X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=netslide.c;h=89b0edf18c87530375ec9e5671ab311971e0bc36;hb=3234912f921916a1b8da164fd61dc75579358577;hp=99eb6e13620f87cb5aeb347daabe8693bc3d0224;hpb=cc0f957d8206833b09e44e639da078fe0d9278d5;p=sgt-puzzles.git diff --git a/netslide.c b/netslide.c index 99eb6e1..89b0edf 100644 --- a/netslide.c +++ b/netslide.c @@ -197,7 +197,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -232,7 +232,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char ret[400]; int len; @@ -252,7 +252,7 @@ static char *encode_params(game_params *params, int full) return dupstr(ret); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -296,7 +296,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -309,7 +309,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { if (params->width <= 1 || params->height <= 1) return "Width and height must both be greater than one"; @@ -324,7 +324,7 @@ static char *validate_params(game_params *params, int full) * Randomly select a new game description. */ -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { tree234 *possibilities, *barriertree; @@ -696,7 +696,7 @@ static char *new_game_desc(game_params *params, random_state *rs, return desc; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int w = params->width, h = params->height; int i; @@ -726,7 +726,8 @@ static char *validate_desc(game_params *params, char *desc) * Construct an initial game state, given a description and parameters. */ -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { game_state *state; int w, h, x, y; @@ -852,7 +853,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret; @@ -884,8 +885,8 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { if (!aux) { *error = "Solution not known for this puzzle"; @@ -895,12 +896,12 @@ static char *solve_game(game_state *state, game_state *currstate, return dupstr(aux); } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { return NULL; } @@ -919,7 +920,7 @@ static char *game_text_format(game_state *state) * squares in the moving_row and moving_col are always inactive - this * is so that "current" doesn't appear to jump across moving lines. */ -static unsigned char *compute_active(game_state *state, +static unsigned char *compute_active(const game_state *state, int moving_row, int moving_col) { unsigned char *active; @@ -976,7 +977,7 @@ struct game_ui { int cur_visible; }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->cur_x = 0; @@ -991,12 +992,12 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } @@ -1042,8 +1043,8 @@ static void slide_col(game_state *state, int dir, int col) slide_col_int(state->width, state->height, state->tiles, dir, col); } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -1055,11 +1056,12 @@ struct game_drawstate { int cur_x, cur_y; }; -static char *interpret_move(game_state *state, game_ui *ui, - game_drawstate *ds, int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { int cx, cy; - int n, dx, dy; + int dx, dy; char buf[80]; button &= ~MOD_MASK; @@ -1101,7 +1103,6 @@ static char *interpret_move(game_state *state, game_ui *ui, if (cx == -1) dx = +1; else if (cx == state->width) dx = -1; else return NULL; - n = state->width; dy = 0; } else if (cx >= 0 && cx < state->width && cx != state->cx) @@ -1109,7 +1110,6 @@ static char *interpret_move(game_state *state, game_ui *ui, if (cy == -1) dy = +1; else if (cy == state->height) dy = -1; else return NULL; - n = state->height; dx = 0; } else @@ -1129,7 +1129,7 @@ static char *interpret_move(game_state *state, game_ui *ui, return dupstr(buf); } -static game_state *execute_move(game_state *from, char *move) +static game_state *execute_move(const game_state *from, const char *move) { game_state *ret; int c, d, col; @@ -1204,7 +1204,7 @@ static game_state *execute_move(game_state *from, char *move) * Routines for drawing the game position on the screen. */ -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { game_drawstate *ds = snew(game_drawstate); @@ -1225,8 +1225,8 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) sfree(ds); } -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -1237,7 +1237,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -1307,8 +1307,8 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static void draw_thick_line(drawing *dr, int x1, int y1, int x2, int y2, - int colour) +static void draw_filled_line(drawing *dr, int x1, int y1, int x2, int y2, + int colour) { draw_line(dr, x1-1, y1, x2-1, y2, COL_WIRE); draw_line(dr, x1+1, y1, x2+1, y2, COL_WIRE); @@ -1376,7 +1376,7 @@ static void draw_barrier(drawing *dr, game_drawstate *ds, } } -static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, +static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state, int x, int y, int tile, float xshift, float yshift) { int bx = BORDER + WINDOW_OFFSET + TILE_SIZE * x + (int)(xshift * TILE_SIZE); @@ -1420,9 +1420,9 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, if (tile & dir) { ex = (TILE_SIZE - TILE_BORDER - 1.0F) / 2.0F * X(dir); ey = (TILE_SIZE - TILE_BORDER - 1.0F) / 2.0F * Y(dir); - draw_thick_line(dr, bx+(int)cx, by+(int)cy, - bx+(int)(cx+ex), by+(int)(cy+ey), - COL_WIRE); + draw_filled_line(dr, bx+(int)cx, by+(int)cy, + bx+(int)(cx+ex), by+(int)(cy+ey), + COL_WIRE); } } for (dir = 1; dir < 0x10; dir <<= 1) { @@ -1515,7 +1515,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, } static void draw_tile_barriers(drawing *dr, game_drawstate *ds, - game_state *state, int x, int y) + const game_state *state, int x, int y) { int phase; int dir; @@ -1582,10 +1582,12 @@ static void draw_arrow_for_cursor(drawing *dr, game_drawstate *ds, TILE_SIZE, TILE_SIZE); } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, float t, float ft) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float t, float ft) { - int x, y, tx, ty, frame; + int x, y, frame; unsigned char *active; float xshift = 0.0; float yshift = 0.0; @@ -1671,13 +1673,12 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, * backwards. */ if (oldstate && oldstate->move_count > state->move_count) { - game_state * tmpstate = state; + const game_state * tmpstate = state; state = oldstate; oldstate = tmpstate; t = ANIM_TIME - t; } - tx = ty = -1; if (oldstate && (t < ANIM_TIME)) { /* * We're animating a slide, of row/column number @@ -1798,14 +1799,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, sfree(active); } -static float game_anim_length(game_state *oldstate, - game_state *newstate, int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return ANIM_TIME; } -static float game_flash_length(game_state *oldstate, - game_state *newstate, int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { /* * If the game has just been completed, we display a completion @@ -1829,16 +1830,21 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_status(const game_state *state) +{ + return state->completed ? +1 : 0; +} + +static int game_timing_state(const game_state *state, game_ui *ui) { return FALSE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { } @@ -1877,6 +1883,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, TRUE, /* wants_statusbar */ FALSE, game_timing_state,