \i{Galaxies controls} @@ -2473,7 +2484,7 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-fillomino}. Filling was contributed to this collection by Jonas K\u00F6{oe}lker. \B{nikoli-fillomino} -\W{http://www.nikoli.co.jp/en/puzzles/fillomino/}\cw{http://www.nikoli.co.jp/en/puzzles/fillomino/} +\W{http://www.nikoli.co.jp/en/puzzles/fillomino.html}\cw{http://www.nikoli.co.jp/en/puzzles/fillomino.html} \H{filling-controls} \I{controls, for Filling}Filling controls @@ -2725,7 +2736,7 @@ Credit for this puzzle goes to \i{Nikoli} \k{nikoli-hitori} who call it Singles was contributed to this collection by James Harvey. \B{nikoli-hitori} -\W{http://www.nikoli.com/en/puzzles/hitori/index.html}\cw{http://www.nikoli.com/en/puzzles/hitori/index.html} +\W{http://www.nikoli.com/en/puzzles/hitori.html}\cw{http://www.nikoli.com/en/puzzles/hitori.html} (beware of Flash) \H{singles-controls} \i{Singles controls} @@ -2943,7 +2954,7 @@ it \q{Kurodoko}, \q{Kuromasu} or \q{Where is Black Cells}. Range was contributed to this collection by Jonas K\u00F6{oe}lker. \B{nikoli-range} -\W{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/}\cw{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/} +\W{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells.html}\cw{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells.html} \H{range-controls} \I{controls, for Range}Range controls @@ -3003,7 +3014,8 @@ Credit for this puzzle goes to \i{Nikoli}, who call it \q{Masyu}. Thanks to James Harvey for assistance with the implementation. \B{nikoli-pearl} -\W{http://www.nikoli.co.jp/en/puzzles/masyu/}\cw{http://www.nikoli.co.jp/en/puzzles/masyu/} +\W{http://www.nikoli.co.jp/en/puzzles/masyu.html}\cw{http://www.nikoli.co.jp/en/puzzles/masyu.html} +(beware of Flash) \H{pearl-controls} \I{controls, for Pearl}Pearl controls @@ -3192,7 +3204,7 @@ running its own internal solver. You win if you can make the whole grid the same colour in that many moves or fewer. I saw this game (with a fixed grid size, fixed number of colours, and -fixed move limit) at \W{http://floodit.appspot.com}\cw{floodit.appspot.com}. +fixed move limit) at http://floodit.appspot.com (no longer accessible). \H{flood-controls} \I{controls, for Flood}Flood controls