X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=osx.m;h=47401241757a1b1b275e458866d1786c8d27be3d;hb=3ce69e84cad15844282d691fa03e711c5353c05e;hp=9279c05d538411e6fb2a7c6dde69836e166da75b;hpb=433e61500648bdc82f58278f56a7c75eef6bd79e;p=sgt-puzzles.git diff --git a/osx.m b/osx.m index 9279c05..4740124 100644 --- a/osx.m +++ b/osx.m @@ -77,7 +77,10 @@ * recreate it. */ +#define COMBINED /* we put all the puzzles in one binary in this port */ + #include +#include #include #import #include "puzzles.h" @@ -97,6 +100,12 @@ NSMenu *typemenu; */ extern const struct drawing_api osx_drawing; +/* + * The NSApplication shared instance, which I'll want to refer to from + * a few places here and there. + */ +NSApplication *app; + /* ---------------------------------------------------------------------- * Miscellaneous support routines that aren't part of any object or * clearly defined subsystem. @@ -123,7 +132,7 @@ void fatal(char *fmt, ...) } else { alert = [[alert init] autorelease]; [alert addButtonWithTitle:@"Oh dear"]; - [alert setInformativeText:[NSString stringWithCString:errorbuf]]; + [alert setInformativeText:[NSString stringWithUTF8String:errorbuf]]; [alert runModal]; } exit(1); @@ -209,7 +218,7 @@ void document_add_puzzle(document *doc, const game *game, game_params *par, NSMenu *newmenu(const char *title) { return [[[NSMenu allocWithZone:[NSMenu menuZone]] - initWithTitle:[NSString stringWithCString:title]] + initWithTitle:[NSString stringWithUTF8String:title]] autorelease]; } @@ -219,7 +228,7 @@ NSMenu *newsubmenu(NSMenu *parent, const char *title) NSMenu *child; item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]] - initWithTitle:[NSString stringWithCString:title] + initWithTitle:[NSString stringWithUTF8String:title] action:NULL keyEquivalent:@""] autorelease]; @@ -249,9 +258,9 @@ id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title, key++; } - item = [[item initWithTitle:[NSString stringWithCString:title] + item = [[item initWithTitle:[NSString stringWithUTF8String:title] action:NULL - keyEquivalent:[NSString stringWithCString:key]] + keyEquivalent:[NSString stringWithUTF8String:key]] autorelease]; if (*key) @@ -325,7 +334,7 @@ NSMenuItem *newitem(NSMenu *parent, char *title, char *key, [tf setBordered:NO]; [tf setDrawsBackground:NO]; [tf setFont:font1]; - [tf setStringValue:[NSString stringWithCString:ver]]; + [tf setStringValue:[NSString stringWithUTF8String:ver]]; [tf sizeToFit]; views[nviews++] = tf; @@ -384,6 +393,7 @@ struct frontend { NSColor **colours; int ncolours; int clipped; + int w, h; }; @interface MyImageView : NSImageView @@ -391,7 +401,6 @@ struct frontend { GameWindow *ourwin; } - (void)setWindow:(GameWindow *)win; -- (BOOL)isFlipped; - (void)mouseEvent:(NSEvent *)ev button:(int)b; - (void)mouseDown:(NSEvent *)ev; - (void)mouseDragged:(NSEvent *)ev; @@ -421,11 +430,13 @@ struct frontend { - (id)initWithGame:(const game *)g; - (void)dealloc; - (void)processButton:(int)b x:(int)x y:(int)y; +- (void)processKey:(int)b; - (void)keyDown:(NSEvent *)ev; - (void)activateTimer; - (void)deactivateTimer; - (void)setStatusLine:(char *)text; - (void)resizeForNewGameParams; +- (void)updateTypeMenuTick; @end @implementation MyImageView @@ -435,11 +446,6 @@ struct frontend { ourwin = win; } -- (BOOL)isFlipped -{ - return YES; -} - - (void)mouseEvent:(NSEvent *)ev button:(int)b { NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil]; @@ -516,9 +522,10 @@ struct frontend { midend_size(me, &w, &h, FALSE); frame.size.width = w; frame.size.height = h; + fe.w = w; + fe.h = h; fe.image = [[NSImage alloc] initWithSize:frame.size]; - [fe.image setFlipped:YES]; fe.view = [[MyImageView alloc] initWithFrame:frame]; [fe.view setImage:fe.image]; [fe.view setWindow:self]; @@ -548,6 +555,8 @@ struct frontend { midend_size(me, &w, &h, FALSE); rect.size.width = w; rect.size.height = h; + fe.w = w; + fe.h = h; /* * Create the status bar, which will just be an NSTextField. @@ -560,7 +569,7 @@ struct frontend { [status setBezeled:YES]; [status setBezelStyle:NSTextFieldSquareBezel]; [status setDrawsBackground:YES]; - [[status cell] setTitle:@""]; + [[status cell] setTitle:@DEFAULT_STATUSBAR_TEXT]; [status sizeToFit]; rect2 = [status frame]; rect.size.height += rect2.size.height; @@ -575,7 +584,7 @@ struct frontend { NSClosableWindowMask) backing:NSBackingStoreBuffered defer:YES]; - [self setTitle:[NSString stringWithCString:ourgame->name]]; + [self setTitle:[NSString stringWithUTF8String:ourgame->name]]; { float *colours; @@ -615,7 +624,13 @@ struct frontend { - (void)processButton:(int)b x:(int)x y:(int)y { - if (!midend_process_key(me, x, y, b)) + if (!midend_process_key(me, x, fe.h - 1 - y, b)) + [self close]; +} + +- (void)processKey:(int)b +{ + if (!midend_process_key(me, -1, -1, b)) [self close]; } @@ -666,7 +681,7 @@ struct frontend { if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask)) c |= MOD_NUM_KEYPAD; - [self processButton:c x:-1 y:-1]; + [self processKey:c]; } } @@ -707,14 +722,14 @@ struct frontend { alert = [[[NSAlert alloc] init] autorelease]; [alert addButtonWithTitle:@"Bah"]; - [alert setInformativeText:[NSString stringWithCString:message]]; + [alert setInformativeText:[NSString stringWithUTF8String:message]]; [alert beginSheetModalForWindow:self modalDelegate:nil - didEndSelector:nil contextInfo:nil]; + didEndSelector:NULL contextInfo:nil]; } - (void)newGame:(id)sender { - [self processButton:'n' x:-1 y:-1]; + [self processKey:'n']; } - (void)restartGame:(id)sender { @@ -746,7 +761,24 @@ struct frontend { [op setAllowsMultipleSelection:NO]; if ([op runModalForTypes:nil] == NSOKButton) { - const char *name = [[[op filenames] objectAtIndex:0] cString]; + /* + * This used to be + * + * [[[op filenames] objectAtIndex:0] cString] + * + * but the plain cString method became deprecated and Xcode 7 + * started complaining about it. Since OS X 10.9 we can + * apparently use the more modern API + * + * [[[op URLs] objectAtIndex:0] fileSystemRepresentation] + * + * but the alternative below still compiles with Xcode 7 and + * is a bit more backwards compatible, so I'll try it for the + * moment. + */ + const char *name = [[[op filenames] objectAtIndex:0] + cStringUsingEncoding: + [NSString defaultCStringEncoding]]; char *err; FILE *fp = fopen(name, "r"); @@ -766,15 +798,16 @@ struct frontend { } [self resizeForNewGameParams]; + [self updateTypeMenuTick]; } } - (void)undoMove:(id)sender { - [self processButton:'u' x:-1 y:-1]; + [self processKey:'u']; } - (void)redoMove:(id)sender { - [self processButton:'r'&0x1F x:-1 y:-1]; + [self processKey:'r'&0x1F]; } - (void)copy:(id)sender @@ -785,7 +818,7 @@ struct frontend { NSPasteboard *pb = [NSPasteboard generalPasteboard]; NSArray *a = [NSArray arrayWithObject:NSStringPboardType]; [pb declareTypes:a owner:nil]; - [pb setString:[NSString stringWithCString:text] + [pb setString:[NSString stringWithUTF8String:text] forType:NSStringPboardType]; } else NSBeep(); @@ -804,7 +837,8 @@ struct frontend { - (BOOL)validateMenuItem:(NSMenuItem *)item { if ([item action] == @selector(copy:)) - return (ourgame->can_format_as_text ? YES : NO); + return (ourgame->can_format_as_text_ever && + midend_can_format_as_text_now(me) ? YES : NO); else if ([item action] == @selector(solveGame:)) return (ourgame->can_solve ? YES : NO); else @@ -815,6 +849,19 @@ struct frontend { { while ([typemenu numberOfItems] > 1) [typemenu removeItemAtIndex:0]; + [[typemenu itemAtIndex:0] setState:NSOffState]; +} + +- (void)updateTypeMenuTick +{ + int i, total, n; + + total = [typemenu numberOfItems]; + n = midend_which_preset(me); + if (n < 0) + n = total - 1; /* that's always where "Custom" lives */ + for (i = 0; i < total; i++) + [[typemenu itemAtIndex:i] setState:(i == n ? NSOnState : NSOffState)]; } - (void)becomeKeyWindow @@ -837,7 +884,7 @@ struct frontend { midend_fetch_preset(me, n, &name, ¶ms); item = [[[DataMenuItem alloc] - initWithTitle:[NSString stringWithCString:name] + initWithTitle:[NSString stringWithUTF8String:name] action:NULL keyEquivalent:@""] autorelease]; @@ -849,6 +896,8 @@ struct frontend { [typemenu insertItem:item atIndex:0]; } } + + [self updateTypeMenuTick]; } - (void)resignKeyWindow @@ -872,6 +921,8 @@ struct frontend { midend_size(me, &w, &h, FALSE); size.width = w; size.height = h; + fe.w = w; + fe.h = h; if (status) { NSRect frame = [status frame]; @@ -880,10 +931,14 @@ struct frontend { [status setFrame:frame]; } +#ifndef GNUSTEP NSDisableScreenUpdates(); +#endif [self setContentSize:size]; [self setupContentView]; +#ifndef GNUSTEP NSEnableScreenUpdates(); +#endif } - (void)presetGame:(id)sender @@ -894,6 +949,7 @@ struct frontend { midend_new_game(me); [self resizeForNewGameParams]; + [self updateTypeMenuTick]; } - (void)startConfigureSheet:(int)which @@ -981,7 +1037,7 @@ struct frontend { [tf setSelectable:NO]; [tf setBordered:NO]; [tf setDrawsBackground:NO]; - [[tf cell] setTitle:[NSString stringWithCString:i->name]]; + [[tf cell] setTitle:[NSString stringWithUTF8String:i->name]]; [tf sizeToFit]; rect = [tf frame]; if (thish < rect.size.height + 1) thish = rect.size.height + 1; @@ -992,7 +1048,7 @@ struct frontend { [tf setEditable:YES]; [tf setSelectable:YES]; [tf setBordered:YES]; - [[tf cell] setTitle:[NSString stringWithCString:i->sval]]; + [[tf cell] setTitle:[NSString stringWithUTF8String:i->sval]]; [tf sizeToFit]; rect = [tf frame]; /* @@ -1019,7 +1075,7 @@ struct frontend { b = [[NSButton alloc] initWithFrame:tmprect]; [b setBezelStyle:NSRoundedBezelStyle]; [b setButtonType:NSSwitchButton]; - [b setTitle:[NSString stringWithCString:i->name]]; + [b setTitle:[NSString stringWithUTF8String:i->name]]; [b sizeToFit]; [b setState:(i->ival ? NSOnState : NSOffState)]; rect = [b frame]; @@ -1040,7 +1096,7 @@ struct frontend { [tf setSelectable:NO]; [tf setBordered:NO]; [tf setDrawsBackground:NO]; - [[tf cell] setTitle:[NSString stringWithCString:i->name]]; + [[tf cell] setTitle:[NSString stringWithUTF8String:i->name]]; [tf sizeToFit]; rect = [tf frame]; if (thish < rect.size.height + 1) thish = rect.size.height + 1; @@ -1055,13 +1111,16 @@ struct frontend { p = i->sval; c = *p++; while (*p) { - char *q; + char *q, *copy; q = p; while (*p && *p != c) p++; - [pb addItemWithTitle:[NSString stringWithCString:q - length:p-q]]; + copy = snewn((p-q) + 1, char); + memcpy(copy, q, p-q); + copy[p-q] = '\0'; + [pb addItemWithTitle:[NSString stringWithUTF8String:copy]]; + sfree(copy); if (*p) p++; } @@ -1155,8 +1214,8 @@ struct frontend { for (k = 0; k < cfg_ncontrols; k++) [[sheet contentView] addSubview:cfg_controls[k]]; - [NSApp beginSheet:sheet modalForWindow:self - modalDelegate:nil didEndSelector:nil contextInfo:nil]; + [app beginSheet:sheet modalForWindow:self + modalDelegate:nil didEndSelector:NULL contextInfo:nil]; } - (void)specificGame:(id)sender @@ -1177,7 +1236,7 @@ struct frontend { - (void)sheetEndWithStatus:(BOOL)update { assert(sheet != NULL); - [NSApp endSheet:sheet]; + [app endSheet:sheet]; [sheet orderOut:self]; sheet = NULL; if (update) { @@ -1209,12 +1268,13 @@ struct frontend { if (error) { NSAlert *alert = [[[NSAlert alloc] init] autorelease]; [alert addButtonWithTitle:@"Bah"]; - [alert setInformativeText:[NSString stringWithCString:error]]; + [alert setInformativeText:[NSString stringWithUTF8String:error]]; [alert beginSheetModalForWindow:self modalDelegate:nil - didEndSelector:nil