X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=midend.c;h=190840af62531cdc08de4f8c642c474327aff7c6;hb=3234912f921916a1b8da164fd61dc75579358577;hp=fddf01d8e6bc65226df6d7c32fddfb559afb3fbc;hpb=e6026d9d8e7864c4d0f1eeba53c33d430ac36dfd;p=sgt-puzzles.git diff --git a/midend.c b/midend.c index fddf01d..190840a 100644 --- a/midend.c +++ b/midend.c @@ -81,6 +81,9 @@ struct midend { int pressed_mouse_button; int preferred_tilesize, tilesize, winwidth, winheight; + + void (*game_id_change_notify_function)(void *); + void *game_id_change_notify_ctx; }; #define ensure(me) do { \ @@ -91,6 +94,29 @@ struct midend { } \ } while (0) +void midend_reset_tilesize(midend *me) +{ + me->preferred_tilesize = me->ourgame->preferred_tilesize; + { + /* + * Allow an environment-based override for the default tile + * size by defining a variable along the lines of + * `NET_TILESIZE=15'. + */ + + char buf[80], *e; + int j, k, ts; + + sprintf(buf, "%s_TILESIZE", me->ourgame->name); + for (j = k = 0; buf[j]; j++) + if (!isspace((unsigned char)buf[j])) + buf[k++] = toupper((unsigned char)buf[j]); + buf[k] = '\0'; + if ((e = getenv(buf)) != NULL && sscanf(e, "%d", &ts) == 1 && ts > 0) + me->preferred_tilesize = ts; + } +} + midend *midend_new(frontend *fe, const game *ourgame, const drawing_api *drapi, void *drhandle) { @@ -106,6 +132,9 @@ midend *midend_new(frontend *fe, const game *ourgame, me->nstates = me->statesize = me->statepos = 0; me->states = NULL; me->params = ourgame->default_params(); + me->game_id_change_notify_function = NULL; + me->game_id_change_notify_ctx = NULL; + /* * Allow environment-based changing of the default settings by * defining a variable along the lines of `NET_DEFAULT=25x25w' @@ -147,25 +176,7 @@ midend *midend_new(frontend *fe, const game *ourgame, else me->drawing = NULL; - me->preferred_tilesize = ourgame->preferred_tilesize; - { - /* - * Allow an environment-based override for the default tile - * size by defining a variable along the lines of - * `NET_TILESIZE=15'. - */ - - char buf[80], *e; - int j, k, ts; - - sprintf(buf, "%s_TILESIZE", me->ourgame->name); - for (j = k = 0; buf[j]; j++) - if (!isspace((unsigned char)buf[j])) - buf[k++] = toupper((unsigned char)buf[j]); - buf[k] = '\0'; - if ((e = getenv(buf)) != NULL && sscanf(e, "%d", &ts) == 1 && ts > 0) - me->preferred_tilesize = ts; - } + midend_reset_tilesize(me); sfree(randseed); @@ -344,6 +355,7 @@ void midend_force_redraw(midend *me) void midend_new_game(midend *me) { + midend_stop_anim(me); midend_free_game(me); assert(me->nstates == 0); @@ -434,55 +446,6 @@ void midend_new_game(midend *me) sfree(movestr); } - /* - * Soak test, enabled by setting _TESTSOLVE in the - * environment. This causes an immediate attempt to re-solve the - * game without benefit of aux_info. The effect is that (at least - * on Unix) you can run 'FOO_TESTSOLVE=1 foo --generate 10000 - * #12345' and it will generate a lot of game ids and - * instantly pass each one back to the solver. - * - * (It's worth putting in an explicit seed in any such test, so - * you can repeat it to diagnose a problem if one comes up!) - */ - { - char buf[80]; - int j, k; - static int doing_test_solve = -1; - if (doing_test_solve < 0) { - sprintf(buf, "%s_TESTSOLVE", me->ourgame->name); - for (j = k = 0; buf[j]; j++) - if (!isspace((unsigned char)buf[j])) - buf[k++] = toupper((unsigned char)buf[j]); - buf[k] = '\0'; - if (getenv(buf)) { - /* - * Since this is used for correctness testing, it's - * helpful to have a visual acknowledgment that the - * user hasn't mistyped the environment variable name. - */ - fprintf(stderr, "Running solver soak tests\n"); - doing_test_solve = TRUE; - } else { - doing_test_solve = FALSE; - } - } - if (doing_test_solve) { - game_state *s; - char *msg, *movestr; - - msg = NULL; - movestr = me->ourgame->solve(me->states[0].state, - me->states[0].state, - NULL, &msg); - assert(movestr && !msg); - s = me->ourgame->execute_move(me->states[0].state, movestr); - assert(s); - me->ourgame->free_game(s); - sfree(movestr); - } - } - me->states[me->nstates].movestr = NULL; me->states[me->nstates].movetype = NEWGAME; me->nstates++; @@ -491,11 +454,16 @@ void midend_new_game(midend *me) me->states[0].state); midend_size_new_drawstate(me); me->elapsed = 0.0F; + me->flash_pos = me->flash_time = 0.0F; + me->anim_pos = me->anim_time = 0.0F; if (me->ui) me->ourgame->free_ui(me->ui); me->ui = me->ourgame->new_ui(me->states[0].state); midend_set_timer(me); me->pressed_mouse_button = 0; + + if (me->game_id_change_notify_function) + me->game_id_change_notify_function(me->game_id_change_notify_ctx); } int midend_can_undo(midend *me) @@ -581,8 +549,6 @@ void midend_restart_game(midend *me) { game_state *s; - midend_stop_anim(me); - assert(me->statepos >= 1); if (me->statepos == 1) return; /* no point doing anything at all! */ @@ -610,7 +576,7 @@ void midend_restart_game(midend *me) me->ourgame->changed_state(me->ui, me->states[me->statepos-2].state, me->states[me->statepos-1].state); - me->anim_time = 0.0; + me->flash_pos = me->flash_time = 0.0F; midend_finish_move(me); midend_redraw(me); midend_set_timer(me); @@ -631,11 +597,10 @@ static int midend_really_process_key(midend *me, int x, int y, int button) if (!movestr) { if (button == 'n' || button == 'N' || button == '\x0E') { - midend_stop_anim(me); midend_new_game(me); midend_redraw(me); goto done; /* never animate */ - } else if (button == 'u' || button == 'u' || + } else if (button == 'u' || button == 'U' || button == '\x1A' || button == '\x1F') { midend_stop_anim(me); type = me->states[me->statepos-1].movetype; @@ -1079,12 +1044,20 @@ int midend_wants_statusbar(midend *me) return me->ourgame->wants_statusbar; } +void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx) +{ + me->game_id_change_notify_function = notify; + me->game_id_change_notify_ctx = ctx; +} + void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) { sfree(me->desc); sfree(me->privdesc); me->desc = dupstr(desc); me->privdesc = privdesc ? dupstr(privdesc) : NULL; + if (me->game_id_change_notify_function) + me->game_id_change_notify_function(me->game_id_change_notify_ctx); } config_item *midend_get_config(midend *me, int which, char **wintitle) @@ -1206,7 +1179,45 @@ static char *midend_game_id_int(midend *me, char *id, int defmode) newcurparams = newparams = oldparams1 = oldparams2 = NULL; if (par) { - newcurparams = me->ourgame->dup_params(me->params); + /* + * The params string may underspecify the game parameters, so + * we must first initialise newcurparams with a full set of + * params from somewhere else before we decode_params the + * input string over the top. + * + * But which set? It depends on what other data we have. + * + * If we've been given a _descriptive_ game id, then that may + * well underspecify by design, e.g. Solo game descriptions + * often start just '3x3:' without specifying one of Solo's + * difficulty settings, because it isn't necessary once a game + * has been generated (and you might not even know it, if + * you're manually transcribing a game description). In that + * situation, I've always felt that the best thing to set the + * difficulty to (for use if the user hits 'New Game' after + * pasting in that game id) is whatever it was previously set + * to. That is, we use whatever is already in me->params as + * the basis for our decoding of this input string. + * + * A random-seed based game id, however, should use the real, + * built-in default params, and not even check the + * _DEFAULT environment setting, because when people + * paste each other random seeds - whether it's two users + * arranging to generate the same game at the same time to + * race solving them, or a user sending a bug report upstream + * - the whole point is for the random game id to always be + * interpreted the same way, even if it does underspecify. + * + * A parameter string typed in on its own, with no seed _or_ + * description, gets treated the same way as a random seed, + * because again I think the most likely reason for doing that + * is to have a portable representation of a set of params. + */ + if (desc) { + newcurparams = me->ourgame->dup_params(me->params); + } else { + newcurparams = me->ourgame->default_params(); + } me->ourgame->decode_params(newcurparams, par); error = me->ourgame->validate_params(newcurparams, desc == NULL); if (error) {