X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=fifteen.c;h=72c1c127d03002be3caf0f29aa96aaa8a4985e8c;hb=af59dcf6858264103bbc621761feee3aed5aaf2a;hp=20ceb4b39b8bea8b790088daeba2ccec0331f273;hpb=ca6950b0f7f7ccb3b8f86673a3626e1b4122bbb0;p=sgt-puzzles.git diff --git a/fifteen.c b/fifteen.c index 20ceb4b..72c1c12 100644 --- a/fifteen.c +++ b/fifteen.c @@ -318,7 +318,7 @@ static char *validate_desc(game_params *params, char *desc) return err; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); int i; @@ -574,8 +574,8 @@ static void game_compute_size(game_params *params, int tilesize, *y = TILE_SIZE * params->h + 2 * BORDER; } -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -594,7 +594,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -611,17 +611,17 @@ static game_drawstate *game_new_drawstate(game_state *state) return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds->tiles); sfree(ds); } -static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state, +static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, int x, int y, int tile, int flash_colour) { if (tile == 0) { - draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE, + draw_rect(dr, x, y, TILE_SIZE, TILE_SIZE, flash_colour); } else { int coords[6]; @@ -633,25 +633,25 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state, coords[3] = y; coords[4] = x; coords[5] = y + TILE_SIZE - 1; - draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT); coords[0] = x; coords[1] = y; - draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); - draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH, + draw_rect(dr, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH, flash_colour); sprintf(str, "%d", tile); - draw_text(fe, x + TILE_SIZE/2, y + TILE_SIZE/2, + draw_text(dr, x + TILE_SIZE/2, y + TILE_SIZE/2, FONT_VARIABLE, TILE_SIZE/3, ALIGN_VCENTRE | ALIGN_HCENTRE, COL_TEXT, str); } - draw_update(fe, x, y, TILE_SIZE, TILE_SIZE); + draw_update(dr, x, y, TILE_SIZE, TILE_SIZE); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -666,10 +666,10 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (!ds->started) { int coords[10]; - draw_rect(fe, 0, 0, + draw_rect(dr, 0, 0, TILE_SIZE * state->w + 2 * BORDER, TILE_SIZE * state->h + 2 * BORDER, COL_BACKGROUND); - draw_update(fe, 0, 0, + draw_update(dr, 0, 0, TILE_SIZE * state->w + 2 * BORDER, TILE_SIZE * state->h + 2 * BORDER); @@ -686,11 +686,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1; coords[6] = coords[8] + TILE_SIZE; coords[7] = coords[9] - TILE_SIZE; - draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); coords[1] = COORD(0) - HIGHLIGHT_WIDTH; coords[0] = COORD(0) - HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); ds->started = TRUE; } @@ -775,7 +775,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, y = COORD(Y(state, i)); } - draw_tile(fe, ds, state, x, y, t, bgcolour); + draw_tile(dr, ds, state, x, y, t, bgcolour); } ds->tiles[i] = t0; } @@ -803,7 +803,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, (state->completed ? "COMPLETED! " : ""), (state->completed ? state->completed : state->movecount)); - status_bar(fe, statusbuf); + status_bar(dr, statusbuf); } } @@ -837,6 +837,14 @@ static int game_timing_state(game_state *state, game_ui *ui) return TRUE; } +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) +{ +} + #ifdef COMBINED #define thegame fifteen #endif @@ -872,6 +880,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + FALSE, FALSE, game_print_size, game_print, game_wants_statusbar, FALSE, game_timing_state, 0, /* mouse_priorities */