contextInfo:nil]; + didEndSelector:NULL contextInfo:nil]; } else { midend_new_game(me); [self resizeForNewGameParams]; + [self updateTypeMenuTick]; } } sfree(cfg_controls); @@ -1231,7 +1291,7 @@ struct frontend { - (void)setStatusLine:(char *)text { - [[status cell] setTitle:[NSString stringWithCString:text]]; + [[status cell] setTitle:[NSString stringWithUTF8String:text]]; } @end @@ -1249,7 +1309,7 @@ static void osx_draw_polygon(void *handle, int *coords, int npoints, [[NSGraphicsContext currentContext] setShouldAntialias:YES]; for (i = 0; i < npoints; i++) { - NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 }; + NSPoint p = { coords[i*2] + 0.5, fe->h - coords[i*2+1] - 0.5 }; if (i == 0) [path moveToPoint:p]; else @@ -1276,7 +1336,7 @@ static void osx_draw_circle(void *handle, int cx, int cy, int radius, [[NSGraphicsContext currentContext] setShouldAntialias:YES]; - [path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5) + [path appendBezierPathWithArcWithCenter:NSMakePoint(cx+0.5, fe->h-cy-0.5) radius:radius startAngle:0.0 endAngle:360.0]; [path closePath]; @@ -1295,7 +1355,8 @@ static void osx_draw_line(void *handle, int x1, int y1, int x2, int y2, int colo { frontend *fe = (frontend *)handle; NSBezierPath *path = [NSBezierPath bezierPath]; - NSPoint p1 = { x1 + 0.5, y1 + 0.5 }, p2 = { x2 + 0.5, y2 + 0.5 }; + NSPoint p1 = { x1 + 0.5, fe->h - y1 - 0.5 }; + NSPoint p2 = { x2 + 0.5, fe->h - y2 - 0.5 }; [[NSGraphicsContext currentContext] setShouldAntialias:NO]; @@ -1305,11 +1366,33 @@ static void osx_draw_line(void *handle, int x1, int y1, int x2, int y2, int colo [path moveToPoint:p1]; [path lineToPoint:p2]; [path stroke]; + NSRectFill(NSMakeRect(x1, fe->h-y1-1, 1, 1)); + NSRectFill(NSMakeRect(x2, fe->h-y2-1, 1, 1)); } + +static void osx_draw_thick_line( + void *handle, float thickness, + float x1, float y1, + float x2, float y2, + int colour) +{ + frontend *fe = (frontend *)handle; + NSBezierPath *path = [NSBezierPath bezierPath]; + + assert(colour >= 0 && colour < fe->ncolours); + [fe->colours[colour] set]; + [[NSGraphicsContext currentContext] setShouldAntialias: YES]; + [path setLineWidth: thickness]; + [path setLineCapStyle: NSButtLineCapStyle]; + [path moveToPoint: NSMakePoint(x1, fe->h-y1)]; + [path lineToPoint: NSMakePoint(x2, fe->h-y2)]; + [path stroke]; +} + static void osx_draw_rect(void *handle, int x, int y, int w, int h, int colour) { frontend *fe = (frontend *)handle; - NSRect r = { {x,y}, {w,h} }; + NSRect r = { {x, fe->h - y - h}, {w,h} }; [[NSGraphicsContext currentContext] setShouldAntialias:NO]; @@ -1322,7 +1405,7 @@ static void osx_draw_text(void *handle, int x, int y, int fonttype, int fontsize, int align, int colour, char *text) { frontend *fe = (frontend *)handle; - NSString *string = [NSString stringWithCString:text]; + NSString *string = [NSString stringWithUTF8String:text]; NSDictionary *attr; NSFont *font; NSSize size; @@ -1342,7 +1425,7 @@ static void osx_draw_text(void *handle, int x, int y, int fonttype, font, NSFontAttributeName, nil]; point.x = x; - point.y = y; + point.y = fe->h - y; size = [string sizeWithAttributes:attr]; if (align & ALIGN_HRIGHT) @@ -1350,12 +1433,19 @@ static void osx_draw_text(void *handle, int x, int y, int fonttype, else if (align & ALIGN_HCENTRE) point.x -= size.width / 2; if (align & ALIGN_VCENTRE) - point.y -= size.height / 2; - else - point.y -= size.height; + point.y -= size.height / 2; [string drawAtPoint:point withAttributes:attr]; } +static char *osx_text_fallback(void *handle, const char *const *strings, + int nstrings) +{ + /* + * We assume OS X can cope with any UTF-8 likely to be emitted + * by a puzzle. + */ + return dupstr(strings[0]); +} struct blitter { int w, h; int x, y; @@ -1368,7 +1458,6 @@ static blitter *osx_blitter_new(void *handle, int