X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=pattern.c;h=10621d1f0d45bd462640ac66780f33ba202a0b76;hb=3234912f921916a1b8da164fd61dc75579358577;hp=25cdd8507f54c0e5eb9ad105dd0bab2decded795;hpb=d1ffb55d264fe082d01cf1520fa84f3415565492;p=sgt-puzzles.git diff --git a/pattern.c b/pattern.c index 25cdd85..10621d1 100644 --- a/pattern.c +++ b/pattern.c @@ -97,7 +97,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -119,7 +119,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char ret[400]; int len; @@ -131,7 +131,7 @@ static char *encode_params(game_params *params, int full) return dupstr(ret); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -158,7 +158,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -168,7 +168,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; @@ -344,35 +344,76 @@ static int compute_rowdata(int *ret, unsigned char *start, int len, int step) int verbose = FALSE; #endif -static void do_recurse(unsigned char *known, unsigned char *deduced, - unsigned char *row, int *data, int len, +static int do_recurse(unsigned char *known, unsigned char *deduced, + unsigned char *row, + unsigned char *minpos_done, unsigned char *maxpos_done, + unsigned char *minpos_ok, unsigned char *maxpos_ok, + int *data, int len, int freespace, int ndone, int lowest) { int i, j, k; + + /* This algorithm basically tries all possible ways the given rows of + * black blocks can be laid out in the row/column being examined. + * Special care is taken to avoid checking the tail of a row/column + * if the same conditions have already been checked during this recursion + * The algorithm also takes care to cut its losses as soon as an + * invalid (partial) solution is detected. + */ if (data[ndone]) { + if (lowest >= minpos_done[ndone] && lowest <= maxpos_done[ndone]) { + if (lowest >= minpos_ok[ndone] && lowest <= maxpos_ok[ndone]) { + for (i=0; i= minpos_ok[ndone] && lowest <= maxpos_ok[ndone]; + } else { + if (lowest < minpos_done[ndone]) minpos_done[ndone] = lowest; + if (lowest > maxpos_done[ndone]) maxpos_done[ndone] = lowest; + } for (i=0; i<=freespace; i++) { j = lowest; - for (k=0; k maxpos_ok[ndone]) maxpos_ok[ndone] = lowest + i; + if (lowest + i > maxpos_done[ndone]) maxpos_done[ndone] = lowest + i; + } + next_iter: + j++; } + return lowest >= minpos_ok[ndone] && lowest <= maxpos_ok[ndone]; } else { - for (i=lowest; i= 0 && known[i] == DOT; i--) + freespace--; + + do_recurse(known, deduced, row, minpos_done, maxpos_done, minpos_ok, maxpos_ok, data, len, freespace, 0, 0); - do_recurse(known, deduced, row, data, len, freespace, 0, 0); done_any = FALSE; for (i=0; irowdata + state->rowsize*(w+i), max*sizeof(int)); + rowdata[state->rowlen[w+i]] = 0; + } else { + rowdata[compute_rowdata(rowdata, grid+i*w, w, 1)] = 0; + } + for (j=0, freespace=w+1; rowdata[j]; j++) freespace -= rowdata[j] + 1; + for (j=0, changed_h[i]=0; rowdata[j]; j++) + if (rowdata[j] > freespace) + changed_h[i] += rowdata[j] - freespace; + } + for (i=0,max_h=0; i max_h) + max_h = changed_h[i]; + for (i=0; irowdata + state->rowsize*i, max*sizeof(int)); + rowdata[state->rowlen[i]] = 0; + } else { + rowdata[compute_rowdata(rowdata, grid+i, h, w)] = 0; + } + for (j=0, freespace=h+1; rowdata[j]; j++) freespace -= rowdata[j] + 1; + for (j=0, changed_w[i]=0; rowdata[j]; j++) + if (rowdata[j] > freespace) + changed_w[i] += rowdata[j] - freespace; + } + for (i=0,max_w=0; i max_w) + max_w = changed_w[i]; + + /* Solve the puzzle. + * Process rows/columns individually. Deductions involving more than one + * row and/or column at a time are not supported. + * Take care to only process rows/columns which have been changed since they + * were previously