X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=midend.c;h=df661b52026901dd00f59ba1bddb22a46c7985da;hb=85a29743ef113cd26448e4e4cd04c7a34ce4fdd1;hp=7bc2d4f91433148d999dbcd653b225bd94099e1f;hpb=64e114cce121e55f0f90cb5692c5020d917aa202;p=sgt-puzzles.git diff --git a/midend.c b/midend.c index 7bc2d4f..df661b5 100644 --- a/midend.c +++ b/midend.c @@ -387,37 +387,38 @@ static int midend_really_process_key(midend_data *me, int x, int y, int button) me->ourgame->dup_game(me->states[me->statepos - 1].state); int special = FALSE, gotspecial = FALSE, ret = 1; float anim_time; + game_state *s; + char *movestr; + + movestr = + me->ourgame->interpret_move(me->states[me->statepos-1].state, + me->ui, me->drawstate, x, y, button); - if (button == 'n' || button == 'N' || button == '\x0E') { - midend_stop_anim(me); - midend_new_game(me); - midend_redraw(me); - goto done; /* never animate */ - } else if (button == 'u' || button == 'u' || - button == '\x1A' || button == '\x1F') { - midend_stop_anim(me); - special = special(me->states[me->statepos-1].movetype); - gotspecial = TRUE; - if (!midend_undo(me)) + if (!movestr) { + if (button == 'n' || button == 'N' || button == '\x0E') { + midend_stop_anim(me); + midend_new_game(me); + midend_redraw(me); + goto done; /* never animate */ + } else if (button == 'u' || button == 'u' || + button == '\x1A' || button == '\x1F') { + midend_stop_anim(me); + special = special(me->states[me->statepos-1].movetype); + gotspecial = TRUE; + if (!midend_undo(me)) + goto done; + } else if (button == 'r' || button == 'R' || + button == '\x12' || button == '\x19') { + midend_stop_anim(me); + if (!midend_redo(me)) + goto done; + } else if (button == 'q' || button == 'Q' || button == '\x11') { + ret = 0; + goto done; + } else goto done; - } else if (button == 'r' || button == 'R' || - button == '\x12' || button == '\x19') { - midend_stop_anim(me); - if (!midend_redo(me)) - goto done; - } else if (button == 'q' || button == 'Q' || button == '\x11') { - ret = 0; - goto done; } else { - game_state *s; - char *movestr; - - movestr = - me->ourgame->interpret_move(me->states[me->statepos-1].state, - me->ui, me->drawstate, x, y, button); - if (!movestr) - s = NULL; - else if (!*movestr) + if (!*movestr) s = me->states[me->statepos-1].state; else { s = me->ourgame->execute_move(me->states[me->statepos-1].state,