w, int h) bl->w = w; bl->h = h; bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)]; - [bl->img setFlipped:YES]; return bl; } static void osx_blitter_free(void *handle, blitter *bl) @@ -1379,11 +1468,42 @@ static void osx_blitter_free(void *handle, blitter *bl) static void osx_blitter_save(void *handle, blitter *bl, int x, int y) { frontend *fe = (frontend *)handle; + int sx, sy, sX, sY, dx, dy, dX, dY; [fe->image unlockFocus]; [bl->img lockFocus]; - [fe->image drawInRect:NSMakeRect(0, 0, bl->w, bl->h) - fromRect:NSMakeRect(x, y, bl->w, bl->h) - operation:NSCompositeCopy fraction:1.0]; + + /* + * Find the intersection of the source and destination rectangles, + * so as to avoid trying to copy from outside the source image, + * which GNUstep dislikes. + * + * Lower-case x,y coordinates are bottom left box corners; + * upper-case X,Y are the top right. + */ + sx = x; sy = fe->h - y - bl->h; + sX = sx + bl->w; sY = sy + bl->h; + dx = dy = 0; + dX = bl->w; dY = bl->h; + if (sx < 0) { + dx += -sx; + sx = 0; + } + if (sy < 0) { + dy += -sy; + sy = 0; + } + if (sX > fe->w) { + dX -= (sX - fe->w); + sX = fe->w; + } + if (sY > fe->h) { + dY -= (sY - fe->h); + sY = fe->h; + } + + [fe->image drawInRect:NSMakeRect(dx, dy, dX-dx, dY-dy) + fromRect:NSMakeRect(sx, sy, sX-sx, sY-sy) + operation:NSCompositeCopy fraction:1.0]; [bl->img unlockFocus]; [fe->image lockFocus]; bl->x = x; @@ -1391,24 +1511,24 @@ static void osx_blitter_save(void *handle, blitter *bl, int x, int y) } static void osx_blitter_load(void *handle, blitter *bl, int x, int y) { - /* frontend *fe = (frontend *)handle; */ + frontend *fe = (frontend *)handle; if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) { x = bl->x; y = bl->y; } - [bl->img drawInRect:NSMakeRect(x, y, bl->w, bl->h) + [bl->img drawInRect:NSMakeRect(x, fe->h - y - bl->h, bl->w, bl->h) fromRect:NSMakeRect(0, 0, bl->w, bl->h) operation:NSCompositeCopy fraction:1.0]; } static void osx_draw_update(void *handle, int x, int y, int w, int h) { frontend *fe = (frontend *)handle; - [fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)]; + [fe->view setNeedsDisplayInRect:NSMakeRect(x, fe->h - y - h, w, h)]; } static void osx_clip(void *handle, int x, int y, int w, int h) { frontend *fe = (frontend *)handle; - NSRect r = { {x,y}, {w,h} }; + NSRect r = { {x, fe->h - y - h}, {w, h} }; if (!fe->clipped) [[NSGraphicsContext currentContext] saveGraphicsState]; @@ -1456,7 +1576,9 @@ const struct drawing_api osx_drawing = { osx_blitter_save, osx_blitter_load, NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */ - NULL, /* line_width */ + NULL, NULL, /* line_width, line_dotted */ + osx_text_fallback, + osx_draw_thick_line, }; void deactivate_timer(frontend *fe) @@ -1472,7 +1594,7 @@ void activate_timer(frontend *fe) * AppController: the object which receives the messages from all * menu selections that aren't standard OS X functions. */ -@interface AppController : NSObject +@interface AppController : NSObject { } - (void)newGameWindow:(id)sender; @@ -1524,40 +1646,39 @@ int main(int argc, char **argv) { NSAutoreleasePool *pool; NSMenu *menu; - NSMenuItem *item; AppController *controller; NSImage *icon; pool = [[NSAutoreleasePool alloc] init]; icon = [NSImage imageNamed:@"NSApplicationIcon"]; - [NSApplication sharedApplication]; - [NSApp setApplicationIconImage:icon]; + app = [NSApplication sharedApplication]; + [app setApplicationIconImage:icon]; controller = [[[AppController alloc] init] autorelease]; - [NSApp setDelegate:controller]; + [app setDelegate:controller]; - [NSApp setMainMenu: newmenu("Main Menu")]; + [app setMainMenu: newmenu("Main Menu")]; - menu = newsubmenu([NSApp mainMenu], "Apple Menu"); - item = newitem(menu, "About Puzzles", "", NULL, @selector(about:)); + menu = newsubmenu([app mainMenu], "Apple