X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=map.c;h=f3c4430391e1a59d7ee678a841918fdee01d577f;hb=fa64ed3e875e005452e5ecd639bd1d6099387bd7;hp=12cf5078f89d25c0df7f964095b2b80f43861ea1;hpb=0687980f0c3204d283848ba41761a7724e4a6168;p=sgt-puzzles.git diff --git a/map.c b/map.c index 12cf507..f3c4430 100644 --- a/map.c +++ b/map.c @@ -155,7 +155,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -192,7 +192,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char ret[400]; @@ -203,7 +203,7 @@ static char *encode_params(game_params *params, int full) return dupstr(ret); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -241,7 +241,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -253,7 +253,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { if (params->w < 2 || params->h < 2) return "Width and height must be at least two"; @@ -1393,7 +1393,7 @@ static int map_solver(struct solver_scratch *sc, * Game generation main function. */ -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { struct solver_scratch *sc = NULL; @@ -1704,11 +1704,12 @@ static char *new_game_desc(game_params *params, random_state *rs, return ret; } -static char *parse_edge_list(game_params *params, char **desc, int *map) +static char *parse_edge_list(const game_params *params, const char **desc, + int *map) { int w = params->w, h = params->h, wh = w*h, n = params->n; int i, k, pos, state; - char *p = *desc; + const char *p = *desc; dsf_init(map+wh, wh); @@ -1780,7 +1781,7 @@ static char *parse_edge_list(game_params *params, char **desc, int *map) return NULL; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int w = params->w, h = params->h, wh = w*h, n = params->n; int area; @@ -1815,11 +1816,12 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { int w = params->w, h = params->h, wh = w*h, n = params->n; int i, pos; - char *p; + const char *p; game_state *state = snew(game_state); state->p = *params; @@ -2154,7 +2156,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -2188,8 +2190,8 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { if (!aux) { /* @@ -2248,12 +2250,12 @@ static char *solve_game(game_state *state, game_state *currstate, return dupstr(aux); } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { return NULL; } @@ -2275,7 +2277,7 @@ struct game_ui { int cur_x, cur_y, cur_visible, cur_moved, cur_lastmove; }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->dragx = ui->dragy = -1; @@ -2292,17 +2294,17 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -2342,8 +2344,8 @@ struct game_drawstate { ((button) == CURSOR_UP) ? -1 : 0) -static int region_from_coords(game_state *state, game_drawstate *ds, - int x, int y) +static int region_from_coords(const game_state *state, + const game_drawstate *ds, int x, int y) { int w = state->p.w, h = state->p.h, wh = w*h /*, n = state->p.n */; int tx = FROMCOORD(x), ty = FROMCOORD(y); @@ -2361,8 +2363,9 @@ static int region_from_coords(game_state *state, game_drawstate *ds, return state->map->map[quadrant * wh + ty*w+tx]; } -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { char *bufp, buf[256]; int alt_button; @@ -2497,7 +2500,7 @@ drag_dropped: } } -static game_state *execute_move(game_state *state, char *move) +static game_state *execute_move(const game_state *state, const char *move) { int n = state->p.n; game_state *ret = dup_game(state); @@ -2578,8 +2581,8 @@ static game_state *execute_move(game_state *state, char *move) * Drawing routines. */ -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -2590,7 +2593,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; @@ -2643,7 +2646,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -2702,7 +2705,7 @@ static void draw_error(drawing *dr, game_drawstate *ds, int x, int y) } static void draw_square(drawing *dr, game_drawstate *ds, - game_params *params, struct map *map, + const game_params *params, struct map *map, int x, int y, unsigned long v) { int w = params->w, h = params->h, wh = w*h; @@ -2831,9 +2834,10 @@ static void draw_square(drawing *dr, game_drawstate *ds, draw_update(dr, COORD(x), COORD(y), TILESIZE, TILESIZE); } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { int w = state->p.w, h = state->p.h, wh = w*h, n = state->p.n; int x, y, i; @@ -3001,14 +3005,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->cheated && !newstate->cheated) { @@ -3025,12 +3029,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_status(const game_state *state) +{ + return state->completed ? +1 : 0; +} + +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { int pw, ph; @@ -3044,7 +3053,7 @@ static void game_print_size(game_params *params, float *x, float *y) *y = ph / 100.0F; } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { int w = state->p.w, h = state->p.h, wh = w*h, n = state->p.n; int ink, c[FOUR], i; @@ -3218,6 +3227,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, TRUE, TRUE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,