X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=drawing.c;h=7f4a6cf6746eabdea9fba7a63f6d9b9900ef35d0;hb=3ce69e84cad15844282d691fa03e711c5353c05e;hp=4204c4cf00196ef0ff7a65d5c13da1d0ffe080e8;hpb=240b6cab8ce8729b7270a0411ab39038814058f1;p=sgt-puzzles.git diff --git a/drawing.c b/drawing.c index 4204c4c..7f4a6cf 100644 --- a/drawing.c +++ b/drawing.c @@ -33,7 +33,9 @@ struct print_colour { int hatch; + int hatch_when; /* 0=never 1=only-in-b&w 2=always */ float r, g, b; + float grey; }; struct drawing { @@ -85,6 +87,34 @@ void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) dr->api->draw_line(dr->handle, x1, y1, x2, y2, colour); } +void draw_thick_line(drawing *dr, float thickness, + float x1, float y1, float x2, float y2, int colour) +{ + if (dr->api->draw_thick_line) { + dr->api->draw_thick_line(dr->handle, thickness, + x1, y1, x2, y2, colour); + } else { + /* We'll fake it up with a filled polygon. The tweak to the + * thickness empirically compensates for rounding errors, because + * polygon rendering uses integer coordinates. + */ + float len = sqrt((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)); + float tvhatx = (x2 - x1)/len * (thickness/2 - 0.2); + float tvhaty = (y2 - y1)/len * (thickness/2 - 0.2); + int p[8]; + + p[0] = x1 - tvhaty; + p[1] = y1 + tvhatx; + p[2] = x2 - tvhaty; + p[3] = y2 + tvhatx; + p[4] = x2 + tvhaty; + p[5] = y2 - tvhatx; + p[6] = x1 + tvhaty; + p[7] = y1 - tvhatx; + dr->api->draw_polygon(dr->handle, p, 4, colour, colour); + } +} + void draw_polygon(drawing *dr, int *coords, int npoints, int fillcolour, int outlinecolour) { @@ -125,6 +155,39 @@ void end_draw(drawing *dr) dr->api->end_draw(dr->handle); } +char *text_fallback(drawing *dr, const char *const *strings, int nstrings) +{ + int i; + + /* + * If the drawing implementation provides one of these, use it. + */ + if (dr && dr->api->text_fallback) + return dr->api->text_fallback(dr->handle, strings, nstrings); + + /* + * Otherwise, do the simple thing and just pick the first string + * that fits in plain ASCII. It will then need no translation + * out of UTF-8. + */ + for (i = 0; i < nstrings; i++) { + const char *p; + + for (p = strings[i]; *p; p++) + if (*p & 0x80) + break; + if (!*p) + return dupstr(strings[i]); + } + + /* + * The caller was responsible for making sure _some_ string in + * the list was in plain ASCII. + */ + assert(!"Should never get here"); + return NULL; /* placate optimiser */ +} + void status_bar(drawing *dr, char *text) { char *rewritten; @@ -199,17 +262,27 @@ void print_end_doc(drawing *dr) dr->api->end_doc(dr->handle); } -void print_get_colour(drawing *dr, int colour, int *hatch, - float *r, float *g, float *b) +void print_get_colour(drawing *dr, int colour, int printing_in_colour, + int *hatch, float *r, float *g, float *b) { assert(colour >= 0 && colour < dr->ncolours); - *hatch = dr->colours[colour].hatch; - *r = dr->colours[colour].r; - *g = dr->colours[colour].g; - *b = dr->colours[colour].b; + if (dr->colours[colour].hatch_when == 2 || + (dr->colours[colour].hatch_when == 1 && !printing_in_colour)) { + *hatch = dr->colours[colour].hatch; + } else { + *hatch = -1; + if (printing_in_colour) { + *r = dr->colours[colour].r; + *g = dr->colours[colour].g; + *b = dr->colours[colour].b; + } else { + *r = *g = *b = dr->colours[colour].grey; + } + } } -int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b) +static int print_generic_colour(drawing *dr, float r, float g, float b, + float grey, int hatch, int hatch_when) { if (dr->ncolours >= dr->coloursize) { dr->coloursize = dr->ncolours + 16; @@ -217,21 +290,42 @@ int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b) struct print_colour); } dr->colours[dr->ncolours].hatch = hatch; + dr->colours[dr->ncolours].hatch_when = hatch_when; dr->colours[dr->ncolours].r = r; dr->colours[dr->ncolours].g = g; dr->colours[dr->ncolours].b = b; + dr->colours[dr->ncolours].grey = grey; return dr->ncolours++; } -int print_grey_colour(drawing *dr, int hatch, float grey) +int print_mono_colour(drawing *dr, int grey) { - return print_rgb_colour(dr, hatch, grey, grey, grey); + return print_generic_colour(dr, grey, grey, grey, grey, -1, 0); } -int print_mono_colour(drawing *dr, int grey) +int print_grey_colour(drawing *dr, float grey) +{ + return print_generic_colour(dr, grey, grey, grey, grey, -1, 0); +} + +int print_hatched_colour(drawing *dr, int hatch) +{ + return print_generic_colour(dr, 0, 0, 0, 0, hatch, 2); +} + +int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey) { - return print_rgb_colour(dr, grey ? HATCH_CLEAR : HATCH_SOLID, - grey, grey, grey); + return print_generic_colour(dr, r, g, b, grey, -1, 0); +} + +int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey) +{ + return print_generic_colour(dr, r, g, b, grey, -1, 0); +} + +int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch) +{ + return print_generic_colour(dr, r, g, b, 0, hatch, 1); } void print_line_width(drawing *dr, int width) @@ -248,5 +342,10 @@ void print_line_width(drawing *dr, int width) * _square root_ of the main puzzle scale. Double the puzzle * size, and the line width multiplies by 1.4. */ - dr->api->line_width(dr->handle, sqrt(dr->scale) * width); + dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width); +} + +void print_line_dotted(drawing *dr, int dotted) +{ + dr->api->line_dotted(dr->handle, dotted); }