X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=nullgame.c;h=5e5a07385ec3a9b5bbe4573d99f5f90dffbde747;hb=3234912f921916a1b8da164fd61dc75579358577;hp=3d5270d05b1998b8f975113942c040d2c808ef6c;hpb=cc545532268b04e05005bf65f53f0a1ba39335ba;p=sgt-puzzles.git diff --git a/nullgame.c b/nullgame.c index 3d5270d..5e5a073 100644 --- a/nullgame.c +++ b/nullgame.c @@ -52,53 +52,50 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ return ret; } -static game_params *decode_params(char const *string) +static void decode_params(game_params *params, char const *string) { - game_params *ret = snew(game_params); - - ret->FIXME = 0; - - return ret; } -static char *encode_params(game_params *params) +static char *encode_params(const game_params *params, int full) { return dupstr("FIXME"); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { return NULL; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { return NULL; } -static char *validate_params(game_params *params) +static char *validate_params(const game_params *params, int full) { return NULL; } -static char *new_game_seed(game_params *params, random_state *rs) +static char *new_game_desc(const game_params *params, random_state *rs, + char **aux, int interactive) { return dupstr("FIXME"); } -static char *validate_seed(game_params *params, char *seed) +static char *validate_desc(const game_params *params, const char *desc) { return NULL; } -static game_state *new_game(game_params *params, char *seed) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { game_state *state = snew(game_state); @@ -107,7 +104,7 @@ static game_state *new_game(game_params *params, char *seed) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -121,7 +118,23 @@ static void free_game(game_state *state) sfree(state); } -static game_ui *new_ui(game_state *state) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) +{ + return NULL; +} + +static int game_can_format_as_text_now(const game_params *params) +{ + return TRUE; +} + +static char *game_text_format(const game_state *state) +{ + return NULL; +} + +static game_ui *new_ui(const game_state *state) { return NULL; } @@ -130,26 +143,54 @@ static void free_ui(game_ui *ui) { } -static game_state *make_move(game_state *from, game_ui *ui, int x, int y, - int button) +static char *encode_ui(const game_ui *ui) { return NULL; } -/* ---------------------------------------------------------------------- - * Drawing routines. - */ +static void decode_ui(game_ui *ui, const char *encoding) +{ +} + +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) +{ +} struct game_drawstate { + int tilesize; int FIXME; }; -static void game_size(game_params *params, int *x, int *y) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { - *x = *y = 200; /* FIXME */ + return NULL; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static game_state *execute_move(const game_state *state, const char *move) +{ + return NULL; +} + +/* ---------------------------------------------------------------------- + * Drawing routines. + */ + +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) +{ + *x = *y = 10 * tilesize; /* FIXME */ +} + +static void game_set_size(drawing *dr, game_drawstate *ds, + const game_params *params, int tilesize) +{ + ds->tilesize = tilesize; +} + +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -159,23 +200,25 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); + ds->tilesize = 0; ds->FIXME = 0; return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { /* * The initial contents of the window are not guaranteed and @@ -183,24 +226,38 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * should start by drawing a big background-colour rectangle * covering the whole window. */ - draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND); + draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND); + draw_update(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize); } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(const game_state *state) +{ + return 0; +} + +static int game_timing_state(const game_state *state, game_ui *ui) +{ + return TRUE; +} + +static void game_print_size(const game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, const game_state *state, int tilesize) { - return FALSE; } #ifdef COMBINED @@ -208,30 +265,39 @@ static int game_wants_statusbar(void) #endif const struct game thegame = { - "Null Game", NULL, FALSE, + "Null Game", NULL, NULL, default_params, game_fetch_preset, decode_params, encode_params, free_params, dup_params, - game_configure, - custom_params, + FALSE, game_configure, custom_params, validate_params, - new_game_seed, - validate_seed, + new_game_desc, + validate_desc, new_game, dup_game, free_game, + FALSE, solve_game, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, - make_move, - game_size, + encode_ui, + decode_ui, + game_changed_state, + interpret_move, + execute_move, + 20 /* FIXME */, game_compute_size, game_set_size, game_colours, game_new_drawstate, game_free_drawstate, game_redraw, game_anim_length, game_flash_length, - game_wants_statusbar, + game_status, + FALSE, FALSE, game_print_size, game_print, + FALSE, /* wants_statusbar */ + FALSE, game_timing_state, + 0, /* flags */ };