processed. + * Also, prioritize rows/columns which have had the most changes since their + * previous processing, as they promise the greatest benefit. + * Extremely rectangular grids (e.g. 10x20, 15x40, etc.) are not treated specially. + */ + do { + for (; max_h && max_h >= max_w; max_h--) { + for (i=0; i= max_h) { + if (state) { + memcpy(rowdata, state->rowdata + state->rowsize*(w+i), max*sizeof(int)); + rowdata[state->rowlen[w+i]] = 0; + } else { + rowdata[compute_rowdata(rowdata, grid+i*w, w, 1)] = 0; + } + do_row(workspace, workspace+max, workspace+2*max, + workspace+3*max, workspace+4*max, + workspace+5*max, workspace+6*max, + matrix+i*w, w, 1, rowdata, changed_w +#ifdef STANDALONE_SOLVER + , "row", i+1, cluewid +#endif + ); + changed_h[i] = 0; + } + } + for (i=0,max_w=0; i max_w) + max_w = changed_w[i]; + } + for (; max_w && max_w >= max_h; max_w--) { + for (i=0; i= max_w) { + if (state) { + memcpy(rowdata, state->rowdata + state->rowsize*i, max*sizeof(int)); + rowdata[state->rowlen[i]] = 0; + } else { + rowdata[compute_rowdata(rowdata, grid+i, h, w)] = 0; + } + do_row(workspace, workspace+max, workspace+2*max, + workspace+3*max, workspace+4*max, + workspace+5*max, workspace+6*max, + matrix+i, h, w, rowdata, changed_h +#ifdef STANDALONE_SOLVER + , "col", i+1, cluewid +#endif + ); + changed_w[i] = 0; + } + } + for (i=0,max_h=0; i max_h) + max_h = changed_h[i]; + } + } while (max_h>0 || max_w>0); + + ok = TRUE; + for (i=0; iw + params->h; i++) { if (i < params->w) @@ -635,10 +792,11 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { int i; - char *p; + const char *p; game_state *state = snew(game_state); state->w = params->w; @@ -670,7 +828,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -702,15 +860,16 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *ai, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *ai, char **error) { unsigned char *matrix; int w = state->w, h = state->h; int i; char *ret; - int done_any, max; + int max, ok; unsigned char *workspace; + unsigned int *changed_h, *changed_w; int *rowdata; /* @@ -719,47 +878,25 @@ static char *solve_game(game_state *state, game_state *currstate, if (ai) return dupstr(ai); - matrix = snewn(w*h, unsigned char); max = max(w, h); - workspace = snewn(max*3, unsigned char); + matrix = snewn(w*h, unsigned char); + workspace = snewn(max*7, unsigned char); + changed_h = snewn(max+1, unsigned int); + changed_w = snewn(max+1, unsigned int); rowdata = snewn(max+1, int); - memset(matrix, 0, w*h); - - do { - done_any = 0; - for (i=0; irowdata + state->rowsize*(w+i), - max*sizeof(int)); - rowdata[state->rowlen[w+i]] = 0; - done_any |= do_row(workspace, workspace+max, workspace+2*max, - matrix+i*w, w, 1, rowdata -#ifdef STANDALONE_SOLVER - , NULL, 0, 0 /* never do diagnostics here */ -#endif - ); - } - for (i=0; irowdata + state->rowsize*i, max*sizeof(int)); - rowdata[state->rowlen[i]] = 0; - done_any |= do_row(workspace, workspace+max, workspace+2*max, - matrix+i, h, w, rowdata -#ifdef STANDALONE_SOLVER - , NULL, 0, 0 /* never do diagnostics here */ -#endif - ); - } - } while (done_any); + ok = solve_puzzle(state, NULL, w, h, matrix, workspace, + changed_h, changed_w, rowdata, 0); sfree(workspace); + sfree(changed_h); + sfree(changed_w); sfree(rowdata); - for (i = 0; i < w*h; i++) { - if (matrix[i] != BLOCK && matrix[i] != DOT) { - sfree(matrix); - *error = "Solving algorithm cannot complete this puzzle"; - return NULL; - } + if (!ok) { + sfree(matrix); + *error = "Solving algorithm cannot complete this puzzle"; + return NULL; } ret = snewn(w*h+2, char); @@ -775,14 +912,96 @@ static char *solve_game(game_state *state, game_state *currstate, return