X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=generate-board;h=9ce1dc23e4fd441521e71abc37fcd0e71f862f75;hb=80d5c2f420e30982360cd7398e63898e05111c9f;hp=54f2e5ebe1429cb3254d25200c70fdb6d2e828df;hpb=3692f8c549cffecb6173e62b23c201403484d763;p=pandemic-rising-tide.git diff --git a/generate-board b/generate-board index 54f2e5e..9ce1dc2 100755 --- a/generate-board +++ b/generate-board @@ -1,4 +1,50 @@ #!/usr/bin/perl -w +# +# generate-board - program for generating playing board images +# for games very like Pandemic Rising Tide +# +# Copyright (C) 2019 Ian Jackson +# +# This program is dual licensed, GPv3+ or CC-BY-SA 4.0+. +# It copies bits of itself into its output; those parts are CC-BY 4.0+. +# Only to the Pandemic Rising Tide folks, it is permissively licensed. +# +# This program is free software. +# +# You can redistribute it and/or modify it under the terms of the +# GNU General Public License as published by the Free Software +# Foundation, either version 3 of the License, or (at your option) +# any later version; or (at your option), under the terms of the +# Creative Commons Attribution-ShareAlike International License, +# version 4.0 of that License, or (at your option), any later +# version. +# +# This program copies pieces itself into the output. Those pieces, +# when copied into the output, are additionally (at your option) +# available under a difference licence: they are made available +# under the Creative Commons Attribution International License, +# version 4.0 of that License, or (at your option), any later +# version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# General Public License Creative Commons Attribution-ShareAlike +# License or the for more details. +# +# You should have received a copy of these licenses along with this +# program. If not, see and +# . +# +# Pandemic and Pandemic Rising Tide are (I think) trademarks of Z-Man +# games and I use them without permission. +# +# For the avoidance of doubt, I do not consider this program to be a +# derivative work of the game Pandemic Rising Tide. However, it is +# not very useful without a pair of game description files and the +# only nontrivial game description files I know of are indeed such +# derivatives. + use strict; use Carp; @@ -38,8 +84,7 @@ our $a1_h = 2384; our $max_printeredge = 5.50 * MM2PT; our $a1m_pasteedge = 3.5 * MM2PT; # along each edge our $preamble_from_boundings = ''; -our $top_adjuncts_dy_from_boundings = 0; -our $bottom_adjuncts_dy_from_boundings = 0; +our %adjuncts_dy_from_boundings = (Top => 0, Bottom => 0); # ----- region names from plag, incl. reverse mapping ----- @@ -246,6 +291,13 @@ sub transform_coordinates () { $mid = ($lims[1] - $lims[0]) * 0.5; } +sub pos_plus_dy_adjunct ($) { + my ($cval) = @_; + my ($x,$y,$whadjunct) = @$cval; + my $adjunct = $adjuncts_dy_from_boundings{ $whadjunct//'' }; + return "$x $y".( defined $adjunct and " $adjunct add translate" ); +} + sub adjust_sea() { # Adjusts the top and bottom edges of the sea my $poly = $region{$c{Sea}}{Polygon}; @@ -388,8 +440,8 @@ sub computeboundings() { -$surroundw 0 rlineto closepath $w_stroke clip END - ($top_adjuncts_dy_from_boundings, - $bottom_adjuncts_dy_from_boundings) = @{ $c{PA}{BoundingsA1dy} }; + $adjuncts_dy_from_boundings{Top} = $c{PA}{BoundingsA1dy}[0]; + $adjuncts_dy_from_boundings{Bottom} = $c{PA}{BoundingsA1dy}[1]; # ^ if we are doing it all in one go we lose less printable area } else { confess; @@ -684,8 +736,10 @@ END } if ($hs{$rr->{Name}}) { #print STDERR "adjust hs $rr->{Name}\n"; - $pos -= mkvec(0, -$hs_sz* - ( $rr->{Colour} eq 'green' ? 