X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=osx.m;h=9d74da15742f7f4f43fc1fde4d78780fdd47cc73;hb=a0a581c8b5422bf0c5ed3fde6aa25811e4eb89fc;hp=47401241757a1b1b275e458866d1786c8d27be3d;hpb=581becc3aa657fe4b7694c6f261d3193d51928d2;p=sgt-puzzles.git diff --git a/osx.m b/osx.m index 4740124..9d74da1 100644 --- a/osx.m +++ b/osx.m @@ -426,6 +426,9 @@ struct frontend { NSView **cfg_controls; int cfg_ncontrols; NSTextField *status; + struct preset_menu *preset_menu; + NSMenuItem **preset_menu_items; + int n_preset_menu_items; } - (id)initWithGame:(const game *)g; - (void)dealloc; @@ -540,6 +543,8 @@ struct frontend { int w, h; ourgame = g; + preset_menu = NULL; + preset_menu_items = NULL; fe.window = self; @@ -618,6 +623,7 @@ struct frontend { [fe.colours[i] release]; } sfree(fe.colours); + sfree(preset_menu_items); midend_free(me); [super dealloc]; } @@ -847,54 +853,99 @@ struct frontend { - (void)clearTypeMenu { + int i; + while ([typemenu numberOfItems] > 1) [typemenu removeItemAtIndex:0]; [[typemenu itemAtIndex:0] setState:NSOffState]; + + for (i = 0; i < n_preset_menu_items; i++) + preset_menu_items[i] = NULL; } - (void)updateTypeMenuTick { - int i, total, n; + int i, n; - total = [typemenu numberOfItems]; n = midend_which_preset(me); - if (n < 0) - n = total - 1; /* that's always where "Custom" lives */ - for (i = 0; i < total; i++) - [[typemenu itemAtIndex:i] setState:(i == n ? NSOnState : NSOffState)]; + + for (i = 0; i < n_preset_menu_items; i++) + if (preset_menu_items[i]) + [preset_menu_items[i] setState:(i == n ? NSOnState : NSOffState)]; + + /* + * The Custom menu item is always right at the bottom of the + * Type menu. + */ + [[typemenu itemAtIndex:[typemenu numberOfItems]-1] + setState:(n < 0 ? NSOnState : NSOffState)]; } -- (void)becomeKeyWindow +- (void)populateTypeMenu:(NSMenu *)nsmenu from:(struct preset_menu *)menu { - int n; + int i; + + /* + * We process the entries in reverse order so that (in the + * top-level Type menu at least) we don't disturb the 'Custom' + * item which remains fixed even when we change back and forth + * between puzzle type windows. + */ + for (i = menu->n_entries; i-- > 0 ;) { + struct preset_menu_entry *entry = &menu->entries[i]; + NSMenuItem *item; + + if (entry->params) { + DataMenuItem *ditem; + ditem = [[[DataMenuItem alloc] + initWithTitle:[NSString stringWithUTF8String: + entry->title] + action:NULL keyEquivalent:@""] + autorelease]; + + [ditem setTarget:self]; + [ditem setAction:@selector(presetGame:)]; + [ditem setPayload:entry->params]; + + preset_menu_items[entry->id] = ditem; + + item = ditem; + } else { + NSMenu *nssubmenu; + + item = [[[NSMenuItem alloc] + initWithTitle:[NSString stringWithUTF8String: + entry->title] + action:NULL keyEquivalent:@""] + autorelease]; + nssubmenu = newmenu(entry->title); + [item setSubmenu:nssubmenu]; + + [self populateTypeMenu:nssubmenu from:entry->submenu]; + } + + [item setEnabled:YES]; + [nsmenu insertItem:item atIndex:0]; + } +} +- (void)becomeKeyWindow +{ [self clearTypeMenu]; [super becomeKeyWindow]; - n = midend_num_presets(me); + if (!preset_menu) { + int i; + preset_menu = midend_get_presets(me, &n_preset_menu_items); + preset_menu_items = snewn(n_preset_menu_items, NSMenuItem *); + for (i = 0; i < n_preset_menu_items; i++) + preset_menu_items[i] = NULL; + } - if (n > 0) { + if (preset_menu->n_entries > 0) { [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0]; - while (n--) { - char *name; - game_params *params; - DataMenuItem *item; - - midend_fetch_preset(me, n, &name, ¶ms); - - item = [[[DataMenuItem alloc] - initWithTitle:[NSString stringWithUTF8String:name] - action:NULL keyEquivalent:@""] - autorelease]; - - [item setEnabled:YES]; - [item setTarget:self]; - [item setAction:@selector(presetGame:)]; - [item setPayload:params]; - - [typemenu insertItem:item atIndex:0]; - } + [self populateTypeMenu:typemenu from:preset_menu]; } [self updateTypeMenuTick];