X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=pegs.c;h=427633a678a040d42cc15c6a6d241f6bb1b4f6dc;hb=af59dcf6858264103bbc621761feee3aed5aaf2a;hp=4abe116b310d487bad820589cbdbd18fd775ec0e;hpb=ca6950b0f7f7ccb3b8f86673a3626e1b4122bbb0;p=sgt-puzzles.git diff --git a/pegs.c b/pegs.c index 4abe116..427633a 100644 --- a/pegs.c +++ b/pegs.c @@ -668,7 +668,7 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { int w = params->w, h = params->h; game_state *state = snew(game_state); @@ -929,16 +929,16 @@ static void game_compute_size(game_params *params, int tilesize, *y = TILESIZE * params->h + 2 * BORDER; } -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { ds->tilesize = tilesize; assert(TILESIZE > 0); if (ds->drag_background) - blitter_free(ds->drag_background); - ds->drag_background = blitter_new(TILESIZE, TILESIZE); + blitter_free(dr, ds->drag_background); + ds->drag_background = blitter_new(dr, TILESIZE, TILESIZE); } static float *game_colours(frontend *fe, game_state *state, int *ncolours) @@ -955,7 +955,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { int w = state->w, h = state->h; struct game_drawstate *ds = snew(struct game_drawstate); @@ -978,33 +978,33 @@ static game_drawstate *game_new_drawstate(game_state *state) return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { if (ds->drag_background) - blitter_free(ds->drag_background); + blitter_free(dr, ds->drag_background); sfree(ds->grid); sfree(ds); } -static void draw_tile(frontend *fe, game_drawstate *ds, +static void draw_tile(drawing *dr, game_drawstate *ds, int x, int y, int v, int bgcolour) { if (bgcolour >= 0) { - draw_rect(fe, x, y, TILESIZE, TILESIZE, bgcolour); + draw_rect(dr, x, y, TILESIZE, TILESIZE, bgcolour); } if (v == GRID_HOLE) { - draw_circle(fe, x+TILESIZE/2, y+TILESIZE/2, TILESIZE/4, + draw_circle(dr, x+TILESIZE/2, y+TILESIZE/2, TILESIZE/4, COL_LOWLIGHT, COL_LOWLIGHT); } else if (v == GRID_PEG) { - draw_circle(fe, x+TILESIZE/2, y+TILESIZE/2, TILESIZE/3, + draw_circle(dr, x+TILESIZE/2, y+TILESIZE/2, TILESIZE/3, COL_PEG, COL_PEG); } - draw_update(fe, x, y, TILESIZE, TILESIZE); + draw_update(dr, x, y, TILESIZE, TILESIZE); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -1023,13 +1023,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, */ if (ds->dragging) { assert(ds->drag_background); - blitter_load(fe, ds->drag_background, ds->dragx, ds->dragy); - draw_update(fe, ds->dragx, ds->dragy, TILESIZE, TILESIZE); + blitter_load(dr, ds->drag_background, ds->dragx, ds->dragy); + draw_update(dr, ds->dragx, ds->dragy, TILESIZE, TILESIZE); ds->dragging = FALSE; } if (!ds->started) { - draw_rect(fe, 0, 0, + draw_rect(dr, 0, 0, TILESIZE * state->w + 2 * BORDER, TILESIZE * state->h + 2 * BORDER, COL_BACKGROUND); @@ -1050,10 +1050,10 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[3] = COORD(y+1) + HIGHLIGHT_WIDTH - 1; coords[4] = COORD(x) - HIGHLIGHT_WIDTH; coords[5] = COORD(y) - HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); coords[4] = COORD(x+1) + HIGHLIGHT_WIDTH - 1; coords[5] = COORD(y+1) + HIGHLIGHT_WIDTH - 1; - draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT); } for (y = 0; y < h; y++) for (x = 0; x < w; x++) @@ -1062,11 +1062,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * Second pass: draw everything but the two * diagonal corners. */ - draw_rect(fe, COORD(x) - HIGHLIGHT_WIDTH, + draw_rect(dr, COORD(x) - HIGHLIGHT_WIDTH, COORD(y) - HIGHLIGHT_WIDTH, TILESIZE + HIGHLIGHT_WIDTH, TILESIZE + HIGHLIGHT_WIDTH, COL_HIGHLIGHT); - draw_rect(fe, COORD(x), + draw_rect(dr, COORD(x), COORD(y), TILESIZE + HIGHLIGHT_WIDTH, TILESIZE + HIGHLIGHT_WIDTH, COL_LOWLIGHT); @@ -1094,7 +1094,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[5] = coords[3] - HIGHLIGHT_WIDTH * (dx-sn*dy); coords[6] = coords[0] + HIGHLIGHT_WIDTH * (dy+sn*dx); coords[7] = coords[1] + HIGHLIGHT_WIDTH * (dx+sn*dy); - draw_polygon(fe, coords, 4, c, c); + draw_polygon(dr, coords, 4, c, c); } } } @@ -1105,7 +1105,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * Second pass: draw everything but the two * diagonal corners. */ - draw_rect(fe, COORD(x), + draw_rect(dr, COORD(x), COORD(y), TILESIZE, TILESIZE, COL_BACKGROUND); @@ -1113,7 +1113,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, ds->started = TRUE; - draw_update(fe, 0, 0, + draw_update(dr, 0, 0, TILESIZE * state->w + 2 * BORDER, TILESIZE * state->h + 2 * BORDER); } @@ -1136,7 +1136,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (v != GRID_OBST && (bgcolour != ds->bgcolour || /* always redraw when flashing */ v != ds->grid[y*w+x])) { - draw_tile(fe, ds, COORD(x), COORD(y), v, bgcolour); + draw_tile(dr, ds, COORD(x), COORD(y), v, bgcolour); } } @@ -1147,8 +1147,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, ds->dragging = TRUE; ds->dragx = ui->dx - TILESIZE/2; ds->dragy = ui->dy - TILESIZE/2; - blitter_save(fe, ds->drag_background, ds->dragx, ds->dragy); - draw_tile(fe, ds, ds->dragx, ds->dragy, GRID_PEG, -1); + blitter_save(dr, ds->drag_background, ds->dragx, ds->dragy); + draw_tile(dr, ds, ds->dragx, ds->dragy, GRID_PEG, -1); } ds->bgcolour = bgcolour; @@ -1179,6 +1179,14 @@ static int game_timing_state(game_state *state, game_ui *ui) return TRUE; } +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) +{ +} + #ifdef COMBINED #define thegame pegs #endif @@ -1214,6 +1222,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + FALSE, FALSE, game_print_size, game_print, game_wants_statusbar, FALSE, game_timing_state, 0, /* mouse_priorities */