Menu"); + newitem(menu, "About Puzzles", "", NULL, @selector(about:)); [menu addItem:[NSMenuItem separatorItem]]; - [NSApp setServicesMenu:newsubmenu(menu, "Services")]; + [app setServicesMenu:newsubmenu(menu, "Services")]; [menu addItem:[NSMenuItem separatorItem]]; - item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:)); - item = newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:)); - item = newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:)); + newitem(menu, "Hide Puzzles", "h", app, @selector(hide:)); + newitem(menu, "Hide Others", "o-h", app, @selector(hideOtherApplications:)); + newitem(menu, "Show All", "", app, @selector(unhideAllApplications:)); [menu addItem:[NSMenuItem separatorItem]]; - item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:)); - [NSApp setAppleMenu: menu]; - - menu = newsubmenu([NSApp mainMenu], "File"); - item = newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:)); - item = newitem(menu, "Save As", "s", NULL, @selector(saveGame:)); - item = newitem(menu, "New Game", "n", NULL, @selector(newGame:)); - item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:)); - item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:)); - item = newitem(menu, "Specific Random Seed", "", NULL, + newitem(menu, "Quit", "q", app, @selector(terminate:)); + [app setAppleMenu: menu]; + + menu = newsubmenu([app mainMenu], "File"); + newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:)); + newitem(menu, "Save As", "s", NULL, @selector(saveGame:)); + newitem(menu, "New Game", "n", NULL, @selector(newGame:)); + newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:)); + newitem(menu, "Specific Game", "", NULL, @selector(specificGame:)); + newitem(menu, "Specific Random Seed", "", NULL, @selector(specificRandomGame:)); [menu addItem:[NSMenuItem separatorItem]]; { @@ -1573,30 +1694,30 @@ int main(int argc, char **argv) } } [menu addItem:[NSMenuItem separatorItem]]; - item = newitem(menu, "Close", "w", NULL, @selector(performClose:)); + newitem(menu, "Close", "w", NULL, @selector(performClose:)); - menu = newsubmenu([NSApp mainMenu], "Edit"); - item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:)); - item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:)); + menu = newsubmenu([app mainMenu], "Edit"); + newitem(menu, "Undo", "z", NULL, @selector(undoMove:)); + newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:)); [menu addItem:[NSMenuItem separatorItem]]; - item = newitem(menu, "Cut", "x", NULL, @selector(cut:)); - item = newitem(menu, "Copy", "c", NULL, @selector(copy:)); - item = newitem(menu, "Paste", "v", NULL, @selector(paste:)); + newitem(menu, "Cut", "x", NULL, @selector(cut:)); + newitem(menu, "Copy", "c", NULL, @selector(copy:)); + newitem(menu, "Paste", "v", NULL, @selector(paste:)); [menu addItem:[NSMenuItem separatorItem]]; - item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:)); + newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:)); - menu = newsubmenu([NSApp mainMenu], "Type"); + menu = newsubmenu([app mainMenu], "Type"); typemenu = menu; - item = newitem(menu, "Custom", "", NULL, @selector(customGameType:)); + newitem(menu, "Custom", "", NULL, @selector(customGameType:)); - menu = newsubmenu([NSApp mainMenu], "Window"); - [NSApp setWindowsMenu: menu]; - item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:)); + menu = newsubmenu([app mainMenu], "Window"); + [app setWindowsMenu: menu]; + newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:)); - menu = newsubmenu([NSApp mainMenu], "Help"); - item = newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:)); + menu = newsubmenu([app mainMenu], "Help"); + newitem(menu, "Puzzles Help", "?", app, @selector(showHelp:)); - [NSApp run]; + [app run]; [pool release]; return 0;