X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ian/git?a=blobdiff_plain;f=CHECKLST.txt;h=2bef909e14bdce36fa96b88066679bc8203bb096;hb=3234912f921916a1b8da164fd61dc75579358577;hp=169f8341ed619dfe15be13f39160ea761e7a8ef5;hpb=b2f8f5fb5731a14b68372d09153cd6f04d0b7f67;p=sgt-puzzles.git diff --git a/CHECKLST.txt b/CHECKLST.txt index 169f834..2bef909 100644 --- a/CHECKLST.txt +++ b/CHECKLST.txt @@ -15,7 +15,8 @@ Create a .R file for it which: - adds it as a Windows build target, with the optional resource file - adds auxiliary solver binaries if any - - adds it to $(GAMES) in the GTK makefile, for `make install' + - adds it to $(GAMES) in both the automake and GTK makefiles, for + `make install' - adds it to list.c for the OS X binary - adds it to gamedesc.txt, with its Windows executable name, display name, and slightly longer description. @@ -59,17 +60,11 @@ might have been involved. Check in! Put the puzzle on the web: - - run puzzlesnap first - - make sure the screenshot and Windows binary have arrived in the www - directory, and that the .jar file and its accompanying web page has - arrived in the java subdirectory - - add an entry in the puzzles list in index.html - - add the Windows executable name to the list further down - index.html - - adjust the copyright in index.html if the puzzle is by a new + - run puzzlesnap.sh + - adjust the copyright in index-mid.html if the puzzle is by a new author - - test that the binary link and the docs link work - - test that the Java version works + - check that the new puzzle has appeared on the staging web page + - test both Windows binary links, the docs link, the Javascript + version and the Java version - run webupdate - - test again - - check in the change to index.html + - test all those things once more on the live website