ret; } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { - return NULL; + int w = state->w, h = state->h, i, j; + int left_gap = 0, top_gap = 0, ch = 2, cw = 1, limit = 1; + + int len, topleft, lw, lh, gw, gh; /* {line,grid}_{width,height} */ + char *board, *buf; + + for (i = 0; i < w; ++i) { + top_gap = max(top_gap, state->rowlen[i]); + for (j = 0; j < state->rowlen[i]; ++j) + while (state->rowdata[i*state->rowsize + j] >= limit) { + ++cw; + limit *= 10; + } + } + for (i = 0; i < h; ++i) { + int rowlen = 0, predecessors = FALSE; + for (j = 0; j < state->rowlen[i+w]; ++j) { + int copy = state->rowdata[(i+w)*state->rowsize + j]; + rowlen += predecessors; + predecessors = TRUE; + do ++rowlen; while (copy /= 10); + } + left_gap = max(left_gap, rowlen); + } + + cw = max(cw, 3); + + gw = w*cw + 2; + gh = h*ch + 1; + lw = gw + left_gap; + lh = gh + top_gap; + len = lw * lh; + topleft = lw * top_gap + left_gap; + + board = snewn(len + 1, char); + sprintf(board, "%*s\n", len - 2, ""); + + for (i = 0; i < lh; ++i) { + board[lw - 1 + i*lw] = '\n'; + if (i < top_gap) continue; + board[lw - 2 + i*lw] = ((i - top_gap) % ch ? '|' : '+'); + } + + for (i = 0; i < w; ++i) { + for (j = 0; j < state->rowlen[i]; ++j) { + int cell = topleft + i*cw + 1 + lw*(j - state->rowlen[i]); + int nch = sprintf(board + cell, "%*d", cw - 1, + state->rowdata[i*state->rowsize + j]); + board[cell + nch] = ' '; /* de-NUL-ify */ + } + } + + buf = snewn(left_gap, char); + for (i = 0; i < h; ++i) { + char *p = buf, *start = board + top_gap*lw + left_gap + (i*ch+1)*lw; + for (j = 0; j < state->rowlen[i+w]; ++j) { + if (p > buf) *p++ = ' '; + p += sprintf(p, "%d", state->rowdata[(i+w)*state->rowsize + j]); + } + memcpy(start - (p - buf), buf, p - buf); + } + + for (i = 0; i < w; ++i) { + for (j = 0; j < h; ++j) { + int cell = topleft + i*cw + j*ch*lw; + int center = cell + cw/2 + (ch/2)*lw; + int dx, dy; + board[cell] = 0 ? center : '+'; + for (dx = 1; dx < cw; ++dx) board[cell + dx] = '-'; + for (dy = 1; dy < ch; ++dy) board[cell + dy*lw] = '|'; + if (state->grid[i*w+j] == GRID_UNKNOWN) continue; + for (dx = 1; dx < cw; ++dx) + for (dy = 1; dy < ch; ++dy) + board[cell + dx + dy*lw] = + state->grid[i*w+j] == GRID_FULL ? '#' : '.'; + } + } + + memcpy(board + topleft + h*ch*lw, board + topleft, gw - 1); + + sfree(buf); + + return board; } struct game_ui { @@ -795,7 +1014,7 @@ struct game_ui { int cur_x, cur_y, cur_visible; }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { game_ui *ret; @@ -811,17 +1030,17 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -833,9 +1052,11 @@ struct game_drawstate { int cur_x, cur_y; }; -static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { + int control = button & MOD_CTRL, shift = button & MOD_SHFT; button &= ~MOD_MASK; x = FROMCOORD(state->w, x); @@ -936,10 +1157,23 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate } if (IS_CURSOR_MOVE(button)) { + int x = ui->cur_x, y = ui->cur_y, newstate; + char buf[80]; move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, 0); ui->cur_visible = 1; - return ""; + if (!control && !shift) return ""; + + newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY; + if (state->grid[y * state->w + x] == newstate && + state->grid[ui->cur_y * state->w + ui->cur_x] == newstate) + return ""; + + sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E', + min(x, ui->cur_x), min(y, ui->cur_y), + abs(x - ui->cur_x) + 1, abs(y - ui->cur_y) + 1); + return dupstr(buf); } + if (IS_CURSOR_SELECT(button)) { int currstate = state->grid[ui->cur_y * state->w + ui->cur_x]; int newstate; @@ -967,7 +1201,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate return NULL; } -static game_state *execute_move(game_state *from, char *move) +static game_state *execute_move(const game_state *from, const char *move) { game_state *ret; int x1, x2, y1, y2, xx, yy; @@ -1144,7 +1378,7 @@ static int errcheck_found_run(struct errcheck_state *es, int r) #undef ROWDATA } -static int check_errors(game_state *state, int i) +static int check_errors(const game_state *state, int i) { int start, step, end, j; int val, runlen; @@ -1201,8 +1435,8 @@ static int check_errors(game_state *state, int i) * Drawing routines. */ -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -1213,7 +1447,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -1243,7 +1477,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); @@ -1299,8 +1533,8 @@ static void grid_square(drawing *dr, game_drawstate *ds, /* * Draw the numbers for a single row or column. */ -static void draw_numbers(drawing *dr, game_drawstate *ds, game_state *state, - int i, int erase, int colour) +static void draw_numbers(drawing *dr, game_drawstate *ds, + const game_state *state, int i, int erase, int colour) { int rowlen = state->rowlen[i]; int *rowdata = state->rowdata + state->rowsize * i; @@ -1359,8 +1593,9 @@ static void draw_numbers(drawing *dr, game_drawstate *ds, game_state *state, } } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, float animtime, float flashtime) { int i, j; @@ -1459,14 +1694,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } } -static float game_anim_length(game_state *oldstate, - game_state *newstate, int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static float game_flash_length(game_state *oldstate, - game_state *newstate, int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->cheated && !newstate->cheated) @@ -1474,17 +1709,17 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } -static int game_status(game_state *state) +static int game_status(const game_state *state) { return state->completed ? +1 : 0; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { int pw, ph; @@ -1496,7 +1731,7 @@ static void game_print_size(game_params *params, float *x, float *y) *y = ph / 100.0F; } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { int w = state->w, h = state->h; int ink = print_mono_colour(dr, 0); @@ -1569,7 +1804,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - FALSE, game_can_format_as_text_now, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -1635,17 +1870,18 @@ int main(int argc, char **argv) s = new_game(NULL, p, desc); { - int w = p->w, h = p->h, i, j, done_any, max, cluewid = 0; + int w = p->w, h = p->h, i, j, max, cluewid = 0; unsigned char *matrix, *workspace; + unsigned int *changed_h, *changed_w; int *rowdata; matrix = snewn(w*h, unsigned char); max = max(w, h); - workspace = snewn(max*3, unsigned char); + workspace = snewn(max*7, unsigned char); + changed_h = snewn(max+1, unsigned int); + changed_w = snewn(max+1, unsigned int); rowdata = snewn(max+1, int); - memset(matrix, 0, w*h); - if (verbose) { int thiswid; /* @@ -1662,30 +1898,8 @@ int main(int argc, char **argv) } } - do { - done_any = 0; - for (i=0; irowdata + s->rowsize*(w+i), - max*sizeof(int)); - rowdata[s->rowlen[w+i]] = 0; - done_any |= do_row(workspace, workspace+max, workspace+2*max, - matrix+i*w, w, 1, rowdata -#ifdef STANDALONE_SOLVER - , "row", i+1, cluewid -#endif - ); - } - for (i=0; irowdata + s->rowsize*i, max*sizeof(int)); - rowdata[s->rowlen[i]] = 0; - done_any |= do_row(workspace, workspace+max, workspace+2*max, - matrix+i, h, w, rowdata -#ifdef STANDALONE_SOLVER - , "col", i+1, cluewid -#endif - ); - } - } while (done_any); + solve_puzzle(s, NULL, w, h, matrix, workspace, + changed_h, changed_w, rowdata, cluewid); for (i = 0; i < h; i++) { for (j = 0; j < w; j++) {