X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=nullgame.c;h=183b1e39c259f69f42b72c16ba032d220f471091;hb=a0a581c8b5422bf0c5ed3fde6aa25811e4eb89fc;hp=05baed3bace9eb2defc4655147b4c0a0f66fa56b;hpb=eb2013efc0a6201d0e46de65c1a905b676d13d01;p=sgt-puzzles.git diff --git a/nullgame.c b/nullgame.c index 05baed3..183b1e3 100644 --- a/nullgame.c +++ b/nullgame.c @@ -52,7 +52,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -63,38 +63,39 @@ static void decode_params(game_params *params, char const *string) { } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { return dupstr("FIXME"); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { return NULL; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { return NULL; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { return NULL; } -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { return dupstr("FIXME"); } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { game_state *state = snew(game_state); @@ -103,7 +104,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -117,18 +118,23 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { return NULL; } -static char *game_text_format(game_state *state) +static int game_can_format_as_text_now(const game_params *params) +{ + return TRUE; +} + +static char *game_text_format(const game_state *state) { return NULL; } -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { return NULL; } @@ -137,17 +143,17 @@ static void free_ui(game_ui *ui) { } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -156,13 +162,14 @@ struct game_drawstate { int FIXME; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { return NULL; } -static game_state *execute_move(game_state *state, char *move) +static game_state *execute_move(const game_state *state, const char *move) { return NULL; } @@ -171,14 +178,14 @@ static game_state *execute_move(game_state *state, char *move) * Drawing routines. */ -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { *x = *y = 10 * tilesize; /* FIXME */ } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -193,7 +200,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); @@ -208,9 +215,10 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) sfree(ds); } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { /* * The initial contents of the window are not guaranteed and @@ -219,30 +227,36 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, * covering the whole window. */ draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND); + draw_update(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize); } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_status(const game_state *state) +{ + return 0; +} + +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { } @@ -251,9 +265,9 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Null Game", NULL, + "Null Game", NULL, NULL, default_params, - game_fetch_preset, + game_fetch_preset, NULL, decode_params, encode_params, free_params, @@ -266,7 +280,7 @@ const struct game thegame = { dup_game, free_game, FALSE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -281,6 +295,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,