X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=flip.c;h=c7126fb7d964fa240cfef570eae446f9daa4bf8e;hb=a0a581c8b5422bf0c5ed3fde6aa25811e4eb89fc;hp=a8636dd25d7f5256fd3c37e78774e411dce112b4;hpb=76d50e69059aeebe8b47089615518a8b9e225d40;p=sgt-puzzles.git diff --git a/flip.c b/flip.c index a8636dd..c7126fb 100644 --- a/flip.c +++ b/flip.c @@ -20,6 +20,7 @@ enum { COL_GRID, COL_DIAG, COL_HINT, + COL_CURSOR, NCOLOURS }; @@ -105,7 +106,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -115,11 +116,11 @@ static game_params *dup_params(game_params *params) static void decode_params(game_params *ret, char const *string) { ret->w = ret->h = atoi(string); - while (*string && isdigit(*string)) string++; + while (*string && isdigit((unsigned char)*string)) string++; if (*string == 'x') { string++; ret->h = atoi(string); - while (*string && isdigit(*string)) string++; + while (*string && isdigit((unsigned char)*string)) string++; } if (*string == 'r') { string++; @@ -130,7 +131,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char data[256]; @@ -140,7 +141,7 @@ static char *encode_params(game_params *params, int full) return dupstr(data); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret = snewn(4, config_item); char buf[80]; @@ -170,7 +171,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -181,7 +182,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params) +static char *validate_params(const game_params *params, int full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; @@ -207,7 +208,7 @@ static char *encode_bitmap(unsigned char *bmp, int len) return ret; } -static void decode_bitmap(unsigned char *bmp, int len, char *hex) +static void decode_bitmap(unsigned char *bmp, int len, const char *hex) { int slen = (len + 3) / 4; int i; @@ -346,8 +347,8 @@ static void addneighbours(tree234 *t, int w, int h, int cx, int cy, addsq(t, w, h, cx, cy, x, y+1, matrix); } -static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux, int interactive) +static char *new_game_desc(const game_params *params, random_state *rs, + char **aux, int interactive) { int w = params->w, h = params->h, wh = w * h; int i, j; @@ -595,12 +596,7 @@ static char *new_game_desc(game_params *params, random_state *rs, return ret; } -static void game_free_aux_info(game_aux_info *aux) -{ - assert(!"Shouldn't happen"); -} - -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int w = params->w, h = params->h, wh = w * h; int mlen = (wh*wh+3)/4, glen = (wh+3)/4; @@ -617,7 +613,8 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { int w = params->w, h = params->h, wh = w * h; int mlen = (wh*wh+3)/4; @@ -640,7 +637,7 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -675,8 +672,8 @@ static void rowxor(unsigned char *row1, unsigned char *row2, int len) row1[i] ^= row2[i]; } -static char *solve_game(game_state *state, game_state *currstate, - game_aux_info *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { int w = state->w, h = state->h, wh = w * h; unsigned char *equations, *solution, *shortest; @@ -857,22 +854,78 @@ static char *solve_game(game_state *state, game_state *currstate, return ret; } -static char *game_text_format(game_state *state) +static int game_can_format_as_text_now(const game_params *params) { - return NULL; + return TRUE; } -static game_ui *new_ui(game_state *state) +#define RIGHT 1 +#define DOWN gw + +static char *game_text_format(const game_state *state) { - return NULL; + int w = state->w, h = state->h, wh = w*h, r, c, dx, dy; + int cw = 4, ch = 4, gw = w * cw + 2, gh = h * ch + 1, len = gw * gh; + char *board = snewn(len + 1, char); + + memset(board, ' ', len - 1); + + for (r = 0; r < h; ++r) { + for (c = 0; c < w; ++c) { + int cell = r*ch*gw + c*cw, center = cell+(ch/2)*DOWN + cw/2*RIGHT; + char flip = (state->grid[r*w + c] & 1) ? '#' : '.'; + for (dy = -1 + (r == 0); dy <= 1 - (r == h - 1); ++dy) + for (dx = -1 + (c == 0); dx <= 1 - (c == w - 1); ++dx) + if (state->matrix->matrix[(r*w+c)*wh + ((r+dy)*w + c+dx)]) + board[center + dy*DOWN + dx*RIGHT] = flip; + board[cell] = '+'; + for (dx = 1; dx < cw; ++dx) board[cell+dx*RIGHT] = '-'; + for (dy = 1; dy < ch; ++dy) board[cell+dy*DOWN] = '|'; + } + board[r*ch*gw + gw - 2] = '+'; + board[r*ch*gw + gw - 1] = '\n'; + for (dy = 1; dy < ch; ++dy) { + board[r*ch*gw + gw - 2 + dy*DOWN] = '|'; + board[r*ch*gw + gw - 1 + dy*DOWN] = '\n'; + } + } + memset(board + len - gw, '-', gw - 2); + for (c = 0; c <= w; ++c) board[len - gw + cw*c] = '+'; + board[len - 1] = '\n'; + board[len] = '\0'; + return board; +} + +#undef RIGHT +#undef DOWN + +struct game_ui { + int cx, cy, cdraw; +}; + +static game_ui *new_ui(const game_state *state) +{ + game_ui *ui = snew(game_ui); + ui->cx = ui->cy = ui->cdraw = 0; + return ui; } static void free_ui(game_ui *ui) +{ + sfree(ui); +} + +static char *encode_ui(const game_ui *ui) +{ + return NULL; +} + +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -882,24 +935,63 @@ struct game_drawstate { int tilesize; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { - int w = state->w, h = state->h /*, wh = w * h */; - char buf[80]; + int w = state->w, h = state->h, wh = w * h; + char buf[80], *nullret = NULL; + + if (button == LEFT_BUTTON || IS_CURSOR_SELECT(button)) { + int tx, ty; + if (button == LEFT_BUTTON) { + tx = FROMCOORD(x), ty = FROMCOORD(y); + ui->cdraw = 0; + } else { + tx = ui->cx; ty = ui->cy; + ui->cdraw = 1; + } + nullret = ""; - if (button == LEFT_BUTTON) { - int tx = FROMCOORD(x), ty = FROMCOORD(y); if (tx >= 0 && tx < w && ty >= 0 && ty < h) { - sprintf(buf, "M%d,%d", tx, ty); - return dupstr(buf); + /* + * It's just possible that a manually entered game ID + * will have at least one square do nothing whatsoever. + * If so, we avoid encoding a move at all. + */ + int i = ty*w+tx, j, makemove = FALSE; + for (j = 0; j < wh; j++) { + if (state->matrix->matrix[i*wh+j]) + makemove = TRUE; + } + if (makemove) { + sprintf(buf, "M%d,%d", tx, ty); + return dupstr(buf); + } else { + return NULL; + } } } + else if (IS_CURSOR_MOVE(button)) { + int dx = 0, dy = 0; + switch (button) { + case CURSOR_UP: dy = -1; break; + case CURSOR_DOWN: dy = 1; break; + case CURSOR_RIGHT: dx = 1; break; + case CURSOR_LEFT: dx = -1; break; + default: assert(!"shouldn't get here"); + } + ui->cx += dx; ui->cy += dy; + ui->cx = min(max(ui->cx, 0), state->w - 1); + ui->cy = min(max(ui->cy, 0), state->h - 1); + ui->cdraw = 1; + nullret = ""; + } - return NULL; + return nullret; } -static game_state *execute_move(game_state *from, char *move) +static game_state *execute_move(const game_state *from, const char *move) { int w = from->w, h = from->h, wh = w * h; game_state *ret; @@ -950,28 +1042,24 @@ static game_state *execute_move(game_state *from, char *move) * Drawing routines. */ -static void game_size(game_params *params, game_drawstate *ds, - int *x, int *y, int expand) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { - int tsx, tsy, ts; - /* - * Each window dimension equals the tile size times one more - * than the grid dimension (the border is half the width of the - * tiles). - */ - tsx = *x / (params->w + 1); - tsy = *y / (params->h + 1); - ts = min(tsx, tsy); - if (expand) - ds->tilesize = ts; - else - ds->tilesize = min(ts, PREFERRED_TILE_SIZE); + /* Ick: fake up `ds->tilesize' for macro expansion purposes */ + struct { int tilesize; } ads, *ds = &ads; + ads.tilesize = tilesize; *x = TILE_SIZE * params->w + 2 * BORDER; *y = TILE_SIZE * params->h + 2 * BORDER; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static void game_set_size(drawing *dr, game_drawstate *ds, + const game_params *params, int tilesize) +{ + ds->tilesize = tilesize; +} + +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -997,11 +1085,15 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) ret[COL_HINT * 3 + 1] = 0.0F; ret[COL_HINT * 3 + 2] = 0.0F; + ret[COL_CURSOR * 3 + 0] = 0.8F; + ret[COL_CURSOR * 3 + 1] = 0.0F; + ret[COL_CURSOR * 3 + 2] = 0.0F; + *ncolours = NCOLOURS; return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -1017,23 +1109,22 @@ static game_drawstate *game_new_drawstate(game_state *state) return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds->tiles); sfree(ds); } -static void draw_tile(frontend *fe, game_drawstate *ds, - game_state *state, int x, int y, int tile, int anim, - float animtime) +static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state, + int x, int y, int tile, int anim, float animtime) { int w = ds->w, h = ds->h, wh = w * h; int bx = x * TILE_SIZE + BORDER, by = y * TILE_SIZE + BORDER; - int i, j; + int i, j, dcol = (tile & 4) ? COL_CURSOR : COL_DIAG; - clip(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1); + clip(dr, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1); - draw_rect(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1, + draw_rect(dr, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1, anim ? COL_BACKGROUND : tile & 1 ? COL_WRONG : COL_RIGHT); if (anim) { /* @@ -1044,19 +1135,18 @@ static void draw_tile(frontend *fe, game_drawstate *ds, coords[0] = bx + TILE_SIZE; coords[1] = by; - coords[2] = bx + TILE_SIZE * animtime; - coords[3] = by + TILE_SIZE * animtime; + coords[2] = bx + (int)((float)TILE_SIZE * animtime); + coords[3] = by + (int)((float)TILE_SIZE * animtime); coords[4] = bx; coords[5] = by + TILE_SIZE; - coords[6] = bx + TILE_SIZE - TILE_SIZE * animtime; - coords[7] = by + TILE_SIZE - TILE_SIZE * animtime; + coords[6] = bx + TILE_SIZE - (int)((float)TILE_SIZE * animtime); + coords[7] = by + TILE_SIZE - (int)((float)TILE_SIZE * animtime); colour = (tile & 1 ? COL_WRONG : COL_RIGHT); if (animtime < 0.5) colour = COL_WRONG + COL_RIGHT - colour; - draw_polygon(fe, coords, 4, TRUE, colour); - draw_polygon(fe, coords, 4, FALSE, COL_GRID); + draw_polygon(dr, coords, 4, colour, COL_GRID); } /* @@ -1071,12 +1161,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds, int cx = (bx + TILE_SIZE/2) + (2 * ox - 1) * td; int cy = (by + TILE_SIZE/2) + (2 * oy - 1) * td; if (ox == 0 && oy == 0) - draw_rect(fe, cx, cy, 2*td+1, 2*td+1, COL_DIAG); + draw_rect(dr, cx, cy, 2*td+1, 2*td+1, dcol); else { - draw_line(fe, cx, cy, cx+2*td, cy, COL_DIAG); - draw_line(fe, cx, cy+2*td, cx+2*td, cy+2*td, COL_DIAG); - draw_line(fe, cx, cy, cx, cy+2*td, COL_DIAG); - draw_line(fe, cx+2*td, cy, cx+2*td, cy+2*td, COL_DIAG); + draw_line(dr, cx, cy, cx+2*td, cy, dcol); + draw_line(dr, cx, cy+2*td, cx+2*td, cy+2*td, dcol); + draw_line(dr, cx, cy, cx, cy+2*td, dcol); + draw_line(dr, cx+2*td, cy, cx+2*td, cy+2*td, dcol); } } @@ -1088,50 +1178,51 @@ static void draw_tile(frontend *fe, game_drawstate *ds, int y1 = by + TILE_SIZE / 20, y2 = by + TILE_SIZE - TILE_SIZE / 20; int i = 3; while (i--) { - draw_line(fe, x1, y1, x2, y1, COL_HINT); - draw_line(fe, x1, y2, x2, y2, COL_HINT); - draw_line(fe, x1, y1, x1, y2, COL_HINT); - draw_line(fe, x2, y1, x2, y2, COL_HINT); + draw_line(dr, x1, y1, x2, y1, COL_HINT); + draw_line(dr, x1, y2, x2, y2, COL_HINT); + draw_line(dr, x1, y1, x1, y2, COL_HINT); + draw_line(dr, x2, y1, x2, y2, COL_HINT); x1++, y1++, x2--, y2--; } } - unclip(fe); + unclip(dr); - draw_update(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1); + draw_update(dr, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { int w = ds->w, h = ds->h, wh = w * h; int i, flashframe; if (!ds->started) { - draw_rect(fe, 0, 0, TILE_SIZE * w + 2 * BORDER, + draw_rect(dr, 0, 0, TILE_SIZE * w + 2 * BORDER, TILE_SIZE * h + 2 * BORDER, COL_BACKGROUND); /* * Draw the grid lines. */ for (i = 0; i <= w; i++) - draw_line(fe, i * TILE_SIZE + BORDER, BORDER, + draw_line(dr, i * TILE_SIZE + BORDER, BORDER, i * TILE_SIZE + BORDER, h * TILE_SIZE + BORDER, COL_GRID); for (i = 0; i <= h; i++) - draw_line(fe, BORDER, i * TILE_SIZE + BORDER, + draw_line(dr, BORDER, i * TILE_SIZE + BORDER, w * TILE_SIZE + BORDER, i * TILE_SIZE + BORDER, COL_GRID); - draw_update(fe, 0, 0, TILE_SIZE * w + 2 * BORDER, + draw_update(dr, 0, 0, TILE_SIZE * w + 2 * BORDER, TILE_SIZE * h + 2 * BORDER); ds->started = TRUE; } if (flashtime) - flashframe = flashtime / FLASH_FRAME; + flashframe = (int)(flashtime / FLASH_FRAME); else flashframe = -1; @@ -1155,14 +1246,16 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (!state->hints_active) v &= ~2; + if (ui->cdraw && ui->cx == x && ui->cy == y) + v |= 4; - if (oldstate && state->grid[i] != oldstate->grid[i]) + if (oldstate && ((state->grid[i] ^ oldstate->grid[i]) &~ 2)) vv = 255; /* means `animated' */ else vv = v; if (ds->tiles[i] == 255 || vv == 255 || ds->tiles[i] != vv) { - draw_tile(fe, ds, state, x, y, v, vv == 255, animtime); + draw_tile(dr, ds, state, x, y, v, vv == 255, animtime); ds->tiles[i] = vv; } } @@ -1176,18 +1269,18 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, (state->cheated ? "Auto-solver used. " : "")), state->moves); - status_bar(fe, buf); + status_bar(dr, buf); } } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return ANIM_TIME; } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed) return FLASH_FRAME * (max((newstate->w+1)/2, (newstate->h+1)/2)+1); @@ -1195,24 +1288,32 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(const game_state *state) { - return TRUE; + return state->completed ? +1 : 0; } -static int game_timing_state(game_state *state) +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } +static void game_print_size(const game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, const game_state *state, int tilesize) +{ +} + #ifdef COMBINED #define thegame flip #endif const struct game thegame = { - "Flip", "games.flip", + "Flip", "games.flip", "flip", default_params, - game_fetch_preset, + game_fetch_preset, NULL, decode_params, encode_params, free_params, @@ -1220,26 +1321,29 @@ const struct game thegame = { TRUE, game_configure, custom_params, validate_params, new_game_desc, - game_free_aux_info, validate_desc, new_game, dup_game, free_game, TRUE, solve_game, - FALSE, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, + encode_ui, + decode_ui, game_changed_state, interpret_move, execute_move, - game_size, + PREFERRED_TILE_SIZE, game_compute_size, game_set_size, game_colours, game_new_drawstate, game_free_drawstate, game_redraw, game_anim_length, game_flash_length, - game_wants_statusbar, + game_status, + FALSE, FALSE, game_print_size, game_print, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ };