X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=emcclib.js;h=907dc19995ea326001b9ca307d346bfe3d421a8c;hb=a0a581c8b5422bf0c5ed3fde6aa25811e4eb89fc;hp=385281ad0b6778e0120a554c86e827de9f18aa04;hpb=ff8a9fbc541b714e64fc089f75ec712a04cbd90f;p=sgt-puzzles.git diff --git a/emcclib.js b/emcclib.js index 385281a..907dc19 100644 --- a/emcclib.js +++ b/emcclib.js @@ -45,7 +45,7 @@ mergeInto(LibraryManager.library, { * provides neither presets nor configurability. */ js_remove_type_dropdown: function() { - document.getElementById("gametype").style.display = "none"; + gametypelist.style.display = "none"; }, /* @@ -59,45 +59,62 @@ mergeInto(LibraryManager.library, { }, /* - * void js_add_preset(const char *name); + * void js_add_preset(int menuid, const char *name, int value); * - * Add a preset to the drop-down types menu. The provided text is - * the name of the preset. (The corresponding game_params stays on - * the C side and never comes out this far; we just pass a numeric - * index back to the C code when a selection is made.) - * - * The special 'Custom' preset is requested by passing NULL to - * this function, rather than the string "Custom", since in that - * case we need to do something special - see below. - */ - js_add_preset: function(ptr) { - var name = (ptr == 0 ? "Customise..." : Pointer_stringify(ptr)); - var value = gametypeoptions.length; - - var option = document.createElement("option"); - option.value = value; - option.appendChild(document.createTextNode(name)); - gametypeselector.appendChild(option); - gametypeoptions.push(option); - - if (ptr == 0) { - // The option we've just created is the one for inventing - // a new custom setup. - gametypenewcustom = option; - option.value = -1; - - // Now create another element called 'Custom', which will - // be auto-selected by us to indicate the custom settings - // you've previously selected. However, we don't add it to - // the game type selector; it will only appear when the - // user actually has custom settings selected. - option = document.createElement("option"); - option.value = -2; - option.appendChild(document.createTextNode("Custom")); - gametypethiscustom = option; + * Add a preset to the drop-down types menu, or to a submenu of + * it. 'menuid' specifies an index into our array of submenus + * where the item might be placed; 'value' specifies the number + * that js_get_selected_preset() will return when this item is + * clicked. + */ + js_add_preset: function(menuid, ptr, value) { + var name = Pointer_stringify(ptr); + var item = document.createElement("li"); + item.setAttribute("data-index", value); + var tick = document.createElement("span"); + tick.appendChild(document.createTextNode("\u2713")); + tick.style.color = "transparent"; + tick.style.paddingRight = "0.5em"; + item.appendChild(tick); + item.appendChild(document.createTextNode(name)); + gametypesubmenus[menuid].appendChild(item); + gametypeitems.push(item); + + item.onclick = function(event) { + if (dlg_dimmer === null) { + gametypeselectedindex = value; + command(2); + } } }, + /* + * int js_add_preset_submenu(int menuid, const char *name); + * + * Add a submenu in the presets menu hierarchy. Returns its index, + * for passing as the 'menuid' argument in further calls to + * js_add_preset or this function. + */ + js_add_preset_submenu: function(menuid, ptr, value) { + var name = Pointer_stringify(ptr); + var item = document.createElement("li"); + // We still create a transparent tick element, even though it + // won't ever be selected, to make submenu titles line up + // nicely with their neighbours. + var tick = document.createElement("span"); + tick.appendChild(document.createTextNode("\u2713")); + tick.style.color = "transparent"; + tick.style.paddingRight = "0.5em"; + item.appendChild(tick); + item.appendChild(document.createTextNode(name)); + var submenu = document.createElement("ul"); + item.appendChild(submenu); + gametypesubmenus[menuid].appendChild(item); + var toret = gametypesubmenus.length; + gametypesubmenus.push(submenu); + return toret; + }, + /* * int js_get_selected_preset(void); * @@ -105,12 +122,7 @@ mergeInto(LibraryManager.library, { * dropdown. */ js_get_selected_preset: function() { - for (var i in gametypeoptions) { - if (gametypeoptions[i].selected) { - return gametypeoptions[i].value; - } - } - return 0; + return gametypeselectedindex; }, /* @@ -121,33 +133,15 @@ mergeInto(LibraryManager.library, { * which turn out to exactly match a preset). */ js_select_preset: function(n) { - if (gametypethiscustom !== null) { - // Fiddle with the Custom/Customise options. If we're - // about to select the Custom option, then it should be in - // the menu, and the other one should read "Re-customise"; - // if we're about to select another one, then the static - // Custom option should disappear and the other one should - // read "Customise". - - if (gametypethiscustom.parentNode == gametypeselector) - gametypeselector.removeChild(gametypethiscustom); - if (gametypenewcustom.parentNode == gametypeselector) - gametypeselector.removeChild(gametypenewcustom); - - if (n < 0) { - gametypeselector.appendChild(gametypethiscustom); - gametypenewcustom.lastChild.data = "Re-customise..."; + gametypeselectedindex = n; + for (var i in gametypeitems) { + var item = gametypeitems[i]; + var tick = item.firstChild; + if (item.getAttribute("data-index") == n) { + tick.style.color = "inherit"; } else { - gametypenewcustom.lastChild.data = "Customise..."; + tick.style.color = "transparent"; } - gametypeselector.appendChild(gametypenewcustom); - gametypenewcustom.selected = false; - } - - if (n < 0) { - gametypethiscustom.selected = true; - } else { - gametypeoptions[n].selected = true; } }, @@ -192,8 +186,8 @@ mergeInto(LibraryManager.library, { * after a move. */ js_enable_undo_redo: function(undo, redo) { - undo_button.disabled = (undo == 0); - redo_button.disabled = (redo == 0); + disable_menu_item(undo_button, (undo == 0)); + disable_menu_item(redo_button, (redo == 0)); }, /* @@ -580,38 +574,7 @@ mergeInto(LibraryManager.library, { * overlay on top of the rest of the puzzle web page. */ js_dialog_init: function(titletext) { - // Create an overlay on the page which darkens everything - // beneath it. - dlg_dimmer = document.createElement("div"); - dlg_dimmer.style.width = "100%"; - dlg_dimmer.style.height = "100%"; - dlg_dimmer.style.background = '#000000'; - dlg_dimmer.style.position = 'fixed'; - dlg_dimmer.style.opacity = 0.3; - dlg_dimmer.style.top = dlg_dimmer.style.left = 0; - dlg_dimmer.style["z-index"] = 99; - - // Now create a form which sits on top of that in turn. - dlg_form = document.createElement("form"); - dlg_form.style.width = (window.innerWidth * 2 / 3) + "px"; - dlg_form.style.opacity = 1; - dlg_form.style.background = '#ffffff'; - dlg_form.style.color = '#000000'; - dlg_form.style.position = 'absolute'; - dlg_form.style.border = "2px solid black"; - dlg_form.style.padding = "20px"; - dlg_form.style.top = (window.innerHeight / 10) + "px"; - dlg_form.style.left = (window.innerWidth / 6) + "px"; - dlg_form.style["z-index"] = 100; - - var title = document.createElement("p"); - title.style.marginTop = "0px"; - title.appendChild(document.createTextNode - (Pointer_stringify(titletext))); - dlg_form.appendChild(title); - - dlg_return_funcs = []; - dlg_next_id = 0; + dialog_init(Pointer_stringify(titletext)); }, /* @@ -706,29 +669,13 @@ mergeInto(LibraryManager.library, { * everything else on the page. */ js_dialog_launch: function() { - // Put in the OK and Cancel buttons at the bottom. - var button; - - button = document.createElement("input"); - button.type = "button"; - button.value = "OK"; - button.onclick = function(event) { + dialog_launch(function(event) { for (var i in dlg_return_funcs) dlg_return_funcs[i](); - command(3); - } - dlg_form.appendChild(button); - - button = document.createElement("input"); - button.type = "button"; - button.value = "Cancel"; - button.onclick = function(event) { - command(4); - } - dlg_form.appendChild(button); - - document.body.appendChild(dlg_dimmer); - document.body.appendChild(dlg_form); + command(3); // OK + }, function(event) { + command(4); // Cancel + }); }, /* @@ -738,10 +685,7 @@ mergeInto(LibraryManager.library, { * associated with it. */ js_dialog_cleanup: function() { - document.body.removeChild(dlg_dimmer); - document.body.removeChild(dlg_form); - dlg_dimmer = dlg_form = null; - onscreen_canvas.focus(); + dialog_cleanup(); }, /*