X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=blackbox.c;h=629b7ec5173ffd9b515ed99437af0b8d8a4022b7;hb=3ce69e84cad15844282d691fa03e711c5353c05e;hp=d75c755515ec466f5718a250388fa5f8f1bd27a7;hpb=d437253eca0341b5bcf6b459483ecd2cc6066164;p=sgt-puzzles.git diff --git a/blackbox.c b/blackbox.c index d75c755..629b7ec 100644 --- a/blackbox.c +++ b/blackbox.c @@ -87,7 +87,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -129,7 +129,7 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char str[256]; @@ -138,7 +138,7 @@ static char *encode_params(game_params *params, int full) return dupstr(str); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -174,7 +174,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -188,7 +188,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { if (params->w < 2 || params->h < 2) return "Width and height must both be at least two"; @@ -210,7 +210,7 @@ static char *validate_params(game_params *params, int full) * Then we obfuscate it. */ -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { int nballs = params->minballs, i; @@ -251,7 +251,7 @@ static char *new_game_desc(game_params *params, random_state *rs, return ret; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int nballs, dlen = strlen(desc), i; unsigned char *bmp; @@ -328,7 +328,8 @@ static const char *dirstrs[] = { }; #endif -static int range2grid(game_state *state, int rangeno, int *x, int *y, int *direction) +static int range2grid(const game_state *state, int rangeno, int *x, int *y, + int *direction) { if (rangeno < 0) return 0; @@ -367,7 +368,7 @@ static int range2grid(game_state *state, int rangeno, int *x, int *y, int *direc return 0; } -static int grid2range(game_state *state, int x, int y, int *rangeno) +static int grid2range(const game_state *state, int x, int y, int *rangeno) { int ret, x1 = state->w+1, y1 = state->h+1; @@ -391,7 +392,8 @@ static int grid2range(game_state *state, int x, int y, int *rangeno) return 1; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { game_state *state = snew(game_state); int dlen = strlen(desc), i; @@ -427,7 +429,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) #define XFER(x) ret->x = state->x -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -459,18 +461,18 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *aux, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *aux, char **error) { return dupstr("S"); } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { return NULL; } @@ -482,7 +484,7 @@ struct game_ui { int flash_laser; /* 0 = never, 1 = always, 2 = if anim. */ }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->flash_laserno = LASER_EMPTY; @@ -502,7 +504,7 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { char buf[80]; /* @@ -512,13 +514,13 @@ static char *encode_ui(game_ui *ui) return dupstr(buf); } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { sscanf(encoding, "E%d", &ui->errors); } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { /* * If we've encountered a `justwrong' state as a result of @@ -879,8 +881,9 @@ struct game_drawstate { int flash_laserno, isflash; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { int gx = -1, gy = -1, rangeno = -1, wouldflash = 0; enum { NONE, TOGGLE_BALL, TOGGLE_LOCK, FIRE, REVEAL, @@ -987,7 +990,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return dupstr(buf); } -static game_state *execute_move(game_state *from, char *move) +static game_state *execute_move(const game_state *from, const char *move) { game_state *ret = dup_game(from); int gx = -1, gy = -1, rangeno = -1; @@ -1094,8 +1097,8 @@ badmove: * Drawing routines. */ -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* Border is ts/2, to make things easier. * Thus we have (width) + 2 (firing range*2) + 1 (border*2) tiles @@ -1105,7 +1108,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; ds->crad = (tilesize-1)/2; @@ -1150,7 +1153,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); @@ -1181,8 +1184,9 @@ static void draw_square_cursor(drawing *dr, game_drawstate *ds, int dx, int dy) } -static void draw_arena_tile(drawing *dr, game_state *gs, game_drawstate *ds, - game_ui *ui, int ax, int ay, int force, int isflash) +static void draw_arena_tile(drawing *dr, const game_state *gs, + game_drawstate *ds, const game_ui *ui, + int ax, int ay, int force, int isflash) { int gx = ax+1, gy = ay+1; int gs_tile = GRID(gs, gx, gy), ds_tile = GRID(ds, gx, gy); @@ -1262,8 +1266,9 @@ static void draw_arena_tile(drawing *dr, game_state *gs, game_drawstate *ds, GRID(ds,gx,gy) = gs_tile; } -static void draw_laser_tile(drawing *dr, game_state *gs, game_drawstate *ds, - game_ui *ui, int lno, int force) +static void draw_laser_tile(drawing *dr, const game_state *gs, + game_drawstate *ds, const game_ui *ui, + int lno, int force) { int gx, gy, dx, dy, unused; int wrong, omitted, reflect, hit, laserval, flash = 0, tmp; @@ -1333,9 +1338,10 @@ static void draw_laser_tile(drawing *dr, game_state *gs, game_drawstate *ds, #define CUR_ANIM 0.2F -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, + float animtime, float flashtime) { int i, x, y, ts = TILE_SIZE, isflash = 0, force = 0; @@ -1398,15 +1404,15 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, if (CAN_REVEAL(state)) { int outline = (ui->cur_visible && ui->cur_x == 0 && ui->cur_y == 0) ? COL_CURSOR : COL_BALL; - clip(dr, TODRAW(0), TODRAW(0), TILE_SIZE-1, TILE_SIZE-1); + clip(dr, TODRAW(0)-1, TODRAW(0)-1, TILE_SIZE+1, TILE_SIZE+1); draw_circle(dr, TODRAW(0) + ds->crad, TODRAW(0) + ds->crad, ds->crad, outline, outline); draw_circle(dr, TODRAW(0) + ds->crad, TODRAW(0) + ds->crad, ds->crad-2, COL_BUTTON, COL_BUTTON); unclip(dr); } else { - draw_rect(dr, TODRAW(0), TODRAW(0), - TILE_SIZE-1, TILE_SIZE-1, COL_BACKGROUND); + draw_rect(dr, TODRAW(0)-1, TODRAW(0)-1, + TILE_SIZE+1, TILE_SIZE+1, COL_BACKGROUND); } draw_update(dr, TODRAW(0), TODRAW(0), TILE_SIZE, TILE_SIZE); ds->reveal = state->reveal; @@ -1447,14 +1453,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return (ui->flash_laser == 2) ? CUR_ANIM : 0.0F; } -static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if (!oldstate->reveal && newstate->reveal) return 4.0F * FLASH_FRAME; @@ -1462,16 +1468,33 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_status(const game_state *state) +{ + if (state->reveal) { + /* + * We return nonzero whenever the solution has been revealed, + * even (on spoiler grounds) if it wasn't guessed correctly. + */ + if (state->nwrong == 0 && + state->nmissed == 0 && + state->nright >= state->minballs) + return +1; + else + return -1; + } + return 0; +} + +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { } @@ -1510,6 +1533,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, TRUE, /* wants_statusbar */ FALSE, game_timing_state,