X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=cube.c;h=c22e29962a85bdf5d38fe1f62063c0784dae606a;hb=3ce69e84cad15844282d691fa03e711c5353c05e;hp=18787c02687f78916804bb348d116f1ecef0a290;hpb=cfdba00313386042c38460def6fe141b252858fe;p=sgt-puzzles.git diff --git a/cube.c b/cube.c index 18787c0..c22e299 100644 --- a/cube.c +++ b/cube.c @@ -280,7 +280,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -304,7 +304,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char data[256]; @@ -315,7 +315,8 @@ static char *encode_params(game_params *params, int full) } typedef void (*egc_callback)(void *, struct grid_square *); -static void enum_grid_squares(game_params *params, egc_callback callback, void *ctx) +static void enum_grid_squares(const game_params *params, egc_callback callback, + void *ctx) { const struct solid *solid = solids[params->solid]; @@ -481,7 +482,7 @@ static int grid_area(int d1, int d2, int order) return d1*d1 + d2*d2 + 4*d1*d2; } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret = snewn(4, config_item); char buf[80]; @@ -511,7 +512,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -537,7 +538,7 @@ static void count_grid_square_callback(void *ctx, struct grid_square *sq) classes[thisclass]++; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { int classes[5]; int i; @@ -597,7 +598,7 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq) data->squareindex++; } -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { struct grid_data data; @@ -845,7 +846,7 @@ static struct solid *transform_poly(const struct solid *solid, int flip, return ret; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int area = grid_area(params->d1, params->d2, solids[params->solid]->order); int i, j; @@ -873,7 +874,8 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { game_grid *grid = snew(game_grid); game_state *state = snew(game_state); @@ -902,7 +904,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) * the game description. */ { - char *p = desc; + const char *p = desc; int i, j, v; j = 8; @@ -959,7 +961,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -1001,23 +1003,23 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { return NULL; } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { return NULL; } -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { return NULL; } @@ -1026,17 +1028,17 @@ static void free_ui(game_ui *ui) { } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -1048,7 +1050,7 @@ struct game_drawstate { /* * Code shared between interpret_move() and execute_move(). */ -static int find_move_dest(game_state *from, int direction, +static int find_move_dest(const game_state *from, int direction, int *skey, int *dkey) { int mask, dest, i, j; @@ -1100,8 +1102,9 @@ static int find_move_dest(game_state *from, int direction, return dest; } -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { int direction, mask, i; int skey[2], dkey[2]; @@ -1221,7 +1224,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return NULL; /* should never happen */ } -static game_state *execute_move(game_state *from, char *move) +static game_state *execute_move(const game_state *from, const char *move) { game_state *ret; float angle; @@ -1462,7 +1465,7 @@ static void find_bbox_callback(void *ctx, struct grid_square *sq) } } -static struct bbox find_bbox(game_params *params) +static struct bbox find_bbox(const game_params *params) { struct bbox bb; @@ -1484,8 +1487,8 @@ static struct bbox find_bbox(game_params *params) #define YSIZE(gs, bb, solid) \ ((int)(((bb).d - (bb).u + 2*(solid)->border) * gs)) -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { struct bbox bb = find_bbox(params); @@ -1494,7 +1497,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { struct bbox bb = find_bbox(params); @@ -1521,7 +1524,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); @@ -1536,24 +1539,24 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) sfree(ds); } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, float animtime, float flashtime) { int i, j; struct bbox bb = find_bbox(&state->params); struct solid *poly; - int *pkey, *gkey; + const int *pkey, *gkey; float t[3]; float angle; - game_state *newstate; int square; draw_rect(dr, 0, 0, XSIZE(GRID_SCALE, bb, state->solid), YSIZE(GRID_SCALE, bb, state->solid), COL_BACKGROUND); if (dir < 0) { - game_state *t; + const game_state *t; /* * This is an Undo. So reverse the order of the states, and @@ -1580,7 +1583,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, pkey = state->spkey; gkey = state->sgkey; } - newstate = state; state = oldstate; for (i = 0; i < state->grid->nsquares; i++) { @@ -1698,28 +1700,33 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } } -static float game_anim_length(game_state *oldstate, - game_state *newstate, int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return ROLLTIME; } -static float game_flash_length(game_state *oldstate, - game_state *newstate, int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_status(const game_state *state) +{ + return state->completed ? +1 : 0; +} + +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { } @@ -1758,6 +1765,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, TRUE, /* wants_statusbar */ FALSE, game_timing_state,