0.25 : 0.65 )); + my $posadj = $c{PA_HS_HS}{$rr->{Colour}}; + $posadj //= [0,0]; + $pos -= mkvec(0, -$hs_sz * 0.65); + $pos += &mkvec(@$posadj) * $hs_sz; my $hspos = $pos - mkvec(0, $sz * @$words + $hs_sz/2 + $hs_lw + $hs_sz*0.15); one_hs($rr->{Colour}, $hspos); @@ -769,21 +823,24 @@ sub decks(){ } o(" closepath\n"); o(" } bind def"); + o(" /deckpairpathx {\n"); # x because it leaves matrix changed o(" newpath deck1path\n"); o(" 200 0 translate deck1path\n"); o(" } bind def"); - o(" $lw setlinewidth ",miscpscolour('playerdeck'),"\n"); - o(" gsave 401 44 $bottom_adjuncts_dy_from_boundings add translate"); - o(" deckpairpathx stroke grestore"); - o(" $lw setlinewidth ",miscpscolour('dykefail'),"\n"); - o(" gsave 242 1363 $top_adjuncts_dy_from_boundings add translate "); - o(" 90 rotate deckpairpathx stroke grestore"); + + foreach my $deck (@{ $c{Decks} }) { + o(" $lw setlinewidth ",miscpscolour($deck->{Colour}),"\n"); + o(" gsave ".pos_plus_dy_adjunct($deck->{PosAdy})." "); + my $rotate = $deck->{Rotate}; + if ($rotate) { o(" $rotate rotate "); } + o("deckpairpathx stroke grestore"); + } } sub sea_track(){ o("% sea level track\n"); - o(" gsave 11 700 translate\n"); + o(" gsave ",pos_plus_dy_adjunct($c{PA}{SeaTrack})," translate\n"); my $track = $c{SeaTrack}; my $token_sz = $hs_sz; my $dy = $token_sz * 1.25; @@ -922,53 +979,58 @@ sub dykes(){ } } -sub hs_initial_1 ($$$;$$$) { - my ($colour, $xi,$yi, $text, $text2, $fn) = @_; +sub hs_initial_1 ($) { + my ($hs1) = @_; + my ($colour) = $hs1->{Colour}; + my ($text, $text2); + if ($hs1->{Water}) { + ($text,$text2) = ('up to '.$hs1->{Water}, 'fewer'); + } elsif ($hs1->{Dykes}) { + ($text,$text2) = ('up to '.$hs1->{Dykes}, ''); + } my $interval = $hs_sz * 1.75; my $demo_h = $hs_sz; #water_cubes_sz(3); my $demo_x0 = $hs_sz * 0.75 + $dyke_l * 0.60; my $demo_w = $demo_x0 + $dyke_l * 0.60; o(" % HS I $colour\n"); o(" gsave\n"); - o(" 550 1705 $top_adjuncts_dy_from_boundings add translate\n"); - o(" ", ($xi*$interval), " ", (($yi-1)*$interval), " translate\n"); - if ($fn) { + o(" ".pos_plus_dy_adjunct($c{PA}{HS1_initials})."\n"); + o(" ", ($hs1->{XIYI}[0]*$interval), " ", + (($hs1->{XIYI}[1]-1)*$interval), " translate\n"); + if (defined $text) { o(" gsave\n"); o(" $demo_h setlinewidth 0 0 moveto $demo_w 0 rlineto\n"); o(" ", facepscolour($colour), " stroke grestore\n"); } one_hs($colour, mkvec(0,0)); - if ($fn) { + if (defined $text) { o(" /words {\n"); o(" 2 copy moveto ($text) show\n"); o(" 2 copy moveto 0 -$text_sz rmoveto ($text2) show\n"); o(" } bind def\n"); o(" gsave ".($hs_sz * 0.8)." $cube_gap translate wordsshow grestore\n"); o(" $demo_x0 ",($hs_sz * -0.25)," translate\n"); - $fn->(); } - o(" grestore\n"); -} - -sub hs_initial () { - hs_initial_1('red', 0,0); - hs_initial_1('purple', 0,1); - hs_initial_1('green', 1,0, 'up to 6', 'fewer', sub { + if ($hs1->{Water}) { o(" ",(water_cubes_sz(1))," 0 translate\n"); o(" 0 ",(-water_cubes_sz(1) * 0.3)," translate\n"); water_cubes(1, miscpscolour('edge')); - }); - hs_initial_1('yellow', 1,1, 'up to 4', '', sub { + } elsif ($hs1->{Dykes}) { o(" newpath dykepath\n"); o(" gsave ",miscpscolour('edge')," stroke grestore\n"); o(" gsave ",miscpscolour('dykehsadd')," fill grestore\n"); - }); + } + o(" grestore\n"); +} + +sub hs_initial () { + hs_initial_1($_) foreach @{ $c{HS1} }; } sub play_hint () { my $sz = 20; o(" gsave ",miscpscolour('hinttext'), - " 260 1715 $top_adjuncts_dy_from_boundings add translate\n"); + " ",pos_plus_dy_adjunct($c{PA}{PlayHint}),"\n"); o(" /Helvetica-Bold findfont $sz scalefont setfont\n"); my @t = split /\n/, $c{PlayHint}; foreach my $i (0..$#t) {