X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=midend.c;h=2f09bb528c7a9a1fb38e4262f21867b5f782326d;hb=db313b3948d27244dd7c34c2609c66d6204d8931;hp=ddb734e4544c0c47b6436cf14655b0b907f768ac;hpb=c0503d48738851ac31cd49ee98afa4f3e431d64a;p=sgt-puzzles.git diff --git a/midend.c b/midend.c index ddb734e..2f09bb5 100644 --- a/midend.c +++ b/midend.c @@ -63,6 +63,9 @@ struct midend { int nstates, statesize, statepos; struct midend_state_entry *states; + void *newgame_undo_buf; + int newgame_undo_len, newgame_undo_size; + game_params *params, *curparams; game_drawstate *drawstate; game_ui *ui; @@ -110,6 +113,14 @@ struct deserialise_data { int nstates, statepos; }; +/* + * Forward reference. + */ +static char *midend_deserialise_internal( + midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx, + char *(*check)(void *ctx, midend *, const struct deserialise_data *), + void *cctx); + void midend_reset_tilesize(midend *me) { me->preferred_tilesize = me->ourgame->preferred_tilesize; @@ -147,6 +158,8 @@ midend *midend_new(frontend *fe, const game *ourgame, me->random = random_new(randseed, randseedsize); me->nstates = me->statesize = me->statepos = 0; me->states = NULL; + me->newgame_undo_buf = NULL; + me->newgame_undo_size = me->newgame_undo_len = 0; me->params = ourgame->default_params(); me->game_id_change_notify_function = NULL; me->game_id_change_notify_ctx = NULL; @@ -244,6 +257,7 @@ void midend_free(midend *me) if (me->drawing) drawing_free(me->drawing); random_free(me->random); + sfree(me->newgame_undo_buf); sfree(me->states); sfree(me->desc); sfree(me->privdesc); @@ -370,8 +384,27 @@ void midend_force_redraw(midend *me) midend_redraw(me); } +static void newgame_serialise_write(void *ctx, void *buf, int len) +{ + midend *const me = ctx; + int new_len; + + assert(len < INT_MAX - me->newgame_undo_len); + new_len = me->newgame_undo_len + len; + if (new_len > me->newgame_undo_size) { + me->newgame_undo_size = new_len + new_len / 4 + 1024; + me->newgame_undo_buf = sresize(me->newgame_undo_buf, + me->newgame_undo_size, char); + } + memcpy(me->newgame_undo_buf + me->newgame_undo_len, buf, len); + me->newgame_undo_len = new_len; +} + void midend_new_game(midend *me) { + me->newgame_undo_len = 0; + midend_serialise(me, newgame_serialise_write, me); + midend_stop_anim(me); midend_free_game(me); @@ -485,7 +518,7 @@ void midend_new_game(midend *me) int midend_can_undo(midend *me) { - return (me->statepos > 1); + return (me->statepos > 1 || me->newgame_undo_len); } int midend_can_redo(midend *me) @@ -493,8 +526,82 @@ int midend_can_redo(midend *me) return (me->statepos < me->nstates); } +struct newgame_undo_deserialise_read_ctx { + midend *me; + int len, pos; +}; + +static int newgame_undo_deserialise_read(void *ctx, void *buf, int len) +{ + struct newgame_undo_deserialise_read_ctx *const rctx = ctx; + midend *const me = rctx->me; + + int use = min(len, rctx->len - rctx->pos); + memcpy(buf, me->newgame_undo_buf + rctx->pos, use); + rctx->pos += use; + return use; +} + +struct newgame_undo_deserialise_check_ctx { + int refused; +}; + +static char *newgame_undo_deserialise_check( + void *vctx, midend *me, const struct deserialise_data *data) +{ + struct newgame_undo_deserialise_check_ctx *ctx = + (struct newgame_undo_deserialise_check_ctx *)vctx; + char *old, *new; + + /* + * Undoing a New Game operation is only permitted if it doesn't + * change the game parameters. The point of having the ability at + * all is to recover from the momentary finger error of having hit + * the 'n' key (perhaps in place of some other nearby key), or hit + * the New Game menu item by mistake when aiming for the adjacent + * Restart; in both those situations, the game params are the same + * before and after the new-game operation. + * + * In principle, we could generalise this so that _any_ call to + * midend_new_game could be undone, but that would need all front + * ends to be alert to the possibility that any keystroke passed + * to midend_process_key might (if it turns out to have been one + * of the synonyms for undo, which the frontend doesn't + * necessarily check for) have various knock-on effects like + * needing to select a different preset in the game type menu, or + * even resizing the window. At least for the moment, it's easier + * not to do that, and to simply disallow any newgame-undo that is + * disruptive in either of those ways. + * + * We check both params and cparams, to be as safe as possible. + */ + + old = me->ourgame->encode_params(me->params, TRUE); + new = me->ourgame->encode_params(data->params, TRUE); + if (strcmp(old, new)) { + /* Set a flag to distinguish this deserialise failure + * from one due to faulty decoding */ + ctx->refused = TRUE; + return "Undoing this new-game operation would change params"; + } + + old = me->ourgame->encode_params(me->curparams, TRUE); + new = me->ourgame->encode_params(data->cparams, TRUE); + if (strcmp(old, new)) { + ctx->refused = TRUE; + return "Undoing this new-game operation would change params"; + } + + /* + * Otherwise, fine, go ahead. + */ + return NULL; +} + static int midend_undo(midend *me) { + char *deserialise_error; + if (me->statepos > 1) { if (me->ui) me->ourgame->changed_state(me->ui, @@ -503,6 +610,36 @@ static int midend_undo(midend *me) me->statepos--; me->dir = -1; return 1; + } else if (me->newgame_undo_len) { + /* This undo cannot be undone with redo */ + struct newgame_undo_deserialise_read_ctx rctx; + struct newgame_undo_deserialise_check_ctx cctx; + rctx.me = me; + rctx.len = me->newgame_undo_len; /* copy for reentrancy safety */ + rctx.pos = 0; + cctx.refused = FALSE; + deserialise_error = midend_deserialise_internal( + me, newgame_undo_deserialise_read, &rctx, + newgame_undo_deserialise_check, &cctx); + if (cctx.refused) { + /* + * Our post-deserialisation check shows that we can't use + * this saved game after all. (deserialise_error will + * contain the dummy error message generated by our check + * function, which we ignore.) + */ + return 0; + } else { + /* + * There should never be any _other_ deserialisation + * error, because this serialised data has been held in + * our memory since it was created, and hasn't had any + * opportunity to be corrupted on disk, accidentally + * replaced by the wrong file, etc., by user error. + */ + assert(!deserialise_error); + return 1; + } } else return 0; } @@ -1764,11 +1901,17 @@ void midend_serialise(midend *me, } /* - * This function returns NULL on success, or an error message. + * Internal version of midend_deserialise, taking an extra check + * function to be called just before beginning to install things in + * the midend. + * + * Like midend_deserialise proper, this function returns NULL on + * success, or an error message. */ -char *midend_deserialise(midend *me, - int (*read)(void *ctx, void *buf, int len), - void *rctx) +static char *midend_deserialise_internal( + midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx, + char *(*check)(void *ctx, midend *, const struct deserialise_data *data), + void *cctx) { struct deserialise_data data; int gotstates = 0; @@ -2007,6 +2150,13 @@ char *midend_deserialise(midend *me, data.ui = me->ourgame->new_ui(data.states[0].state); me->ourgame->decode_ui(data.ui, data.uistr); + /* + * Run the externally provided check function, and abort if it + * returns an error message. + */ + if (check && (ret = check(cctx, me, &data)) != NULL) + goto cleanup; /* error message is already in ret */ + /* * Now we've run out of possible error conditions, so we're * ready to start overwriting the real data in the current @@ -2047,6 +2197,15 @@ char *midend_deserialise(midend *me, } me->statepos = data.statepos; + /* + * Don't save the "new game undo" state. So "new game" twice or + * (in some environments) switching away and back, will make a + * "new game" irreversible. Maybe in the future we will have a + * more sophisticated way to decide when to discard the previous + * game state. + */ + me->newgame_undo_len = 0; + { game_params *tmp; @@ -2116,6 +2275,12 @@ char *midend_deserialise(midend *me, return ret; } +char *midend_deserialise( + midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx) +{ + return midend_deserialise_internal(me, read, rctx, NULL, NULL); +} + /* * This function examines a saved game file just far enough to * determine which game type it contains. It returns NULL on success